Searched refs:monsterLichFireMeleeSeq (Results 1 – 6 of 6) sorted by relevance
1115 monsterLichFireMeleePrev = monsterLichFireMeleeSeq; in lichFireSetNextAttack()1117 switch ( monsterLichFireMeleeSeq ) in lichFireSetNextAttack()1132 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_QUICK; in lichFireSetNextAttack()1150 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_QUICK; in lichFireSetNextAttack()1168 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()1171 monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in lichFireSetNextAttack()1184 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()1197 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()1207 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()1217 monsterLichFireMeleeSeq = LICH_ATK_HORIZONTAL_RETURN; in lichFireSetNextAttack()[all …]
76 monsterLichFireMeleeSeq(skill[34]), in Entity()
2089 my->monsterLichFireMeleeSeq = LICH_ATK_BASICSPELL_SINGLE; in actMonster()2282 my->monsterLichFireMeleeSeq = 0; in actMonster()2310 my->monsterLichFireMeleeSeq = 0; in actMonster()6774 my->monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in actMonster()6800 if ( my->monsterLichFireMeleeSeq == 0 ) in actMonster()6820 my->monsterLichFireMeleeSeq = 0; in actMonster()6836 my->monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in actMonster()6838 my->monsterLichFireMeleeSeq = 0; in actMonster()6874 if ( my->monsterLichFireMeleeSeq != 0 in actMonster()6897 my->monsterLichFireMeleeSeq = 0; in actMonster()[all …]
1308 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichIceSetNextAttack()1311 monsterLichFireMeleeSeq = LICH_ATK_HORIZONTAL_SINGLE; in lichIceSetNextAttack()
236 Sint32& monsterLichFireMeleeSeq; //skill[34] member in Entity
104 monsterLichFireMeleeSeq(skill[34]), in Entity()12335 switch ( monsterLichFireMeleeSeq ) in getAttackPose()15519 if ( monsterLichFireMeleeSeq == LICH_ATK_BASICSPELL_SINGLE ) in shouldRetreat()