/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | interface.hpp | 786 int optionDisabledForCreature(int playerSkillLVL, int monsterType, int option); 787 bool allowedClassToggle(int monsterType); 788 bool allowedItemPickupToggle(int monsterType); 789 bool allowedInteractFood(int monsterType); 790 bool allowedInteractWorld(int monsterType); 791 bool allowedInteractItems(int monsterType); 792 bool attackCommandOnly(int monsterType);
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H A D | interface.cpp | 2672 switch ( monsterType ) in optionDisabledForCreature() 2796 else if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature() 2839 if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature() 2853 if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature() 3008 if ( monsterType != DUMMYBOT && monsterType != SENTRYBOT && monsterType != SPELLBOT ) in optionDisabledForCreature() 3051 switch ( monsterType ) in allowedClassToggle() 3067 switch ( monsterType ) in allowedItemPickupToggle() 3083 switch ( monsterType ) in allowedInteractFood() 3108 switch ( monsterType ) in allowedInteractWorld() 3128 switch ( monsterType ) in allowedInteractItems() [all …]
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/dports/games/scourge/scourge/src/ |
H A D | item.cpp | 109 strcpy( ( char* )info->monster_type, ( this->monsterType ? monsterType : "" ) ); in save() 185 item->monsterType = Monster::getMonsterType( ( char* )info->monster_type ); in load() 427 monsterType = NULL; in commonInit() 478 monsterType = Monster::getRandomMonsterType( level ); in enchant() 492 monsterType = Monster::getRandomMonsterType( level ); in enchant() 511 monsterType = Monster::getRandomMonsterType( level ); in enchant() 535 monsterType = Monster::getRandomMonsterType( level ); in enchant() 565 if ( !monsterType ) damageMultiplier = 1; in enchant() 693 …ageMultiplier=" << damageMultiplier << " vs. monsterType=" << ( monsterType ? monsterType : "null"… in debugMagic()
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H A D | sound.h | 117 void loadMonsterSounds( char const* monsterType, std::map<int, std::vector<std::string>*> *m, 119 void unloadMonsterSounds( char const* monsterType, std::map<int, std::vector<std::string>*> *m );
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H A D | item.h | 248 return monsterType; in getMonsterType() 319 char const* monsterType; // if not NULL, damageMultiplier only for this type of monster. variable
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H A D | sound.cpp | 418 void Sound::loadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m, Preferences *… in loadMonsterSounds() argument 431 void Sound::unloadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m ) { in unloadMonsterSounds() argument
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | maps.cpp | 3248 monsterType = HUMAN; in assignActions() 3252 monsterType = TROLL; in assignActions() 3260 monsterType = GOBLIN; in assignActions() 3264 monsterType = SPIDER; in assignActions() 3268 monsterType = LICH; in assignActions() 3272 monsterType = GNOME; in assignActions() 3276 monsterType = DEVIL; in assignActions() 3332 monsterType = RAT; in assignActions() 3336 monsterType = DEMON; in assignActions() 3352 monsterType = SLIME; in assignActions() [all …]
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H A D | entity.cpp | 13404 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb() 13420 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb() 13433 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb() 13550 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb() 13564 switch ( monsterType ) in handleHumanoidWeaponLimb() 13616 switch ( monsterType ) in handleHumanoidWeaponLimb() 13656 switch ( monsterType ) in handleHumanoidWeaponLimb() 13721 switch ( monsterType ) in handleHumanoidWeaponLimb() 13774 switch ( monsterType ) in handleHumanoidWeaponLimb() 13792 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb() [all …]
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H A D | monster_shared.cpp | 27 int monsterType = this->getMonsterTypeFromSprite(); in initMonster() local 29 switch ( monsterType ) in initMonster()
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H A D | item_tool.cpp | 1243 Monster monsterType = DUMMYBOT; in applyTinkeringCreation() local 1246 monsterType = GYROBOT; in applyTinkeringCreation() 1250 monsterType = SENTRYBOT; in applyTinkeringCreation() 1254 monsterType = SPELLBOT; in applyTinkeringCreation() 1258 Entity* summon = summonMonster(monsterType, thrown->x, thrown->y, true); in applyTinkeringCreation() 1262 …summon = summonMonster(monsterType, floor(thrown->x / 16) * 16 + 8, floor(thrown->y / 16) * 16 + 8… in applyTinkeringCreation()
