Searched refs:motionDelay (Results 1 – 10 of 10) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | FxUtil.h | 115 vec3_t rotationDelta, float bounce, int motionDelay,
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H A D | FxUtil.cpp | 1024 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument 1077 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
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H A D | cl_cgameapi.cpp | 377 …phaParm, p->rgb1, p->rgb2, p->rgbParm, p->rotationDelta, p->bounce, p->motionDelay, p->killTime, p… in CGFX_AddPoly()
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | FxUtil.h | 103 vec3_t rotationDelta, float bounce, int motionDelay,
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H A D | FxUtil.cpp | 1124 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument 1177 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | FxUtil.h | 124 vec3_t rotationDelta, float bounce, int motionDelay,
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H A D | FxUtil.cpp | 1296 vec3_t rotationDelta, float bounce, int motionDelay, in FX_AddPoly() argument 1349 fx->SetMotionTimeStamp( motionDelay ); in FX_AddPoly()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 1456 int motionDelay; member
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_effects.c | 341 apArgs.motionDelay = time; in CG_DoGlassQuad()
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H A D | cg_players.c | 5627 apArgs.motionDelay = 0; in CG_CreateSaberMarks()
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