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Searched refs:motionDelay (Results 1 – 10 of 10) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A DFxUtil.h115 vec3_t rotationDelta, float bounce, int motionDelay,
H A DFxUtil.cpp1024 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument
1077 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
H A Dcl_cgameapi.cpp377 …phaParm, p->rgb1, p->rgb2, p->rgbParm, p->rotationDelta, p->bounce, p->motionDelay, p->killTime, p… in CGFX_AddPoly()
/dports/games/openjk/OpenJK-07675e2/code/cgame/
H A DFxUtil.h103 vec3_t rotationDelta, float bounce, int motionDelay,
H A DFxUtil.cpp1124 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument
1177 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A DFxUtil.h124 vec3_t rotationDelta, float bounce, int motionDelay,
H A DFxUtil.cpp1296 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument
1349 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h1456 int motionDelay; member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_effects.c341 apArgs.motionDelay = time; in CG_DoGlassQuad()
H A Dcg_players.c5627 apArgs.motionDelay = 0; in CG_CreateSaberMarks()