Searched refs:motion_state (Results 1 – 12 of 12) sorted by relevance
111 int motion_state; member1204 cberg->motion_state = MOTION_AUTO; in init_crackberg()1280 cberg->motion_state |= MOTION_MANUAL; in crackberg_handle_event()1319 cberg->motion_state = MOTION_MANUAL; in crackberg_handle_event()1324 cberg->motion_state = MOTION_AUTO; in crackberg_handle_event()1334 cberg->motion_state = MOTION_MANUAL; in crackberg_handle_event()1382 if (cberg->motion_state == MOTION_AUTO && in draw_crackberg()1421 if (cberg->motion_state & MOTION_LROT) in draw_crackberg()1423 if (cberg->motion_state & MOTION_RROT) in draw_crackberg()1426 if (cberg->motion_state & MOTION_DEC) in draw_crackberg()[all …]
58 MotionType motion_state = MOTION_NONE; variable1274 if (motion_state != MOTION_NONE) in dnd_motion_press()1277 motion_state = MOTION_DISABLED; in dnd_motion_press()1293 g_return_if_fail(motion_state == MOTION_DISABLED); in dnd_motion_start()1295 motion_state = motion; in dnd_motion_start()1309 MotionType motion = motion_state; in dnd_motion_release()1346 g_return_if_fail(motion_state != MOTION_NONE && in dnd_motion_disable()1347 motion_state != MOTION_DISABLED); in dnd_motion_disable()1349 motion_state = MOTION_DISABLED; in dnd_motion_disable()1371 motion_state = MOTION_NONE; in dnd_motion_ungrab()
27 extern MotionType motion_state;
1407 if (motion_state != MOTION_REPOSITION) in drag_motion()1763 if (motion_state != MOTION_REPOSITION) in panel_motion_event()1780 if (motion_state == MOTION_READY_FOR_DND) in icon_motion_event()1786 else if (motion_state != MOTION_REPOSITION) in icon_motion_event()
1492 if (motion_state == MOTION_READY_FOR_DND) in icon_motion_notify()
2695 if (motion_state != MOTION_READY_FOR_DND) in filer_motion_notify()
332 static int motion_state = GRAPHICS_MODE; variable609 switch (motion_state) { in text_mode()619 motion_state = TEXT_MODE; in text_mode()626 switch (motion_state) { in graphics_mode()638 motion_state = GRAPHICS_MODE; in graphics_mode()810 switch (motion_state) { in string_mode()826 motion_state = STRING_MODE; in string_mode()1237 if (motion_state != STRING_MODE)
342 button states (C<motion_state>).344 =head3 motion_state subsection
1216 static unsigned int motion_state; in X_process_events() local1249 && (motion_state != keys_buttons)) in X_process_events()1252 motion_state = keys_buttons; in X_process_events()
4891 static unsigned int motion_state; in X_process_events() local5017 && ( motion_state != keys_buttons ) ) in X_process_events()5021 motion_state = keys_buttons; in X_process_events()
1517 static unsigned int motion_state; in X_process_events() local1548 && (motion_state != keys_buttons)) in X_process_events()1551 motion_state = keys_buttons; in X_process_events()
817 btDefaultMotionState *motion_state; in _ephysics_body_rigid_body_add() local836 motion_state = new btDefaultMotionState(); in _ephysics_body_rigid_body_add()837 if (!motion_state) in _ephysics_body_rigid_body_add()847 mass, motion_state, collision_shape, inertia); in _ephysics_body_rigid_body_add()884 delete motion_state; in _ephysics_body_rigid_body_add()