Home
last modified time | relevance | path

Searched refs:monster_effect_level (Results 1 – 5 of 5) sorted by relevance

/dports/games/angband/Angband-4.2.2/src/
H A Dmon-timed.h57 int monster_effect_level(struct monster *mon, int effect_type);
H A Dmon-timed.c319 int monster_effect_level(struct monster *mon, int effect_type) in monster_effect_level() function
H A Dmon-spell.c240 int conf_level = monster_effect_level(mon, MON_TMD_CONF); in do_mon_spell()
H A Dmon-move.c1070 int conf_level = monster_effect_level(mon, MON_TMD_CONF); in monster_turn_should_stagger()
1911 int slow_level = monster_effect_level(mon, MON_TMD_SLOW); in process_monsters()
H A Deffects.c132 conf_level = monster_effect_level(monster, MON_TMD_CONF); in get_target()
3874 conf_level = monster_effect_level(mon, MON_TMD_CONF); in effect_handler_BALL()
3973 conf_level = monster_effect_level(mon, MON_TMD_CONF); in effect_handler_BREATH()