Searched refs:monsterStoreType (Results 1 – 8 of 8) sorted by relevance
141 my->monsterStoreType = 10; in initShopkeeper()145 my->monsterStoreType = myStats->MISC_FLAGS[STAT_FLAG_NPC] - 1; in initShopkeeper()146 if ( my->monsterStoreType > 9 ) in initShopkeeper()148 my->monsterStoreType = rand() % 9; in initShopkeeper()149 if ( my->monsterStoreType == 8 ) in initShopkeeper()151 my->monsterStoreType++; in initShopkeeper()157 my->monsterStoreType = rand() % 10; in initShopkeeper()192 int oldMonsterStoreType = my->monsterStoreType; in initShopkeeper()206 my->monsterStoreType = -1; in initShopkeeper()228 switch ( my->monsterStoreType ) in initShopkeeper()[all …]
85 shopkeepertype = entity->monsterStoreType; in startTradingServer()107 net_packet->data[8] = entity->monsterStoreType; in startTradingServer()526 if ( entity->monsterStoreType == 10 ) in shopIsMysteriousShopkeeper()
90 monsterStoreType(skill[18]), in Entity()
359 if ( my->monsterStoreType == 0 && currentlevel > 5 ) in initHuman()361 …my->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 LVL e… in initHuman()363 …myStats->EXP += 100 * my->monsterStoreType; // apply experience to level up the humans with floor … in initHuman()
2134 entity->monsterStoreType = 1; in generateDungeon()2191 entity->monsterStoreType = 1; // weaker version in generateDungeon()2199 …entity->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 L… in generateDungeon()2383 entity->monsterStoreType = 1; // weaker version in generateDungeon()2391 …entity->monsterStoreType = (currentlevel / 5) * 3 + (rand() % 4); // scale humans with depth. 3 LV… in generateDungeon()3616 … if ( !strncmp(map->name, "Underworld", 10) && currentlevel <= 7 && entity->monsterStoreType == 0 ) in assignActions()3618 entity->monsterStoreType = 2; in assignActions()3658 if ( entity->monsterStoreType == 1 ) in assignActions()
60 if ( my->monsterStoreType == 1 && !my->flags[USERFLAG2] ) in initShadow()83 else if ( my->monsterStoreType == 2 ) in initShadow()
186 Sint32& monsterStoreType; //skill[18] member in Entity
118 monsterStoreType(skill[18]), in Entity()