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Searched refs:mouse_motion (Results 1 – 25 of 230) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/
H A Dinput_event.cpp54 return mouse_motion.x == p_event.mouse_motion.x in operator ==()
55 && mouse_motion.y == p_event.mouse_motion.y in operator ==()
56 && mouse_motion.relative_x == p_event.mouse_motion.relative_x in operator ==()
57 && mouse_motion.relative_y == p_event.mouse_motion.relative_y in operator ==()
58 && mouse_motion.button_mask == p_event.mouse_motion.button_mask in operator ==()
121 …r + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.re… in operator String()
272 Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in xform_by()
273 Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); in xform_by()
275 Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in xform_by()
276 ev.mouse_motion.x = l.x; in xform_by()
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/dports/devel/godot2/godot-2.1.6-stable/core/os/
H A Dinput_event.cpp54 return mouse_motion.x == p_event.mouse_motion.x in operator ==()
55 && mouse_motion.y == p_event.mouse_motion.y in operator ==()
56 && mouse_motion.relative_x == p_event.mouse_motion.relative_x in operator ==()
57 && mouse_motion.relative_y == p_event.mouse_motion.relative_y in operator ==()
58 && mouse_motion.button_mask == p_event.mouse_motion.button_mask in operator ==()
121 …r + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.re… in operator String()
272 Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in xform_by()
273 Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); in xform_by()
275 Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in xform_by()
276 ev.mouse_motion.x = l.x; in xform_by()
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/dports/games/wesnoth/wesnoth-1.14.17/src/gui/core/event/
H A Ddistributor.cpp109 mouse_motion::mouse_motion(widget& owner, in mouse_motion() function in gui2::event::mouse_motion
121 std::bind(&mouse_motion::signal_handler_sdl_mouse_motion, in mouse_motion()
147 std::bind(&mouse_motion::signal_handler_show_helptip, in mouse_motion()
155 mouse_motion::~mouse_motion() in ~mouse_motion()
160 void mouse_motion::capture_mouse(const bool capture) in capture_mouse()
272 void mouse_motion::mouse_enter(widget* mouse_over) in mouse_enter()
303 void mouse_motion::show_tooltip() in show_tooltip()
328 void mouse_motion::mouse_leave() in mouse_leave()
375 void mouse_motion::stop_hover_timer() in stop_hover_timer()
403 : mouse_motion(owner, queue_position) in mouse_button()
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H A Ddistributor.hpp59 class mouse_motion class
62 mouse_motion(widget& owner, const dispatcher::queue_position queue_position);
64 ~mouse_motion();
180 class mouse_button : public virtual mouse_motion
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp247 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_button()
275 ev.mouse_motion.pointer_index = p_idx; in mouse_move()
280 ev.mouse_motion.x = ev.mouse_button.global_x = p_x; in mouse_move()
281 ev.mouse_motion.y = ev.mouse_button.global_y = p_y; in mouse_move()
282 ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; in mouse_move()
283 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; in mouse_move()
287 ev.mouse_motion.y = ev.mouse_button.global_y = p_x; in mouse_move()
288 ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); in mouse_move()
289 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; in mouse_move()
292 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_move()
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Dos_iphone.cpp247 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_button()
275 ev.mouse_motion.pointer_index = p_idx; in mouse_move()
280 ev.mouse_motion.x = ev.mouse_button.global_x = p_x; in mouse_move()
281 ev.mouse_motion.y = ev.mouse_button.global_y = p_y; in mouse_move()
282 ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; in mouse_move()
283 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; in mouse_move()
287 ev.mouse_motion.y = ev.mouse_button.global_y = p_x; in mouse_move()
288 ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); in mouse_move()
289 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; in mouse_move()
292 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_move()
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.cpp187 ev.mouse_motion.button_mask = last_button_mask; in _mousemove_callback()
189 ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; in _mousemove_callback()
190 ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; in _mousemove_callback()
192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback()
193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback()
195 _input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in _mousemove_callback()
311 ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; in _touchmove_callback()
312 ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; in _touchmove_callback()
313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback()
314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/
