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Searched refs:motion_state (Results 1 – 12 of 12) sorted by relevance

/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dcrackberg.c111 int motion_state; member
1204 cberg->motion_state = MOTION_AUTO; in init_crackberg()
1280 cberg->motion_state |= MOTION_MANUAL; in crackberg_handle_event()
1319 cberg->motion_state = MOTION_MANUAL; in crackberg_handle_event()
1324 cberg->motion_state = MOTION_AUTO; in crackberg_handle_event()
1334 cberg->motion_state = MOTION_MANUAL; in crackberg_handle_event()
1382 if (cberg->motion_state == MOTION_AUTO && in draw_crackberg()
1421 if (cberg->motion_state & MOTION_LROT) in draw_crackberg()
1423 if (cberg->motion_state & MOTION_RROT) in draw_crackberg()
1426 if (cberg->motion_state & MOTION_DEC) in draw_crackberg()
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/dports/x11-fm/rox-filer/rox-filer-2.11/ROX-Filer/src/
H A Ddnd.c58 MotionType motion_state = MOTION_NONE; variable
1274 if (motion_state != MOTION_NONE) in dnd_motion_press()
1277 motion_state = MOTION_DISABLED; in dnd_motion_press()
1293 g_return_if_fail(motion_state == MOTION_DISABLED); in dnd_motion_start()
1295 motion_state = motion; in dnd_motion_start()
1309 MotionType motion = motion_state; in dnd_motion_release()
1346 g_return_if_fail(motion_state != MOTION_NONE && in dnd_motion_disable()
1347 motion_state != MOTION_DISABLED); in dnd_motion_disable()
1349 motion_state = MOTION_DISABLED; in dnd_motion_disable()
1371 motion_state = MOTION_NONE; in dnd_motion_ungrab()
H A Ddnd.h27 extern MotionType motion_state;
H A Dpanel.c1407 if (motion_state != MOTION_REPOSITION) in drag_motion()
1763 if (motion_state != MOTION_REPOSITION) in panel_motion_event()
1780 if (motion_state == MOTION_READY_FOR_DND) in icon_motion_event()
1786 else if (motion_state != MOTION_REPOSITION) in icon_motion_event()
H A Dpinboard.c1492 if (motion_state == MOTION_READY_FOR_DND) in icon_motion_notify()
H A Dfiler.c2695 if (motion_state != MOTION_READY_FOR_DND) in filer_motion_notify()
/dports/print/tex-dvipdfmx/texlive-20150521-source/texk/dvipdfm-x/
H A Dpdfdev.c332 static int motion_state = GRAPHICS_MODE; variable
609 switch (motion_state) { in text_mode()
619 motion_state = TEXT_MODE; in text_mode()
626 switch (motion_state) { in graphics_mode()
638 motion_state = GRAPHICS_MODE; in graphics_mode()
810 switch (motion_state) { in string_mode()
826 motion_state = STRING_MODE; in string_mode()
1237 if (motion_state != STRING_MODE)
/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/
H A DEvent.pod342 button states (C<motion_state>).
344 =head3 motion_state subsection
/dports/editors/jed/jed-0.99-19/src/
H A Dxterm.c1216 static unsigned int motion_state; in X_process_events() local
1249 && (motion_state != keys_buttons)) in X_process_events()
1252 motion_state = keys_buttons; in X_process_events()
H A Dgtkterm.c4891 static unsigned int motion_state; in X_process_events() local
5017 && ( motion_state != keys_buttons ) ) in X_process_events()
5021 motion_state = keys_buttons; in X_process_events()
/dports/japanese/jed/jed-B0.99-8__J067/src/
H A Dxterm.c1517 static unsigned int motion_state; in X_process_events() local
1548 && (motion_state != keys_buttons)) in X_process_events()
1551 motion_state = keys_buttons; in X_process_events()
/dports/devel/efl/efl-1.25.1/src/lib/ephysics/
H A Dephysics_body.cpp817 btDefaultMotionState *motion_state; in _ephysics_body_rigid_body_add() local
836 motion_state = new btDefaultMotionState(); in _ephysics_body_rigid_body_add()
837 if (!motion_state) in _ephysics_body_rigid_body_add()
847 mass, motion_state, collision_shape, inertia); in _ephysics_body_rigid_body_add()
884 delete motion_state; in _ephysics_body_rigid_body_add()