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Searched refs:moveState (Results 1 – 25 of 51) sorted by relevance

123

/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/
H A Ddarkjellyfg.lua36 v.moveState = 0
120 if v.moveState == MOVE_STATE_DOWN then
121 v.moveState = MOVE_STATE_UP
126 elseif v.moveState == MOVE_STATE_UP then
131 v.moveState = MOVE_STATE_DOWN
135 v.moveState = MOVE_STATE_DOWN
149 if v.moveState == MOVE_STATE_UP then
153 elseif v.moveState == MOVE_STATE_DOWN then
159 elseif v.moveState == MOVE_STATE_AWAY then
219 v.moveState = MOVE_STATE_AWAY
H A Dsplitter1.lua40 v.moveState = 0
89 if v.moveState == MOVE_STATE_DOWN then
90 v.moveState = MOVE_STATE_UP
95 elseif v.moveState == MOVE_STATE_UP then
100 v.moveState = MOVE_STATE_DOWN
117 if v.moveState == MOVE_STATE_UP then
124 elseif v.moveState == MOVE_STATE_DOWN then
H A Ddarkjelly.lua35 v.moveState = 0
109 if v.moveState == MOVE_STATE_DOWN then
110 v.moveState = MOVE_STATE_UP
115 elseif v.moveState == MOVE_STATE_UP then
120 v.moveState = MOVE_STATE_DOWN
136 if v.moveState == MOVE_STATE_UP then
139 elseif v.moveState == MOVE_STATE_DOWN then
H A Dicejelly.lua49 v.moveState = 0
118 v.moveState = MOVE_STATE_DOWN
133 if v.moveState == MOVE_STATE_DOWN then
134 v.moveState = MOVE_STATE_UP
139 elseif v.moveState == MOVE_STATE_UP then
144 v.moveState = MOVE_STATE_DOWN
152 if v.moveState == MOVE_STATE_UP then
156 elseif v.moveState == MOVE_STATE_DOWN then
H A Djelly.lua49 v.moveState = 0
122 v.moveState = MOVE_STATE_DOWN
137 if v.moveState == MOVE_STATE_DOWN then
138 v.moveState = MOVE_STATE_UP
143 elseif v.moveState == MOVE_STATE_UP then
148 v.moveState = MOVE_STATE_DOWN
156 if v.moveState == MOVE_STATE_UP then
160 elseif v.moveState == MOVE_STATE_DOWN then
H A Djellyshock.lua48 v.moveState = 0
134 v.moveState = MOVE_STATE_DOWN
149 if v.moveState == MOVE_STATE_DOWN then
150 v.moveState = MOVE_STATE_UP
155 elseif v.moveState == MOVE_STATE_UP then
160 v.moveState = MOVE_STATE_DOWN
180 if v.moveState == MOVE_STATE_UP then
186 elseif v.moveState == MOVE_STATE_DOWN then
H A Dnauplius.lua54 v.moveState = 0
127 v.moveState = MOVE_STATE_DOWN
142 if v.moveState == MOVE_STATE_DOWN then
143 v.moveState = MOVE_STATE_UP
149 elseif v.moveState == MOVE_STATE_UP then
150 v.moveState = MOVE_STATE_DOWN
158 if v.moveState == MOVE_STATE_UP then
197 elseif v.moveState == MOVE_STATE_DOWN then
H A Dshocker.lua36 v.moveState = 0
118 v.moveState = v.moveState + 1
119 if v.moveState > 3 then
120 v.moveState = 0
H A Djellyzap.lua41 v.moveState = 0
183 v.moveState = MOVE_STATE_DOWN
198 if v.moveState == MOVE_STATE_DOWN then
199 v.moveState = MOVE_STATE_UP
204 elseif v.moveState == MOVE_STATE_UP then
209 v.moveState = MOVE_STATE_DOWN
216 if v.moveState == MOVE_STATE_UP then
220 elseif v.moveState == MOVE_STATE_DOWN then
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/game_scripts/_mods/guert_mod/tempo/
H A Djelly.lua49 v.moveState = 0
120 v.moveState = MOVE_STATE_DOWN
135 if v.moveState == MOVE_STATE_DOWN then
136 v.moveState = MOVE_STATE_UP
141 elseif v.moveState == MOVE_STATE_UP then
146 v.moveState = MOVE_STATE_DOWN
154 if v.moveState == MOVE_STATE_UP then
158 elseif v.moveState == MOVE_STATE_DOWN then
H A Dnauplius.lua54 v.moveState = 0
127 v.moveState = MOVE_STATE_DOWN
