Searched refs:monsterStrafeDirection (Results 1 – 4 of 4) sorted by relevance
91 monsterStrafeDirection(skill[39]), in Entity()
187 Sint32& monsterStrafeDirection; //skill[39] member in Entity
4387 if ( ticks % 10 == 0 && my->monsterStrafeDirection != 0 && rand() % 10 == 0 ) in actMonster()4402 my->monsterStrafeDirection = 0; in actMonster()4409 strafeTangent -= ((PI / 4) * my->monsterStrafeDirection); in actMonster()4414 strafeTangent -= ((PI / 2) * my->monsterStrafeDirection); in actMonster()7288 if ( monsterStrafeDirection == 0 && rand() % 10 == 0 && ticks % 10 == 0 ) in handleMonsterAttack()7290 monsterStrafeDirection = -1 + ((rand() % 2 == 0) ? 2 : 0); in handleMonsterAttack()
119 monsterStrafeDirection(skill[39]), in Entity()