H A Dos_javascript.cpp187 ev.mouse_motion.button_mask = last_button_mask; in _mousemove_callback()
189 ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; in _mousemove_callback()
190 ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; in _mousemove_callback()
192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback()
193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback()
195 _input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in _mousemove_callback()
311 ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; in _touchmove_callback()
312 ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; in _touchmove_callback()
313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback()
314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback()
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Dhaiku_direct_window.cpp214 motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); in HandleMouseMoved()
215 motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); in HandleMouseMoved()
216 motion_event.mouse_motion.x = pos.x; in HandleMouseMoved()
217 motion_event.mouse_motion.y = pos.y; in HandleMouseMoved()
219 motion_event.mouse_motion.global_x = pos.x; in HandleMouseMoved()
220 motion_event.mouse_motion.global_y = pos.y; in HandleMouseMoved()
221 motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; in HandleMouseMoved()
222 motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; in HandleMouseMoved()
224 motion_event.mouse_motion.relative_x = rel.x; in HandleMouseMoved()
225 motion_event.mouse_motion.relative_y = rel.y; in HandleMouseMoved()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Dhaiku_direct_window.cpp214 motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); in HandleMouseMoved()
215 motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); in HandleMouseMoved()
216 motion_event.mouse_motion.x = pos.x; in HandleMouseMoved()
217 motion_event.mouse_motion.y = pos.y; in HandleMouseMoved()
219 motion_event.mouse_motion.global_x = pos.x; in HandleMouseMoved()
220 motion_event.mouse_motion.global_y = pos.y; in HandleMouseMoved()
221 motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; in HandleMouseMoved()
222 motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; in HandleMouseMoved()
224 motion_event.mouse_motion.relative_x = rel.x; in HandleMouseMoved()
225 motion_event.mouse_motion.relative_y = rel.y; in HandleMouseMoved()
/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.cpp376 ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x; in handle_screen_event()
377 ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y; in handle_screen_event()
378 input->set_mouse_pos(Point2(ievent.mouse_motion.x, ievent.mouse_motion.y)); in handle_screen_event()
379 ievent.mouse_motion.speed_x = input->get_mouse_speed().x; in handle_screen_event()
380 ievent.mouse_motion.speed_y = input->get_mouse_speed().y; in handle_screen_event()
381 ievent.mouse_motion.relative_x = mrel.x; in handle_screen_event()
382 ievent.mouse_motion.relative_y = mrel.y; in handle_screen_event()
383 ievent.mouse_motion.button_mask = 1; // pressed in handle_screen_event()
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Dos_bb10.cpp376 ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x; in handle_screen_event()
377 ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y; in handle_screen_event()
378 input->set_mouse_pos(Point2(ievent.mouse_motion.x, ievent.mouse_motion.y)); in handle_screen_event()
379 ievent.mouse_motion.speed_x = input->get_mouse_speed().x; in handle_screen_event()
380 ievent.mouse_motion.speed_y = input->get_mouse_speed().y; in handle_screen_event()
381 ievent.mouse_motion.relative_x = mrel.x; in handle_screen_event()
382 ievent.mouse_motion.relative_y = mrel.y; in handle_screen_event()
383 ievent.mouse_motion.button_mask = 1; // pressed in handle_screen_event()
/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/
H A Dapp.cpp364 Ref<InputEventMouseMotion> mouse_motion; variable
365 mouse_motion.instance();
366 mouse_motion->set_device(0);
367 mouse_motion->set_position(Vector2(pos.X, pos.Y));
373 os->input_event(mouse_motion);
387 Ref<InputEventMouseMotion> mouse_motion; variable
388 mouse_motion.instance();
389 mouse_motion->set_device(0);
390 mouse_motion->set_position(Vector2(pos.X, pos.Y));
391 mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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/dports/devel/godot/godot-3.2.3-stable/platform/uwp/
H A Dapp.cpp364 Ref<InputEventMouseMotion> mouse_motion; variable
365 mouse_motion.instance();
366 mouse_motion->set_device(0);
367 mouse_motion->set_position(Vector2(pos.X, pos.Y));
373 os->input_event(mouse_motion);
387 Ref<InputEventMouseMotion> mouse_motion; variable
388 mouse_motion.instance();
389 mouse_motion->set_device(0);
390 mouse_motion->set_position(Vector2(pos.X, pos.Y));
391 mouse_motion->set_global_position(Vector2(pos.X, pos.Y));
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/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dpane_drag.cpp34 …if (p_input.type == InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask & BUTTON_MASK_LEF… in _input_event()
36 emit_signal("dragged", Point2(p_input.mouse_motion.relative_x, p_input.mouse_motion.relative_y)); in _input_event()
