Searched refs:monsterLichMeleeSwingCount (Results 1 – 6 of 6) sorted by relevance
1120 ++monsterLichMeleeSwingCount; in lichFireSetNextAttack()1126 if ( monsterLichMeleeSwingCount < 5 ) in lichFireSetNextAttack()1133 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()1139 if ( monsterLichMeleeSwingCount < 5 ) in lichFireSetNextAttack()1146 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()1151 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()1155 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()1162 ++monsterLichMeleeSwingCount; in lichFireSetNextAttack()1172 monsterLichMeleeSwingCount = 0; in lichFireSetNextAttack()
1234 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()1238 ++monsterLichMeleeSwingCount; in lichIceSetNextAttack()1272 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()1276 ++monsterLichMeleeSwingCount; in lichIceSetNextAttack()1302 monsterLichMeleeSwingCount = 0; in lichIceSetNextAttack()
81 monsterLichMeleeSwingCount(skill[38]), in Entity()
241 …Sint32& monsterLichMeleeSwingCount; //skill[38] count the 'regular' attacks in the seq and switch … member in Entity
2237 else if ( my->monsterLichMeleeSwingCount > 3 ) in actMonster()2240 my->monsterLichMeleeSwingCount = 0; in actMonster()7487 if ( monsterLichMeleeSwingCount > 1 ) in handleMonsterAttack()
109 monsterLichMeleeSwingCount(skill[38]), in Entity()