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Searched refs:mouseButtonBindingMap (Results 1 – 1 of 1) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Input/
H A DInput.cpp939 static void PopulateMouseButtonBindingMap(HashMap<String, int>& mouseButtonBindingMap) in PopulateMouseButtonBindingMap() argument
941 if (mouseButtonBindingMap.Empty()) in PopulateMouseButtonBindingMap()
943 mouseButtonBindingMap.Insert(MakePair<String, int>("LEFT", SDL_BUTTON_LEFT)); in PopulateMouseButtonBindingMap()
944 mouseButtonBindingMap.Insert(MakePair<String, int>("MIDDLE", SDL_BUTTON_MIDDLE)); in PopulateMouseButtonBindingMap()
945 mouseButtonBindingMap.Insert(MakePair<String, int>("RIGHT", SDL_BUTTON_RIGHT)); in PopulateMouseButtonBindingMap()
946 mouseButtonBindingMap.Insert(MakePair<String, int>("X1", SDL_BUTTON_X1)); in PopulateMouseButtonBindingMap()
947 mouseButtonBindingMap.Insert(MakePair<String, int>("X2", SDL_BUTTON_X2)); in PopulateMouseButtonBindingMap()
954 static HashMap<String, int> mouseButtonBindingMap; in AddScreenJoystick() local
1035 PopulateMouseButtonBindingMap(mouseButtonBindingMap); in AddScreenJoystick()
1037 HashMap<String, int>::Iterator i = mouseButtonBindingMap.Find(mouseButton); in AddScreenJoystick()
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