142 if v.moveState == MOVE_STATE_DOWN then
143 v.moveState = MOVE_STATE_UP
149 elseif v.moveState == MOVE_STATE_UP then
150 v.moveState = MOVE_STATE_DOWN
158 if v.moveState == MOVE_STATE_UP then
197 elseif v.moveState == MOVE_STATE_DOWN then
/dports/graphics/qt5-wayland/kde-qtwayland-5.15.2p37/src/compositor/extensions/
H A Dqwaylandxdgshellv5integration.cpp102 Q_ASSERT(moveState.seat == m_item->compositor()->seatFor(event)); in filterMouseMoveEvent()
104 if (!moveState.initialized) { in filterMouseMoveEvent()
105 moveState.initialOffset = moveItem->mapFromItem(nullptr, event->windowPos()); in filterMouseMoveEvent()
106 moveState.initialized = true; in filterMouseMoveEvent()
112 moveItem->setPosition(parentPos - moveState.initialOffset); in filterMouseMoveEvent()
135 moveState.seat = seat; in handleStartMove()
136 moveState.initialized = false; in handleStartMove()
H A Dqwaylandxdgshellintegration.cpp98 Q_ASSERT(moveState.seat == m_item->compositor()->seatFor(event)); in filterMouseMoveEvent()
100 if (!moveState.initialized) { in filterMouseMoveEvent()
101 moveState.initialOffset = moveItem->mapFromItem(nullptr, event->windowPos()); in filterMouseMoveEvent()
102 moveState.initialized = true; in filterMouseMoveEvent()
108 moveItem->setPosition(parentPos - moveState.initialOffset); in filterMouseMoveEvent()
127 moveState.seat = seat; in handleStartMove()
128 moveState.initialized = false; in handleStartMove()
H A Dqwaylandxdgshellv6integration.cpp107 Q_ASSERT(moveState.seat == m_item->compositor()->seatFor(event)); in filterMouseMoveEvent()
109 if (!moveState.initialized) { in filterMouseMoveEvent()
110 moveState.initialOffset = moveItem->mapFromItem(nullptr, event->windowPos()); in filterMouseMoveEvent()
111 moveState.initialized = true; in filterMouseMoveEvent()
117 moveItem->setPosition(parentPos - moveState.initialOffset); in filterMouseMoveEvent()
136 moveState.seat = seat; in handleStartMove()
137 moveState.initialized = false; in handleStartMove()
H A Dqwaylandwlshellintegration.cpp68 moveState.seat = seat; in handleStartMove()
69 moveState.initialized = false; in handleStartMove()
308 Q_ASSERT(moveState.seat == m_item->compositor()->seatFor(event)); in filterMouseMoveEvent()
310 if (!moveState.initialized) { in filterMouseMoveEvent()
311 moveState.initialOffset = moveItem->mapFromItem(nullptr, event->windowPos()); in filterMouseMoveEvent()
312 moveState.initialized = true; in filterMouseMoveEvent()
318 moveItem->setPosition(parentPos - moveState.initialOffset); in filterMouseMoveEvent()
H A Dqwaylandxdgshellv5integration_p.h88 } moveState; variable
H A Dqwaylandxdgshellintegration_p.h94 } moveState; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/star_control/
H A Dmarked_camera_mover.cpp47 MoverState moveState = _autoMover.move(errorCode, pos, orientation); in updatePosition() local
48 if (moveState == MOVING) in updatePosition()
50 if (moveState == DONE_MOVING) { in updatePosition()
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/star_control/
H A Dmotion_control_marked.cpp46 MoverState moveState = _autoMover.move(errorCode, pos, orientation); in updatePosition() local
47 if (moveState == MOVING) in updatePosition()
49 if (moveState == DONE_MOVING) { in updatePosition()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/files/scripts/entities/_unused/
