/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | MissileObject.cpp | 97 double moveDist = getMoveSpeed(); in doUpkeep() local 100 mIsMissileAlive = computeDestination(position, moveDist, mDirection, destination, tiles); in doUpkeep() 133 … mIsMissileAlive = computeDestination(position, moveDist, mDirection, destination, tiles); in doUpkeep() 148 moveDist -= lastPos.distance(curPos); in doUpkeep() 177 destination -= moveDist * mDirection; in doUpkeep() 193 destination -= moveDist * mDirection; in doUpkeep() 204 bool MissileObject::computeDestination(const Ogre::Vector3& position, double moveDist, const Ogre::… in computeDestination() argument 207 destination = position + (moveDist * direction); in computeDestination()
|
H A D | MovableGameEntity.cpp | 232 double moveDist = ODApplication::turnsPerSecond in update() local 240 while(moveDist > 0.0) in update() 243 if(distToNextDest > moveDist) in update() 245 newPosition = newPosition + walkDirection * static_cast<Ogre::Real>(moveDist); in update() 252 moveDist -= distToNextDest; in update()
|
H A D | MissileObject.h | 106 …bool computeDestination(const Ogre::Vector3& position, double moveDist, const Ogre::Vector3& direc…
|
/dports/games/opendungeons/OpenDungeons-0.7.1/source/renderscene/ |
H A D | RenderSceneMoveEntity.cpp | 78 Ogre::Real moveDist = mSpeed * timeSinceLastFrame; in update() local 80 if(distToDest > moveDist) in update() 82 mPosition = mPosition + walkDirection * moveDist; in update()
|
/dports/games/scummvm/scummvm-2.5.1/engines/saga2/ |
H A D | tilemode.cpp | 1387 t.u += moveDist; in cheatMove() 1388 t.v += moveDist; in cheatMove() 1393 t.u -= moveDist; in cheatMove() 1394 t.v -= moveDist; in cheatMove() 1399 t.u += moveDist; in cheatMove() 1404 t.v += moveDist; in cheatMove() 1409 t.v -= moveDist; in cheatMove() 1414 t.u -= moveDist; in cheatMove() 1419 t.u -= moveDist; in cheatMove() 1420 t.v += moveDist; in cheatMove() [all …]
|
/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | wl_cloudsky.cpp | 214 fixed moveDist = tics * curSky->speed; in DrawClouds() local 215 cloudx += FixedMul(moveDist,finesine[curSky->angle>>ANGLETOFINESHIFT]); in DrawClouds() 216 cloudy -= FixedMul(moveDist,finecosine[curSky->angle>>ANGLETOFINESHIFT]); in DrawClouds()
|
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/tools/GUIEditor/ |
H A D | CGUITextureCacheBrowser.cpp | 111 core::position2di moveDist(0, h+5); in updateImageList() local 175 pos = pos + moveDist; in updateImageList()
|
/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_emplaced.cpp | 105 float moveDist; in EWebPositionUser() local 108 moveDist = VectorNormalize( moveDir ); in EWebPositionUser() 109 if ( moveDist > 4.0f ) in EWebPositionUser()
|
/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | map_gui.cpp | 874 double moveDist = min(offset, max(offset, 4.0) * 10 * timeDiff / 1000); in processScrolling() local 877 center.x += offsetx * moveDist; in processScrolling() 878 center.y += offsety * moveDist; in processScrolling()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_funcs.c | 2712 float moveDist; in AIFunc_BattleChase() local 2721 moveDist = VectorNormalize( vec ); in AIFunc_BattleChase() 2732 …gsTimer && cs->lastRollMove < level.time - 800 && move.numtouch == 0 && moveDist > simTime * cs->a… in AIFunc_BattleChase() 2737 … cs->castScriptStatus.castScriptEventIndex < 0 && move.numtouch == 0 && moveDist > simTime * cs->a… in AIFunc_BattleChase() 3032 float dist, moveDist; in AIFunc_BattleTakeCover() local 3172 moveDist = VectorNormalize( vec ); in AIFunc_BattleTakeCover() 3183 …dex < 0 && cs->lastRollMove < level.time - 800 && move.numtouch == 0 && moveDist > 64 && move.grou… in AIFunc_BattleTakeCover() 3201 … cs->castScriptStatus.castScriptEventIndex < 0 && move.numtouch == 0 && moveDist > simTime * cs->a… in AIFunc_BattleTakeCover()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_funcs.c | 2984 float moveDist; in AIFunc_BattleChase() local 2993 moveDist = VectorNormalize( vec ); in AIFunc_BattleChase() 3004 … ( cs->lastRollMove < level.time - 800 ) && ( move.numtouch == 0 ) && ( moveDist > simTime * cs->a… in AIFunc_BattleChase() 3010 … cs->castScriptStatus.castScriptEventIndex < 0 && move.numtouch == 0 && moveDist > simTime * cs->a… in AIFunc_BattleChase() 3304 float dist, moveDist; in AIFunc_BattleTakeCover() local 3472 moveDist = VectorNormalize( vec ); in AIFunc_BattleTakeCover() 3483 …x < 0 && cs->lastRollMove < level.time - 800 && move.numtouch == 0 && ( moveDist > simTime * cs->a… in AIFunc_BattleTakeCover() 3502 … cs->castScriptStatus.castScriptEventIndex < 0 && move.numtouch == 0 && moveDist > simTime * cs->a… in AIFunc_BattleTakeCover()
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | G2_bones.cpp | 3649 vec3_t moveDist; in G2_RagDollSettlePositionNumeroTrois() 3653 VectorSubtract(goalSpot, e.currentOrigin, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3654 len = VectorLength(moveDist); in G2_RagDollSettlePositionNumeroTrois() 3658 VectorScale(moveDist, extent/len, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3659 VectorAdd(e.currentOrigin, moveDist, goalSpot); in G2_RagDollSettlePositionNumeroTrois()
|
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | G2_bones.cpp | 3861 vec3_t moveDist; in G2_RagDollSettlePositionNumeroTrois() 3865 VectorSubtract(goalSpot, e.currentOrigin, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3866 len = VectorLength(moveDist); in G2_RagDollSettlePositionNumeroTrois() 3870 VectorScale(moveDist, extent/len, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3871 VectorAdd(e.currentOrigin, moveDist, goalSpot); in G2_RagDollSettlePositionNumeroTrois()
|
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | G2_bones.cpp | 3749 vec3_t moveDist; in G2_RagDollSettlePositionNumeroTrois() 3753 VectorSubtract(goalSpot, e.currentOrigin, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3754 len = VectorLength(moveDist); in G2_RagDollSettlePositionNumeroTrois() 3758 VectorScale(moveDist, extent/len, moveDist); in G2_RagDollSettlePositionNumeroTrois() 3759 VectorAdd(e.currentOrigin, moveDist, goalSpot); in G2_RagDollSettlePositionNumeroTrois()
|