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Searched refs:motion_blur_max (Results 1 – 7 of 7) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/eevee/
H A Deevee_motion_blur.c66 effects->motion_blur_max = max_ii(0, scene->eevee.motion_blur_max); in EEVEE_motion_blur_init()
68 if ((effects->motion_blur_max > 0) && (scene->eevee.flag & SCE_EEVEE_MOTION_BLUR_ENABLED)) { in EEVEE_motion_blur_init()
180 int expand_steps = 1 + (max_ii(0, effects->motion_blur_max - 1) / EEVEE_VELOCITY_TILE_SIZE); in EEVEE_motion_blur_cache_init()
568 for (int i = effects->motion_blur_max; i > 0; i -= EEVEE_VELOCITY_TILE_SIZE) { in EEVEE_motion_blur_draw()
H A Deevee_engine.c452 const bool do_motion_blur_fx = do_motion_blur && (scene->eevee.motion_blur_max > 0); in eevee_render_to_image()
H A Deevee_private.h709 int motion_blur_max; /* Maximum distance in pixels a motion blured pixel can cover. */ member
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_scene_defaults.h223 .motion_blur_max = 32, \
H A DDNA_scene_types.h1636 int motion_blur_max; member
/dports/graphics/blender/blender-2.91.0/doc/python_api/rst/
H A Dchange_log.rst478 * :class:`bpy.types.SceneEEVEE.motion_blur_max`
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_290.c503 scene->eevee.motion_blur_max = 32; in blo_do_versions_290()