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Searched refs:mouse_level (Results 1 – 8 of 8) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Doptions.c366 process_word("mouse_level", &custom_saved.mouse_level, &never_is_16_list); in ini_process_numeric_func()
668 process(&custom_saved.mouse_level, 1, {0x05166, 0x06816, 0x055fa, 0x05d3a, 0x050b6, 0x061e6}); in load_dos_exe_modifications()
H A Ddata.h795 .mouse_level = 8,
H A Dseg003.c530 …if (current_level == /*8*/ custom->mouse_level && Char.room == /*16*/ custom->mouse_room && leveld… in timers()
H A Dreplay.c427 process(custom->mouse_level); in options_process_custom_general()
H A Dtypes.h1279 word mouse_level; member
H A Dmenu.c810 ….linked = &custom_saved.mouse_level, .number_type = SETTING_WORD, .max = 16, .names_list = &never_…
/dports/games/sdlpop/SDLPoP-1.22/doc/
H A Dmod.ini311 ;mouse_level = 8
/dports/games/sdlpop/SDLPoP-1.22/
H A DSDLPoP.ini416 mouse_level = 8 key