Searched refs:mouseInWindow (Results 1 – 11 of 11) sorted by relevance
77 int mouseInWindow = 0; variable86 if (mouseInWindow) WIMP_PollMouse(this); in WIMP_PumpEvents()192 mouseInWindow = 0; in WIMP_Poll()204 mouseInWindow = 1; in WIMP_Poll()
57 extern int mouseInWindow; /* Mouse is in WIMP window */332 mouseInWindow = 0; in RISCOS_RestoreWimpMode()
42 extern int mouseInWindow;253 if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor); in WIMP_ShowWMCursor()
240 extern int mouseInWindow;245 if (!mouseInWindow) return; in WIMP_PollMouse()
75 extern int mouseInWindow;257 mouseInWindow = 0; in WIMP_SetupWindow()
84 bool isMouseInWindow() const { return mouseInWindow; } in isMouseInWindow()117 bool mouseInWindow; variable
493 mouseInWindow = backend->getAbsoluteMouseCoords(absX, absY); in update()513 mouseInWindow = false; in update()
45 BOOL mouseInWindow; member
3712 wnd->mouseInWindow = FALSE; in newSWindow()3876 if (!w->mouseInWindow) { in mainWndProc()3878 w->mouseInWindow = TRUE; in mainWndProc()3896 w->mouseInWindow = FALSE; in mainWndProc()
39 @property (nonatomic) BOOL mouseInWindow; property372 self.mouseInWindow = YES;378 self.mouseInWindow = NO;386 if (self.generator && self.mouseInWindow)
140 static bool mouseInWindow = true; variable1120 return mouseInWindow; in wzMouseInWindow()2783 mouseInWindow = SDL_TRUE; in handleActiveEvent()2787 mouseInWindow = SDL_FALSE; in handleActiveEvent()