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Searched refs:monsterLichBattleState (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp82 monsterLichBattleState(skill[27]), in Entity()
H A Dmonster_lichfire.cpp356 if ( my->monsterLichBattleState == LICH_BATTLE_IMMOBILE && my->ticks > TICKS_PER_SECOND ) in lichFireAnimate()
383 my->monsterLichBattleState = LICH_BATTLE_READY; in lichFireAnimate()
H A Dmonster_lichice.cpp358 if ( my->monsterLichBattleState == LICH_BATTLE_IMMOBILE && my->ticks > TICKS_PER_SECOND ) in lichIceAnimate()
385 my->monsterLichBattleState = LICH_BATTLE_READY; in lichIceAnimate()
H A Dactmonster.cpp1651 my->monsterLichBattleState = LICH_BATTLE_IMMOBILE; in actMonster()
1656 my->monsterLichBattleState = LICH_BATTLE_IMMOBILE; in actMonster()
1927 switch ( my->monsterLichBattleState ) in actMonster()
1933 my->monsterLichBattleState = 1; in actMonster()
1939 my->monsterLichBattleState = 3; in actMonster()
1945 my->monsterLichBattleState = 5; in actMonster()
1951 my->monsterLichBattleState = 7; in actMonster()
1957 my->monsterLichBattleState = 9; in actMonster()
1963 if ( my->monsterLichBattleState % 2 == 1 in actMonster()
1986 ++my->monsterLichBattleState; in actMonster()
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H A Dentity.hpp242 Sint32& monsterLichBattleState; //skill[27] used to track hp/battle progress member in Entity
H A Dentity.cpp110 monsterLichBattleState(skill[27]), in Entity()
5672 && monsterLichBattleState < LICH_BATTLE_READY ) in isMobile()