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Searched refs:monsterLichFireMeleeSeq (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichfire.cpp1115 monsterLichFireMeleePrev = monsterLichFireMeleeSeq; in lichFireSetNextAttack()
1117 switch ( monsterLichFireMeleeSeq ) in lichFireSetNextAttack()
1132 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_QUICK; in lichFireSetNextAttack()
1150 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_QUICK; in lichFireSetNextAttack()
1168 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()
1171 monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in lichFireSetNextAttack()
1184 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()
1197 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()
1207 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichFireSetNextAttack()
1217 monsterLichFireMeleeSeq = LICH_ATK_HORIZONTAL_RETURN; in lichFireSetNextAttack()
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H A Dentity_editor.cpp76 monsterLichFireMeleeSeq(skill[34]), in Entity()
H A Dactmonster.cpp2089 my->monsterLichFireMeleeSeq = LICH_ATK_BASICSPELL_SINGLE; in actMonster()
2282 my->monsterLichFireMeleeSeq = 0; in actMonster()
2310 my->monsterLichFireMeleeSeq = 0; in actMonster()
6774 my->monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in actMonster()
6800 if ( my->monsterLichFireMeleeSeq == 0 ) in actMonster()
6820 my->monsterLichFireMeleeSeq = 0; in actMonster()
6836 my->monsterLichFireMeleeSeq = LICH_ATK_RISING_RAIN; in actMonster()
6838 my->monsterLichFireMeleeSeq = 0; in actMonster()
6874 if ( my->monsterLichFireMeleeSeq != 0 in actMonster()
6897 my->monsterLichFireMeleeSeq = 0; in actMonster()
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H A Dmonster_lichice.cpp1308 monsterLichFireMeleeSeq = LICH_ATK_VERTICAL_SINGLE; in lichIceSetNextAttack()
1311 monsterLichFireMeleeSeq = LICH_ATK_HORIZONTAL_SINGLE; in lichIceSetNextAttack()
H A Dentity.hpp236 Sint32& monsterLichFireMeleeSeq; //skill[34] member in Entity
H A Dentity.cpp104 monsterLichFireMeleeSeq(skill[34]), in Entity()
12335 switch ( monsterLichFireMeleeSeq ) in getAttackPose()
15519 if ( monsterLichFireMeleeSeq == LICH_ATK_BASICSPELL_SINGLE ) in shouldRetreat()