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Searched refs:monsterType (Results 1 – 25 of 28) sorted by relevance

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/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.hpp786 int optionDisabledForCreature(int playerSkillLVL, int monsterType, int option);
787 bool allowedClassToggle(int monsterType);
788 bool allowedItemPickupToggle(int monsterType);
789 bool allowedInteractFood(int monsterType);
790 bool allowedInteractWorld(int monsterType);
791 bool allowedInteractItems(int monsterType);
792 bool attackCommandOnly(int monsterType);
H A Dinterface.cpp2672 switch ( monsterType ) in optionDisabledForCreature()
2796 else if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature()
2839 if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature()
2853 if ( monsterType == SENTRYBOT || monsterType == SPELLBOT ) in optionDisabledForCreature()
3008 if ( monsterType != DUMMYBOT && monsterType != SENTRYBOT && monsterType != SPELLBOT ) in optionDisabledForCreature()
3051 switch ( monsterType ) in allowedClassToggle()
3067 switch ( monsterType ) in allowedItemPickupToggle()
3083 switch ( monsterType ) in allowedInteractFood()
3108 switch ( monsterType ) in allowedInteractWorld()
3128 switch ( monsterType ) in allowedInteractItems()
[all …]
/dports/games/scourge/scourge/src/
H A Ditem.cpp109 strcpy( ( char* )info->monster_type, ( this->monsterType ? monsterType : "" ) ); in save()
185 item->monsterType = Monster::getMonsterType( ( char* )info->monster_type ); in load()
427 monsterType = NULL; in commonInit()
478 monsterType = Monster::getRandomMonsterType( level ); in enchant()
492 monsterType = Monster::getRandomMonsterType( level ); in enchant()
511 monsterType = Monster::getRandomMonsterType( level ); in enchant()
535 monsterType = Monster::getRandomMonsterType( level ); in enchant()
565 if ( !monsterType ) damageMultiplier = 1; in enchant()
693 …ageMultiplier=" << damageMultiplier << " vs. monsterType=" << ( monsterType ? monsterType : "null"… in debugMagic()
H A Dsound.h117 void loadMonsterSounds( char const* monsterType, std::map<int, std::vector<std::string>*> *m,
119 void unloadMonsterSounds( char const* monsterType, std::map<int, std::vector<std::string>*> *m );
H A Ditem.h248 return monsterType; in getMonsterType()
319 char const* monsterType; // if not NULL, damageMultiplier only for this type of monster. variable
H A Dsound.cpp418 void Sound::loadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m, Preferences *… in loadMonsterSounds() argument
431 void Sound::unloadMonsterSounds( char const* monsterType, map<int, vector<string>*> *m ) { in unloadMonsterSounds() argument
/dports/games/barony/Barony-3.3.7/src/
H A Dmaps.cpp3248 monsterType = HUMAN; in assignActions()
3252 monsterType = TROLL; in assignActions()
3260 monsterType = GOBLIN; in assignActions()
3264 monsterType = SPIDER; in assignActions()
3268 monsterType = LICH; in assignActions()
3272 monsterType = GNOME; in assignActions()
3276 monsterType = DEVIL; in assignActions()
3332 monsterType = RAT; in assignActions()
3336 monsterType = DEMON; in assignActions()
3352 monsterType = SLIME; in assignActions()
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H A Dentity.cpp13404 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb()
13420 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb()
13433 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb()
13550 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb()
13564 switch ( monsterType ) in handleHumanoidWeaponLimb()
13616 switch ( monsterType ) in handleHumanoidWeaponLimb()
13656 switch ( monsterType ) in handleHumanoidWeaponLimb()
13721 switch ( monsterType ) in handleHumanoidWeaponLimb()
13774 switch ( monsterType ) in handleHumanoidWeaponLimb()
13792 if ( monsterType == INCUBUS || monsterType == SUCCUBUS ) in handleHumanoidWeaponLimb()
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H A Dmonster_shared.cpp27 int monsterType = this->getMonsterTypeFromSprite(); in initMonster() local
29 switch ( monsterType ) in initMonster()
H A Ditem_tool.cpp1243 Monster monsterType = DUMMYBOT; in applyTinkeringCreation() local
