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Searched refs:mouseAdvanceClickState (Results 1 – 7 of 7) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dinput.cpp47 mouseAdvanceClickState(); in I_ClearAllInput()
H A Dmenus.cpp8390 …if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mous… in M_DisplayMenus()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dinput.cpp52 mouseAdvanceClickState(); in I_ClearAllInput()
H A Dmenus.cpp7496 …if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mous… in M_DisplayMenus()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbaselayer.h200 extern int32_t mouseAdvanceClickState(void);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbaselayer.cpp111 int32_t mouseAdvanceClickState(void) in mouseAdvanceClickState() function
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dgamemenu.cpp173 …if (MOUSEACTIVECONDITIONAL(mouseAdvanceClickState()) || m_mousepos.x != m_prevmousepos.x || m_mous… in Draw()