H A Djellynew.lua122 if v.moveState == MOVE_STATE_DOWN then
135 v.moveState = MOVE_STATE_UP
144 v.moveState = MOVE_STATE_DOWN
151 if v.moveState == MOVE_STATE_DOWN then
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/
H A DCoordinatedState.actor.cpp229 state MovableValue moveState; in read() local
235 moveState.value = rawValue; in read()
237 r >> moveState; in read()
240 if (moveState.mode == MovableValue::MaybeTo) { in read()
242 ASSERT( moveState.other.present() ); in read()
243 …lf->moveTo( self, &self->cs, ClusterConnectionString( moveState.other.get().toString() ), moveStat… in read()
245 return moveState.value; in read()
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DAirCAI.cpp237 …const bool autoAttack = ((owner->fireState >= FIRESTATE_FIREATWILL) && (owner->moveState != MOVEST… in AirAutoGenerateTarget()
246 const float R = 1000.0f * owner->moveState; in AirAutoGenerateTarget()
257 const float R = 500.0f * owner->moveState; in AirAutoGenerateTarget()
322 && (owner->moveState != MOVESTATE_HOLDPOS) && (owner->maxRange > 0)) in ExecuteFight()
328 const float R = 1000.0f * owner->moveState; in ExecuteFight()
332 if (IsValidTarget(enemy) && (owner->moveState != MOVESTATE_MANEUVER in ExecuteFight()
356 const float R = 500.0f * owner->moveState; in ExecuteFight()
398 if (tempOrder && owner->moveState == MOVESTATE_MANEUVER) { in ExecuteAttack()
H A DMobileCAI.cpp563 const float searchRadius = owner->maxRange + 100 * owner->moveState * owner->moveState; in ExecuteFight()
611 …if (owner->moveState == MOVESTATE_HOLDPOS && !owner->weapons.front()->TryTargetRotate(const_cast<C… in IsValidTarget()
690 …const float maxTargetDist = (owner->moveType->GetManeuverLeash() * owner->moveState + owner->maxRa… in ExecuteAttack()
692 if (owner->moveState < MOVESTATE_ROAM && curTargetDist > maxTargetDist) { in ExecuteAttack()
787 const bool canChaseTarget = (!tempOrder || owner->moveState != MOVESTATE_HOLDPOS); in ExecuteAttack()
805 else if (tempOrder && owner->moveState == MOVESTATE_HOLDPOS) { in ExecuteAttack()
1055 const float extraRange = 200.0f * owner->moveState * owner->moveState; in MobileAutoGenerateTarget()
1097 const float searchRadius = owner->maxRange + 150.0f * owner->moveState * owner->moveState; in MobileAutoGenerateTarget()
/dports/java/jgraphx/jgraphx-4.2.2/src/com/mxgraph/swing/view/
H A DmxCellStatePreview.java130 public mxPoint moveState(mxCellState state, double dx, double dy) in moveState() method in mxCellStatePreview
132 return moveState(state, dx, dy, true, true); in moveState()
138 public mxPoint moveState(mxCellState state, double dx, double dy, in moveState() method in mxCellStatePreview
441 moveState(state2, 0, 0); in addEdges()
/dports/games/bubble-chains/bubble-chains-0.2.0/
H A Dgamescene.cpp188 moveState = MS_IDLE; in initLevel()
1170 if (moveState == MS_IDLE || moveState == MS_SELECTED) in nextCycle()
1350 moveState = MS_IDLE; in checkMouseRelease()
1430 moveState = MS_IDLE; in unsetCurrentItem()
1450 if (moveState == MS_MOVING) in checkItemMovement()
1467 moveState = MS_RETURN; in checkItemMovement()
1471 if (moveState == MS_RETURN) in checkItemMovement()
1485 moveState = MS_IDLE; in checkItemMovement()

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