Searched refs:motion_blur_max (Results 1 – 7 of 7) sorted by relevance
66 effects->motion_blur_max = max_ii(0, scene->eevee.motion_blur_max); in EEVEE_motion_blur_init()68 if ((effects->motion_blur_max > 0) && (scene->eevee.flag & SCE_EEVEE_MOTION_BLUR_ENABLED)) { in EEVEE_motion_blur_init()180 int expand_steps = 1 + (max_ii(0, effects->motion_blur_max - 1) / EEVEE_VELOCITY_TILE_SIZE); in EEVEE_motion_blur_cache_init()568 for (int i = effects->motion_blur_max; i > 0; i -= EEVEE_VELOCITY_TILE_SIZE) { in EEVEE_motion_blur_draw()
452 const bool do_motion_blur_fx = do_motion_blur && (scene->eevee.motion_blur_max > 0); in eevee_render_to_image()
709 int motion_blur_max; /* Maximum distance in pixels a motion blured pixel can cover. */ member
223 .motion_blur_max = 32, \
1636 int motion_blur_max; member
478 * :class:`bpy.types.SceneEEVEE.motion_blur_max`
503 scene->eevee.motion_blur_max = 32; in blo_do_versions_290()