1246 monsterType = GYROBOT; in applyTinkeringCreation()
1250 monsterType = SENTRYBOT; in applyTinkeringCreation()
1254 monsterType = SPELLBOT; in applyTinkeringCreation()
1258 Entity* summon = summonMonster(monsterType, thrown->x, thrown->y, true); in applyTinkeringCreation()
1262 …summon = summonMonster(monsterType, floor(thrown->x / 16) * 16 + 8, floor(thrown->y / 16) * 16 + 8… in applyTinkeringCreation()
H A Dmod_tools.hpp1354 int monsterType = NOTHING; member in MonsterCurveCustomManager::MonsterCurveEntry
1362 monsterType = getMonsterTypeFromString(monsterStr); in MonsterCurveEntry()
1492 … Monster: %s | lvl: %d-%d | chance: %d | fallback type: %s", monstertypename[monsters.monsterType], in printCurve()
1529 if ( monster.monsterType != NOTHING ) in rollMonsterFromCurve()
1531 monsterCurveChances[monster.monsterType] += monster.chance; in rollMonsterFromCurve()
1551 std::string rollMonsterVariant(std::string currentMap, int monsterType) in rollMonsterVariant() argument
1563 if ( monster.monsterType == monsterType && monster.variants.size() > 0 ) in rollMonsterVariant()
1593 std::string rollFixedMonsterVariant(std::string currentMap, int monsterType) in rollFixedMonsterVariant() argument
1601 if ( monster.monsterType == monsterType && monster.variants.size() > 0 ) in rollFixedMonsterVariant()
/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/gnumch-equality/
H A DCreature.qml19 property string monsterType
113 + monsterType + ".svg"
H A DReggie.qml15 monsterType: "reggie"
H A DEater.qml16 monsterType: "eater"
H A DDiaper.qml16 monsterType: "diaper"
H A DSmarty.qml34 monsterType: "smarty"
H A DMuncher.qml37 monsterType: "muncher"
H A DFraidy.qml25 monsterType: "fraidy"
/dports/lang/seed7/seed7/prg/
H A Dcastle.sd784 const type: monsterType is new enum
91 const monsterType: MIN_MONSTER is succ(monsterType.first);
92 const monsterType: MAX_MONSTER is monsterType.last;
173 var monsterType: ident is NO_MONSTER;
203 var array [monsterType] monsterObj: monster is monsterType times monsterObj.value;
1022 in monsterType: monster_ident,
1355 var monsterType: monster_ident is NO_MONSTER;
1380 var monsterType: monster_ident is NO_MONSTER;
1414 var monsterType: monster_ident is NO_MONSTER;
1813 var monsterType: monsterFound is NO_MONSTER;
[all …]
/dports/games/battalion/battalion1.4b/
H A Dnet.c458 void addNetworkTarget(long fromNum, int monsterType, float horz, float vert, in addNetworkTarget() argument
477 newMonster.monster = monsterType; in addNetworkTarget()
505 newMonster.monster = monsterType; in addNetworkTarget()
/dports/games/scourge/scourge/src/rpg/
H A Dmonster.h181 static std::map<int, std::vector<std::string>*>* getSoundMap( char const* monsterType );
H A Dmonster.cpp358 map<int, vector<string>*>* Monster::getSoundMap( char const* monsterType ) { in getSoundMap() argument
359 string type_str = monsterType; in getSoundMap()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/xeen/
H A Dmap.h92 int hitChance, int rangeAttack, MonsterType monsterType,
/dports/games/scummvm/scummvm-2.5.1/engines/xeen/
H A Dmap.h92 int hitChance, int rangeAttack, MonsterType monsterType,
/dports/games/brogue/BrogueCE-1.10.1/src/brogue/
H A DMonsters.c609 unsigned long forbiddenFlagsForMonster(creatureType *monsterType) { in forbiddenFlagsForMonster() argument
613 if (monsterType->flags & MONST_INVULNERABLE) { in forbiddenFlagsForMonster()
616 if (monsterType->flags & (MONST_IMMUNE_TO_FIRE | MONST_FLIES)) { in forbiddenFlagsForMonster()
619 if (monsterType->flags & MONST_IMMUNE_TO_FIRE) { in forbiddenFlagsForMonster()
622 if (monsterType->flags & (MONST_IMMUNE_TO_WATER | MONST_FLIES)) { in forbiddenFlagsForMonster()
625 if (monsterType->flags & (MONST_FLIES)) { in forbiddenFlagsForMonster()
631 unsigned long avoidedFlagsForMonster(creatureType *monsterType) { in avoidedFlagsForMonster() argument
636 if (monsterType->flags & MONST_INVULNERABLE) { in avoidedFlagsForMonster()
639 if (monsterType->flags & MONST_INANIMATE) { in avoidedFlagsForMonster()
642 if (monsterType->flags & MONST_IMMUNE_TO_FIRE) { in avoidedFlagsForMonster()
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