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Searched refs:monsterMoveTime (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dentity_editor.cpp62 monsterMoveTime(skill[6]), in Entity()
H A Dactmonster.cpp1690 my->monsterMoveTime = rand() % 10; in actMonster()
3789 my->monsterMoveTime--; in actMonster()
3879 if ( my->monsterMoveTime == 0 in actMonster()
3888 my->monsterMoveTime = rand() % 30; in actMonster()
4074 my->monsterMoveTime = 0; in actMonster()
4106 my->monsterMoveTime = 0; in actMonster()
4171 my->monsterMoveTime = 0; in actMonster()
4356 my->monsterMoveTime = 0; in actMonster()
4369 my->monsterMoveTime = 0; in actMonster()
4694 my->monsterMoveTime = 0; in actMonster()
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H A Dentity.hpp180 Sint32& monsterMoveTime; //skill[6] member in Entity
H A Dentity.cpp90 monsterMoveTime(skill[6]), in Entity()
13885 monsterMoveTime = rand() % 10 + 1; in lookAtEntity()