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H A D | mod_tools.hpp | 1354 int monsterType = NOTHING; member in MonsterCurveCustomManager::MonsterCurveEntry 1362 monsterType = getMonsterTypeFromString(monsterStr); in MonsterCurveEntry() 1492 … Monster: %s | lvl: %d-%d | chance: %d | fallback type: %s", monstertypename[monsters.monsterType], in printCurve() 1529 if ( monster.monsterType != NOTHING ) in rollMonsterFromCurve() 1531 monsterCurveChances[monster.monsterType] += monster.chance; in rollMonsterFromCurve() 1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant() argument 1563 if ( monster.monsterType == monsterType && monster.variants.size() > 0 ) in rollMonsterVariant() 1593 std::string rollFixedMonsterVariant(std::string currentMap, int monsterType) in rollFixedMonsterVariant() argument 1601 if ( monster.monsterType == monsterType && monster.variants.size() > 0 ) in rollFixedMonsterVariant()
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/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/gnumch-equality/ |
H A D | Creature.qml | 19 property string monsterType 113 + monsterType + ".svg"
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H A D | Reggie.qml | 15 monsterType: "reggie"
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H A D | Eater.qml | 16 monsterType: "eater"
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H A D | Diaper.qml | 16 monsterType: "diaper"
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H A D | Smarty.qml | 34 monsterType: "smarty"
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H A D | Muncher.qml | 37 monsterType: "muncher"
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H A D | Fraidy.qml | 25 monsterType: "fraidy"
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/dports/lang/seed7/seed7/prg/ |
H A D | castle.sd7 | 84 const type: monsterType is new enum 91 const monsterType: MIN_MONSTER is succ(monsterType.first); 92 const monsterType: MAX_MONSTER is monsterType.last; 173 var monsterType: ident is NO_MONSTER; 203 var array [monsterType] monsterObj: monster is monsterType times monsterObj.value; 1022 in monsterType: monster_ident, 1355 var monsterType: monster_ident is NO_MONSTER; 1380 var monsterType: monster_ident is NO_MONSTER; 1414 var monsterType: monster_ident is NO_MONSTER; 1813 var monsterType: monsterFound is NO_MONSTER; [all …]
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/dports/games/battalion/battalion1.4b/ |
H A D | net.c | 458 void addNetworkTarget(long fromNum, int monsterType, float horz, float vert, in addNetworkTarget() argument 477 newMonster.monster = monsterType; in addNetworkTarget() 505 newMonster.monster = monsterType; in addNetworkTarget()
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/dports/games/scourge/scourge/src/rpg/ |
H A D | monster.h | 181 static std::map<int, std::vector<std::string>*>* getSoundMap( char const* monsterType );
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H A D | monster.cpp | 358 map<int, vector<string>*>* Monster::getSoundMap( char const* monsterType ) { in getSoundMap() argument 359 string type_str = monsterType; in getSoundMap()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/ |
H A D | map.h | 92 int hitChance, int rangeAttack, MonsterType monsterType,
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/dports/games/scummvm/scummvm-2.5.1/engines/xeen/ |
H A D | map.h | 92 int hitChance, int rangeAttack, MonsterType monsterType,
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/dports/games/brogue/BrogueCE-1.10.1/src/brogue/ |
H A D | Monsters.c | 609 unsigned long forbiddenFlagsForMonster(creatureType *monsterType) { in forbiddenFlagsForMonster() argument 613 if (monsterType->flags & MONST_INVULNERABLE) { in forbiddenFlagsForMonster() 616 if (monsterType->flags & (MONST_IMMUNE_TO_FIRE | MONST_FLIES)) { in forbiddenFlagsForMonster() 619 if (monsterType->flags & MONST_IMMUNE_TO_FIRE) { in forbiddenFlagsForMonster() 622 if (monsterType->flags & (MONST_IMMUNE_TO_WATER | MONST_FLIES)) { in forbiddenFlagsForMonster() 625 if (monsterType->flags & (MONST_FLIES)) { in forbiddenFlagsForMonster() 631 unsigned long avoidedFlagsForMonster(creatureType *monsterType) { in avoidedFlagsForMonster() argument 636 if (monsterType->flags & MONST_INVULNERABLE) { in avoidedFlagsForMonster() 639 if (monsterType->flags & MONST_INANIMATE) { in avoidedFlagsForMonster() 642 if (monsterType->flags & MONST_IMMUNE_TO_FIRE) { in avoidedFlagsForMonster() [all …]
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