/dports/devel/godot2-tools/godot-2.1.6-stable/core/os/ |
H A D | input_event.cpp | 54 return mouse_motion.x == p_event.mouse_motion.x in operator ==() 55 && mouse_motion.y == p_event.mouse_motion.y in operator ==() 56 && mouse_motion.relative_x == p_event.mouse_motion.relative_x in operator ==() 57 && mouse_motion.relative_y == p_event.mouse_motion.relative_y in operator ==() 58 && mouse_motion.button_mask == p_event.mouse_motion.button_mask in operator ==() 121 …r + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.re… in operator String() 272 Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in xform_by() 273 Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); in xform_by() 275 Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in xform_by() 276 ev.mouse_motion.x = l.x; in xform_by() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/core/os/ |
H A D | input_event.cpp | 54 return mouse_motion.x == p_event.mouse_motion.x in operator ==() 55 && mouse_motion.y == p_event.mouse_motion.y in operator ==() 56 && mouse_motion.relative_x == p_event.mouse_motion.relative_x in operator ==() 57 && mouse_motion.relative_y == p_event.mouse_motion.relative_y in operator ==() 58 && mouse_motion.button_mask == p_event.mouse_motion.button_mask in operator ==() 121 …r + " Pos: " + itos(mouse_motion.x) + "," + itos(mouse_motion.y) + " Rel: " + itos(mouse_motion.re… in operator String() 272 Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in xform_by() 273 Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y)); in xform_by() 275 Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in xform_by() 276 ev.mouse_motion.x = l.x; in xform_by() [all …]
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/dports/games/wesnoth/wesnoth-1.14.17/src/gui/core/event/ |
H A D | distributor.cpp | 109 mouse_motion::mouse_motion(widget& owner, in mouse_motion() function in gui2::event::mouse_motion 121 std::bind(&mouse_motion::signal_handler_sdl_mouse_motion, in mouse_motion() 147 std::bind(&mouse_motion::signal_handler_show_helptip, in mouse_motion() 155 mouse_motion::~mouse_motion() in ~mouse_motion() 160 void mouse_motion::capture_mouse(const bool capture) in capture_mouse() 272 void mouse_motion::mouse_enter(widget* mouse_over) in mouse_enter() 303 void mouse_motion::show_tooltip() in show_tooltip() 328 void mouse_motion::mouse_leave() in mouse_leave() 375 void mouse_motion::stop_hover_timer() in stop_hover_timer() 403 : mouse_motion(owner, queue_position) in mouse_button() [all …]
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H A D | distributor.hpp | 59 class mouse_motion class 62 mouse_motion(widget& owner, const dispatcher::queue_position queue_position); 64 ~mouse_motion(); 180 class mouse_button : public virtual mouse_motion
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 247 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_button() 275 ev.mouse_motion.pointer_index = p_idx; in mouse_move() 280 ev.mouse_motion.x = ev.mouse_button.global_x = p_x; in mouse_move() 281 ev.mouse_motion.y = ev.mouse_button.global_y = p_y; in mouse_move() 282 ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; in mouse_move() 283 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; in mouse_move() 287 ev.mouse_motion.y = ev.mouse_button.global_y = p_x; in mouse_move() 288 ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); in mouse_move() 289 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; in mouse_move() 292 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_move() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | os_iphone.cpp | 247 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_button() 275 ev.mouse_motion.pointer_index = p_idx; in mouse_move() 280 ev.mouse_motion.x = ev.mouse_button.global_x = p_x; in mouse_move() 281 ev.mouse_motion.y = ev.mouse_button.global_y = p_y; in mouse_move() 282 ev.mouse_motion.relative_x = ev.mouse_motion.x - p_prev_x; in mouse_move() 283 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_y; in mouse_move() 287 ev.mouse_motion.y = ev.mouse_button.global_y = p_x; in mouse_move() 288 ev.mouse_motion.relative_x = ev.mouse_motion.x - (video_mode.height - p_prev_x); in mouse_move() 289 ev.mouse_motion.relative_y = ev.mouse_motion.y - p_prev_x; in mouse_move() 292 input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in mouse_move() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.cpp | 187 ev.mouse_motion.button_mask = last_button_mask; in _mousemove_callback() 189 ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; in _mousemove_callback() 190 ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; in _mousemove_callback() 192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback() 193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback() 195 _input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in _mousemove_callback() 311 ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; in _touchmove_callback() 312 ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; in _touchmove_callback() 313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback() 314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/javascript/ |
H A D | os_javascript.cpp | 187 ev.mouse_motion.button_mask = last_button_mask; in _mousemove_callback() 189 ev.mouse_motion.global_x = ev.mouse_motion.x = mouse_event->canvasX; in _mousemove_callback() 190 ev.mouse_motion.global_y = ev.mouse_motion.y = mouse_event->canvasY; in _mousemove_callback() 192 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _mousemove_callback() 193 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _mousemove_callback() 195 _input->set_mouse_pos(Point2(ev.mouse_motion.x, ev.mouse_motion.y)); in _mousemove_callback() 311 ev.mouse_motion.global_x = ev.mouse_motion.x = touch_event->touches[lowest_id_index].canvasX; in _touchmove_callback() 312 ev.mouse_motion.global_y = ev.mouse_motion.y = touch_event->touches[lowest_id_index].canvasY; in _touchmove_callback() 313 ev.mouse_motion.relative_x = ev.mouse_motion.x - _input->get_mouse_pos().x; in _touchmove_callback() 314 ev.mouse_motion.relative_y = ev.mouse_motion.y - _input->get_mouse_pos().y; in _touchmove_callback() [all …]
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/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/ |
H A D | haiku_direct_window.cpp | 214 motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); in HandleMouseMoved() 215 motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); in HandleMouseMoved() 216 motion_event.mouse_motion.x = pos.x; in HandleMouseMoved() 217 motion_event.mouse_motion.y = pos.y; in HandleMouseMoved() 219 motion_event.mouse_motion.global_x = pos.x; in HandleMouseMoved() 220 motion_event.mouse_motion.global_y = pos.y; in HandleMouseMoved() 221 motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; in HandleMouseMoved() 222 motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; in HandleMouseMoved() 224 motion_event.mouse_motion.relative_x = rel.x; in HandleMouseMoved() 225 motion_event.mouse_motion.relative_y = rel.y; in HandleMouseMoved()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/ |
H A D | haiku_direct_window.cpp | 214 motion_event.mouse_motion.mod = GetKeyModifierState(modifiers); in HandleMouseMoved() 215 motion_event.mouse_motion.button_mask = GetMouseButtonState(buttons); in HandleMouseMoved() 216 motion_event.mouse_motion.x = pos.x; in HandleMouseMoved() 217 motion_event.mouse_motion.y = pos.y; in HandleMouseMoved() 219 motion_event.mouse_motion.global_x = pos.x; in HandleMouseMoved() 220 motion_event.mouse_motion.global_y = pos.y; in HandleMouseMoved() 221 motion_event.mouse_motion.speed_x = input->get_mouse_speed().x; in HandleMouseMoved() 222 motion_event.mouse_motion.speed_y = input->get_mouse_speed().y; in HandleMouseMoved() 224 motion_event.mouse_motion.relative_x = rel.x; in HandleMouseMoved() 225 motion_event.mouse_motion.relative_y = rel.y; in HandleMouseMoved()