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dpane_drag.cpp34 …if (p_input.type == InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask & BUTTON_MASK_LEF… in _input_event()
36 emit_signal("dragged", Point2(p_input.mouse_motion.relative_x, p_input.mouse_motion.relative_y)); in _input_event()
/dports/devel/godot2/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp478 pos.x = ev.mouse_motion.x; in _notification()
479 pos.y = ev.mouse_motion.y; in _notification()
1297 Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in _make_input_local()
1298 Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs); in _make_input_local()
1299 Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); in _make_input_local()
1300 Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in _make_input_local()
1302 ev.mouse_motion.x = l.x; in _make_input_local()
1303 ev.mouse_motion.y = l.y; in _make_input_local()
1308 ev.mouse_motion.speed_x = s.x; in _make_input_local()
1814 Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y); in _gui_input_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/
H A Dviewport.cpp478 pos.x = ev.mouse_motion.x; in _notification()
479 pos.y = ev.mouse_motion.y; in _notification()
1297 Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in _make_input_local()
1298 Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs); in _make_input_local()
1299 Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); in _make_input_local()
1300 Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in _make_input_local()
1302 ev.mouse_motion.x = l.x; in _make_input_local()
1303 ev.mouse_motion.y = l.y; in _make_input_local()
1308 ev.mouse_motion.speed_x = s.x; in _make_input_local()
1814 Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y); in _gui_input_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/
H A Dapp.cpp375 event.mouse_motion.x = pos.X;
376 event.mouse_motion.y = pos.Y;
377 event.mouse_motion.global_x = pos.X;
378 event.mouse_motion.global_y = pos.Y;
379 event.mouse_motion.relative_x = pos.X - last_touch_x[31];
400 event.mouse_motion.x = pos.X;
401 event.mouse_motion.y = pos.Y;
402 event.mouse_motion.global_x = pos.X;
403 event.mouse_motion.global_y = pos.Y;
404 event.mouse_motion.relative_x = args->MouseDelta.X;
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/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/
H A Dapp.cpp375 event.mouse_motion.x = pos.X;
376 event.mouse_motion.y = pos.Y;
377 event.mouse_motion.global_x = pos.X;
378 event.mouse_motion.global_y = pos.Y;
379 event.mouse_motion.relative_x = pos.X - last_touch_x[31];
400 event.mouse_motion.x = pos.X;
401 event.mouse_motion.y = pos.Y;
402 event.mouse_motion.global_x = pos.X;
403 event.mouse_motion.global_y = pos.Y;
404 event.mouse_motion.relative_x = args->MouseDelta.X;
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/dports/devel/godot2/godot-2.1.6-stable/main/tests/
H A Dtest_misc.cpp336 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEF… in input_event()
338 rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0; in input_event()
339 rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0; in input_event()
341 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MID… in input_event()
344 rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0; in input_event()
346 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIG… in input_event()
348 float rot_x = -p_event.mouse_motion.relative_y / 100.0; in input_event()
349 float rot_y = p_event.mouse_motion.relative_x / 100.0; in input_event()
H A Dtest_detailer.cpp120 if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & 4) { in input_event()
122 ofs_x += p_event.mouse_motion.relative_y / 200.0; in input_event()
123 ofs_y += p_event.mouse_motion.relative_x / 200.0; in input_event()
/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/
H A Dtest_misc.cpp336 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEF… in input_event()
338 rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0; in input_event()
339 rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0; in input_event()
341 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MID… in input_event()
344 rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0; in input_event()
346 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIG… in input_event()
348 float rot_x = -p_event.mouse_motion.relative_y / 100.0; in input_event()
349 float rot_y = p_event.mouse_motion.relative_x / 100.0; in input_event()
/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/
H A Darcball.cpp150 void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) in mouse_motion() function in Arcball
190 void Arcball::mouse_motion(int x, int y) in mouse_motion() function in Arcball
192 mouse_motion(x, y, 0, 0, 0); in mouse_motion()
/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/
H A Darcball.cc150 void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) in mouse_motion() function in Arcball
190 void Arcball::mouse_motion(int x, int y) in mouse_motion() function in Arcball
192 mouse_motion(x, y, 0, 0, 0); in mouse_motion()

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