Searched refs:monsterToughness (Results 1 – 3 of 3) sorted by relevance
107 int monsterToughness; variable229 return monsterToughness; in getMonsterToughness()331 monsterToughness = n; in setMonsterToughness()
353 , monsterToughness( 0 ) in UserConfiguration()588 …tf( textLine, TXT_SIZE, "set monstertoughness %d // 0 : easy, 2 : toughest\n", monsterToughness ); in saveConfiguration()803 monsterToughness = atoi( s2.c_str() ); in set()804 if ( monsterToughness < 0 ) monsterToughness = 0; in set()805 if ( monsterToughness > 2 ) monsterToughness = 2; in set()
67 MonsterToughness monsterToughness[] = { variable2847 monsterToughness[ session->getPreferences()->getMonsterToughness() ]. in getArmor()3710 MonsterToughness *mt = &( monsterToughness[ session->getPreferences()->getMonsterToughness() ] ); in monsterInit()3785 MonsterToughness mt = monsterToughness[ session->getPreferences()->getMonsterToughness() ]; in monsterInit()