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/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.cpp | 376 ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x; in handle_screen_event() 377 ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y; in handle_screen_event() 378 input->set_mouse_pos(Point2(ievent.mouse_motion.x, ievent.mouse_motion.y)); in handle_screen_event() 379 ievent.mouse_motion.speed_x = input->get_mouse_speed().x; in handle_screen_event() 380 ievent.mouse_motion.speed_y = input->get_mouse_speed().y; in handle_screen_event() 381 ievent.mouse_motion.relative_x = mrel.x; in handle_screen_event() 382 ievent.mouse_motion.relative_y = mrel.y; in handle_screen_event() 383 ievent.mouse_motion.button_mask = 1; // pressed in handle_screen_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/ |
H A D | os_bb10.cpp | 376 ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x; in handle_screen_event() 377 ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y; in handle_screen_event() 378 input->set_mouse_pos(Point2(ievent.mouse_motion.x, ievent.mouse_motion.y)); in handle_screen_event() 379 ievent.mouse_motion.speed_x = input->get_mouse_speed().x; in handle_screen_event() 380 ievent.mouse_motion.speed_y = input->get_mouse_speed().y; in handle_screen_event() 381 ievent.mouse_motion.relative_x = mrel.x; in handle_screen_event() 382 ievent.mouse_motion.relative_y = mrel.y; in handle_screen_event() 383 ievent.mouse_motion.button_mask = 1; // pressed in handle_screen_event()
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/dports/devel/godot-tools/godot-3.2.3-stable/platform/uwp/ |
H A D | app.cpp | 364 Ref<InputEventMouseMotion> mouse_motion; variable 365 mouse_motion.instance(); 366 mouse_motion->set_device(0); 367 mouse_motion->set_position(Vector2(pos.X, pos.Y)); 373 os->input_event(mouse_motion); 387 Ref<InputEventMouseMotion> mouse_motion; variable 388 mouse_motion.instance(); 389 mouse_motion->set_device(0); 390 mouse_motion->set_position(Vector2(pos.X, pos.Y)); 391 mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); [all …]
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/dports/devel/godot/godot-3.2.3-stable/platform/uwp/ |
H A D | app.cpp | 364 Ref<InputEventMouseMotion> mouse_motion; variable 365 mouse_motion.instance(); 366 mouse_motion->set_device(0); 367 mouse_motion->set_position(Vector2(pos.X, pos.Y)); 373 os->input_event(mouse_motion); 387 Ref<InputEventMouseMotion> mouse_motion; variable 388 mouse_motion.instance(); 389 mouse_motion->set_device(0); 390 mouse_motion->set_position(Vector2(pos.X, pos.Y)); 391 mouse_motion->set_global_position(Vector2(pos.X, pos.Y)); [all …]
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | pane_drag.cpp | 34 …if (p_input.type == InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask & BUTTON_MASK_LEF… in _input_event() 36 emit_signal("dragged", Point2(p_input.mouse_motion.relative_x, p_input.mouse_motion.relative_y)); in _input_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | pane_drag.cpp | 34 …if (p_input.type == InputEvent::MOUSE_MOTION && p_input.mouse_motion.button_mask & BUTTON_MASK_LEF… in _input_event() 36 emit_signal("dragged", Point2(p_input.mouse_motion.relative_x, p_input.mouse_motion.relative_y)); in _input_event()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 478 pos.x = ev.mouse_motion.x; in _notification() 479 pos.y = ev.mouse_motion.y; in _notification() 1297 Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in _make_input_local() 1298 Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs); in _make_input_local() 1299 Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); in _make_input_local() 1300 Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in _make_input_local() 1302 ev.mouse_motion.x = l.x; in _make_input_local() 1303 ev.mouse_motion.y = l.y; in _make_input_local() 1308 ev.mouse_motion.speed_x = s.x; in _make_input_local() 1814 Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y); in _gui_input_event() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | viewport.cpp | 478 pos.x = ev.mouse_motion.x; in _notification() 479 pos.y = ev.mouse_motion.y; in _notification() 1297 Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x, ev.mouse_motion.global_y)); in _make_input_local() 1298 Vector2 l = ai.xform(Vector2(ev.mouse_motion.x, ev.mouse_motion.y) - vp_ofs); in _make_input_local() 1299 Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x, ev.mouse_motion.relative_y)); in _make_input_local() 1300 Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x, ev.mouse_motion.speed_y)); in _make_input_local() 1302 ev.mouse_motion.x = l.x; in _make_input_local() 1303 ev.mouse_motion.y = l.y; in _make_input_local() 1308 ev.mouse_motion.speed_x = s.x; in _make_input_local() 1814 Point2 mpos = Point2(p_event.mouse_motion.x, p_event.mouse_motion.y); in _gui_input_event() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/winrt/ |
