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Searched refs:monsterStoreType (Results 1 – 8 of 8) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_shopkeeper.cpp141 my->monsterStoreType = 10; in initShopkeeper()
145 my->monsterStoreType = myStats->MISC_FLAGS[STAT_FLAG_NPC] - 1; in initShopkeeper()
146 if ( my->monsterStoreType > 9 ) in initShopkeeper()
148 my->monsterStoreType = rand() % 9; in initShopkeeper()
149 if ( my->monsterStoreType == 8 ) in initShopkeeper()
151 my->monsterStoreType++; in initShopkeeper()
157 my->monsterStoreType = rand() % 10; in initShopkeeper()
192 int oldMonsterStoreType = my->monsterStoreType; in initShopkeeper()
206 my->monsterStoreType = -1; in initShopkeeper()
228 switch ( my->monsterStoreType ) in initShopkeeper()
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H A Dshops.cpp85 shopkeepertype = entity->monsterStoreType; in startTradingServer()
107 net_packet->data[8] = entity->monsterStoreType; in startTradingServer()
526 if ( entity->monsterStoreType == 10 ) in shopIsMysteriousShopkeeper()
H A Dentity_editor.cpp90 monsterStoreType(skill[18]), in Entity()
H A Dmonster_human.cpp359 if ( my->monsterStoreType == 0 && currentlevel > 5 ) in initHuman()
361 …my->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 LVL e… in initHuman()
363 …myStats->EXP += 100 * my->monsterStoreType; // apply experience to level up the humans with floor … in initHuman()
H A Dmaps.cpp2134 entity->monsterStoreType = 1; in generateDungeon()
2191 entity->monsterStoreType = 1; // weaker version in generateDungeon()
2199 …entity->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 L… in generateDungeon()
2383 entity->monsterStoreType = 1; // weaker version in generateDungeon()
2391 …entity->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 LV… in generateDungeon()
3616 … if ( !strncmp(map->name, "Underworld", 10) && currentlevel <= 7 && entity->monsterStoreType == 0 ) in assignActions()
3618 entity->monsterStoreType = 2; in assignActions()
3658 if ( entity->monsterStoreType == 1 ) in assignActions()
H A Dmonster_shadow.cpp60 if ( my->monsterStoreType == 1 && !my->flags[USERFLAG2] ) in initShadow()
83 else if ( my->monsterStoreType == 2 ) in initShadow()
H A Dentity.hpp186 Sint32& monsterStoreType; //skill[18] member in Entity
H A Dentity.cpp118 monsterStoreType(skill[18]), in Entity()