Searched refs:mouse_on_iface (Results 1 – 7 of 7) sorted by relevance
61 extern int mouse_on_iface; // mouse cursor is over this interface215 mouse_on_iface=mongu; in check_mouse_controls()745 mouse_on_iface=-1; in UpdateGameOnce()799 (mouse_on_iface < 0) && (ifacepopped < 0)) { in UpdateMouseOverLocation()
70 int mouse_on_iface=-1; // mouse cursor is over this interface variable262 if (ifacenum==mouse_on_iface) mouse_on_iface=-1; in remove_popup_interface()
102 extern int mouse_on_iface; // mouse cursor is over this interface1231 out->WriteInt32(mouse_on_iface); in save_game_more_dynamic_values()1719 mouse_on_iface=in->ReadInt32(); in restore_game_more_dynamic_values()
190 _G(mouse_on_iface) = mongu; in check_mouse_controls()741 _G(mouse_on_iface) = -1; in UpdateGameOnce()802 (_G(mouse_on_iface) < 0) && (_G(ifacepopped) < 0)) { in UpdateMouseOverLocation()
316 if (ifacenum == _G(mouse_on_iface)) _G(mouse_on_iface) = -1; in remove_popup_interface()
208 _G(mouse_on_iface) = in->ReadInt32(); in restore_game_more_dynamic_values()
216 out->WriteInt32(_G(mouse_on_iface)); in WriteGameState()307 _G(mouse_on_iface) = in->ReadInt32(); in ReadGameState()