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Searched refs:monsterHitTime (Results 1 – 8 of 8) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactmonster.cpp4935 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster()
4939 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster()
4951 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster()
5422 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster()
5426 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster()
5432 my->monsterHitTime = std::max(2 * HITRATE - 6, my->monsterHitTime); in actMonster()
5438 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster()
5485 my->monsterHitTime = std::max(HITRATE, my->monsterHitTime); in actMonster()
5489 my->monsterHitTime = std::max(HITRATE - 6, my->monsterHitTime); in actMonster()
5501 my->monsterHitTime = std::max(HITRATE - 12, my->monsterHitTime); in actMonster()
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H A Dactarrow.cpp860 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in actArrow()
H A Dentity_editor.cpp118 monsterHitTime(skill[7]), in Entity()
H A Dmonster_lichfire.cpp596 my->monsterHitTime = HITRATE; in lichFireAnimate()
663 my->monsterHitTime = HITRATE; in lichFireAnimate()
H A Dmonster_vampire.cpp1368 monsterHitTime = HITRATE * 2; // force immediate attack in vampireChooseWeapon()
1380 monsterHitTime = HITRATE * 2; // force immediate attack in vampireChooseWeapon()
H A Dentity.hpp181 Sint32& monsterHitTime; //skill[7] member in Entity
H A Dentity.cpp143 monsterHitTime(skill[7]), in Entity()
8059 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack()
8171 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack()
8249 hit.entity->monsterHitTime = std::max(HITRATE - 12, hit.entity->monsterHitTime); in attack()
14228 if ( myStats->LVL >= 10 && monsterHitTime < HITRATE ) in monsterAcquireAttackTarget()
14230 monsterHitTime = HITRATE; in monsterAcquireAttackTarget()
14305 monsterHitTime = HITRATE - 6; // 120 ms reaction time in monsterAcquireAttackTarget()
14309 monsterHitTime = 2 * HITRATE - 2; in monsterAcquireAttackTarget()
14316 monsterHitTime = HITRATE - 12; // 240 ms reaction time in monsterAcquireAttackTarget()
14320 monsterHitTime = HITRATE - 30; // 600 ms reaction time in monsterAcquireAttackTarget()
H A Dmonster_shadow.cpp1679 monsterHitTime = HITRATE * 2; // force immediate attack in shadowChooseWeapon()