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Searched refs:mouse_room (Results 1 – 8 of 8) sorted by relevance

/dports/games/sdlpop/SDLPoP-1.22/src/
H A Doptions.c367 process_byte("mouse_room", &custom_saved.mouse_room, NULL); in ini_process_numeric_func()
669 process(&custom_saved.mouse_room, 1, {0x0516d, 0x0681d, 0x05601, 0x05d41, 0x050bd, 0x061ed}); in load_dos_exe_modifications()
H A Ddata.h796 .mouse_room = 16,
H A Dseg003.c530 …if (current_level == /*8*/ custom->mouse_level && Char.room == /*16*/ custom->mouse_room && leveld… in timers()
H A Dreplay.c428 process(custom->mouse_room); in options_process_custom_general()
H A Dtypes.h1280 byte mouse_room; member
H A Dmenu.c814 .linked = &custom_saved.mouse_room, .number_type = SETTING_BYTE, .min = 1, .max = 24,
/dports/games/sdlpop/SDLPoP-1.22/doc/
H A Dmod.ini312 ;mouse_room = 16
/dports/games/sdlpop/SDLPoP-1.22/
H A DSDLPoP.ini417 mouse_room = 16 key