H A D | app.cpp | 375 event.mouse_motion.x = pos.X; 376 event.mouse_motion.y = pos.Y; 377 event.mouse_motion.global_x = pos.X; 378 event.mouse_motion.global_y = pos.Y; 379 event.mouse_motion.relative_x = pos.X - last_touch_x[31]; 400 event.mouse_motion.x = pos.X; 401 event.mouse_motion.y = pos.Y; 402 event.mouse_motion.global_x = pos.X; 403 event.mouse_motion.global_y = pos.Y; 404 event.mouse_motion.relative_x = args->MouseDelta.X; [all …]
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/dports/devel/godot2/godot-2.1.6-stable/platform/winrt/ |
H A D | app.cpp | 375 event.mouse_motion.x = pos.X; 376 event.mouse_motion.y = pos.Y; 377 event.mouse_motion.global_x = pos.X; 378 event.mouse_motion.global_y = pos.Y; 379 event.mouse_motion.relative_x = pos.X - last_touch_x[31]; 400 event.mouse_motion.x = pos.X; 401 event.mouse_motion.y = pos.Y; 402 event.mouse_motion.global_x = pos.X; 403 event.mouse_motion.global_y = pos.Y; 404 event.mouse_motion.relative_x = args->MouseDelta.X; [all …]
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/dports/devel/godot2/godot-2.1.6-stable/main/tests/ |
H A D | test_misc.cpp | 336 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEF… in input_event() 338 rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0; in input_event() 339 rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0; in input_event() 341 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MID… in input_event() 344 rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0; in input_event() 346 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIG… in input_event() 348 float rot_x = -p_event.mouse_motion.relative_y / 100.0; in input_event() 349 float rot_y = p_event.mouse_motion.relative_x / 100.0; in input_event()
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H A D | test_detailer.cpp | 120 if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & 4) { in input_event() 122 ofs_x += p_event.mouse_motion.relative_y / 200.0; in input_event() 123 ofs_y += p_event.mouse_motion.relative_x / 200.0; in input_event()
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/ |
H A D | test_misc.cpp | 336 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_LEF… in input_event() 338 rot_b.origin.y += -p_event.mouse_motion.relative_y / 100.0; in input_event() 339 rot_b.origin.x += p_event.mouse_motion.relative_x / 100.0; in input_event() 341 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_MID… in input_event() 344 rot_b.origin.z += p_event.mouse_motion.relative_x / 100.0; in input_event() 346 …if (p_event.type == InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask & BUTTON_MASK_RIG… in input_event() 348 float rot_x = -p_event.mouse_motion.relative_y / 100.0; in input_event() 349 float rot_y = p_event.mouse_motion.relative_x / 100.0; in input_event()
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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/glui/glui-2.35/src/ |
H A D | arcball.cpp | 150 void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) in mouse_motion() function in Arcball 190 void Arcball::mouse_motion(int x, int y) in mouse_motion() function in Arcball 192 mouse_motion(x, y, 0, 0, 0); in mouse_motion()
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/dports/print/texlive-base/texlive-20150521-source/utils/asymptote/ |
H A D | arcball.cc | 150 void Arcball::mouse_motion(int x, int y, int shift, int ctrl, int alt) in mouse_motion() function in Arcball 190 void Arcball::mouse_motion(int x, int y) in mouse_motion() function in Arcball 192 mouse_motion(x, y, 0, 0, 0); in mouse_motion()
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