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Searched refs:monsterToughness (Results 1 – 3 of 3) sorted by relevance

/dports/games/scourge/scourge/src/
H A Duserconfiguration.h107 int monsterToughness; variable
229 return monsterToughness; in getMonsterToughness()
331 monsterToughness = n; in setMonsterToughness()
H A Duserconfiguration.cpp353 , monsterToughness( 0 ) in UserConfiguration()
588 …tf( textLine, TXT_SIZE, "set monstertoughness %d // 0 : easy, 2 : toughest\n", monsterToughness ); in saveConfiguration()
803 monsterToughness = atoi( s2.c_str() ); in set()
804 if ( monsterToughness < 0 ) monsterToughness = 0; in set()
805 if ( monsterToughness > 2 ) monsterToughness = 2; in set()
H A Dcreature.cpp67 MonsterToughness monsterToughness[] = { variable
2847 monsterToughness[ session->getPreferences()->getMonsterToughness() ]. in getArmor()
3710 MonsterToughness *mt = &( monsterToughness[ session->getPreferences()->getMonsterToughness() ] ); in monsterInit()
3785 MonsterToughness mt = monsterToughness[ session->getPreferences()->getMonsterToughness() ]; in monsterInit()