Searched refs:move_away_from_player (Results 1 – 4 of 4) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | ai.h | 441 extern void move_away_from_player(object *objp, vms_vector *vec_to_player, int attack_type);
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H A D | ai2.c | 1270 void move_away_from_player(object *objp, vms_vector *vec_to_player, int attack_type) in move_away_from_player() function 1376 move_away_from_player(objp, vec_to_player, 1); in ai_move_relative_to_player() 1390 move_away_from_player(objp, vec_to_player, 0); in ai_move_relative_to_player() 1397 move_away_from_player(objp, vec_to_player, 0); in ai_move_relative_to_player()
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H A D | ai.c | 972 move_away_from_player(obj, &vec_to_player, 0); in do_ai_frame()
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/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/ |
H A D | ai.cpp | 1399 static void move_away_from_player(const vmobjptridx_t objp, const vms_vector &vec_to_player, int at… in move_away_from_player() function 1498 move_away_from_player(objp, vec_to_player, 1); in ai_move_relative_to_player() 1511 move_away_from_player(objp, vec_to_player, 0); in ai_move_relative_to_player() 1523 move_away_from_player(objp, vec_to_player, 0); in ai_move_relative_to_player() 1531 move_away_from_player(objp, vec_to_player, 0); in ai_move_relative_to_player() 3647 move_away_from_player(obj, vec_to_player, 0); in do_ai_frame()
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