Searched refs:morgue_dir (Results 1 – 7 of 7) sorted by relevance
126 string dir = (!Options.morgue_dir.empty() ? Options.morgue_dir : in crash_signal_handler()
47 string morgue_dir; member
519 string morgue_dir = make_stringf("\nYou can find your morgue file in the '%s' directory.", in end_game() local521 vbox->add_child(make_shared<Text>(formatted_string::parse_string(morgue_dir))); in end_game()
623 string dir = (!Options.morgue_dir.empty() ? Options.morgue_dir : in do_crash_dump()
323 new StringGameOption(SIMPLE_NAME(morgue_dir), in build_options_list()1035 morgue_dir = _get_save_path("morgue/"); in reset_options()2163 if (!SysEnv.morgue_dir.empty()) in fixup_options()2164 morgue_dir = SysEnv.morgue_dir; in fixup_options()2166 if (!check_mkdir("Morgue directory", &morgue_dir)) in fixup_options()2167 end(1, false, "Cannot create morgue directory '%s'", morgue_dir.c_str()); in fixup_options()5152 SysEnv.morgue_dir = next_arg; in parse_args()
172 string morgue_dir; // Directory where character dumps and morgue member
1530 string dir = (!Options.morgue_dir.empty() ? Options.morgue_dir : in morgue_directory()