Searched refs:mouse_level (Results 1 – 8 of 8) sorted by relevance
/dports/games/sdlpop/SDLPoP-1.22/src/ |
H A D | options.c | 366 process_word("mouse_level", &custom_saved.mouse_level, &never_is_16_list); in ini_process_numeric_func() 668 process(&custom_saved.mouse_level, 1, {0x05166, 0x06816, 0x055fa, 0x05d3a, 0x050b6, 0x061e6}); in load_dos_exe_modifications()
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H A D | data.h | 795 .mouse_level = 8,
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H A D | seg003.c | 530 …if (current_level == /*8*/ custom->mouse_level && Char.room == /*16*/ custom->mouse_room && leveld… in timers()
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H A D | replay.c | 427 process(custom->mouse_level); in options_process_custom_general()
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H A D | types.h | 1279 word mouse_level; member
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H A D | menu.c | 810 ….linked = &custom_saved.mouse_level, .number_type = SETTING_WORD, .max = 16, .names_list = &never_…
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/dports/games/sdlpop/SDLPoP-1.22/doc/ |
H A D | mod.ini | 311 ;mouse_level = 8
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/dports/games/sdlpop/SDLPoP-1.22/ |
H A D | SDLPoP.ini | 416 mouse_level = 8 key
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