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Searched refs:monsterLichMeleeSwingCount (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_lichfire.cpp1120 ++monsterLichMeleeSwingCount; in lichFireSetNextAttack()
1126 if ( monsterLichMeleeSwingCount < 5 ) in lichFireSetNextAttack()
1133 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
1139 if ( monsterLichMeleeSwingCount < 5 ) in lichFireSetNextAttack()
1146 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
1151 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
1155 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
1162 ++monsterLichMeleeSwingCount; in lichFireSetNextAttack()
1172 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
H A Dmonster_lichice.cpp1234 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()
1238 ++monsterLichMeleeSwingCount; in lichIceSetNextAttack()
1272 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()
1276 ++monsterLichMeleeSwingCount; in lichIceSetNextAttack()
1302 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()
H A Dentity_editor.cpp81 monsterLichMeleeSwingCount(skill[38]), in Entity()
H A Dentity.hpp241 …Sint32& monsterLichMeleeSwingCount; //skill[38] count the 'regular' attacks in the seq and switch … member in Entity
H A Dactmonster.cpp2237 else if ( my->monsterLichMeleeSwingCount > 3 ) in actMonster()
2240 my->monsterLichMeleeSwingCount = 0; in actMonster()
7487 if ( monsterLichMeleeSwingCount > 1 ) in handleMonsterAttack()
H A Dentity.cpp109 monsterLichMeleeSwingCount(skill[38]), in Entity()