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Searched refs:move_nw (Results 1 – 5 of 5) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn_scripts/
H A Dclient_serv.inc35 move_nw = 27,
/dports/comms/lirc/lirc-0.9.0/daemons/
H A Dlircmd.c73 move_s, move_sw, move_w, move_nw, enumerator
95 {"MOVE_NW", move_nw, -1, 1, 0, 0, 0, 0},
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c233 case move_nw: in get_motion_vector()
359 actors_list[i]->que[0] <= move_nw) { in animate_actors()
489 if(act->que[k]>=move_n&&act->que[k]<=move_nw) printf("M"); in print_queue()
506 …t->attached_actor]->que[k]>=move_n&&actors_list[act->attached_actor]->que[k]<=move_nw) printf("M"); in print_queue()
1012 …>=move_n&&actors_list[i]->que[0]<=move_nw&&actors_list[i]->last_command>=move_n&&actors_list[i]->l… in next_command()
1609 if(actors_list[i]->que[0]>=move_n && actors_list[i]->que[0]<=move_nw) { in next_command()
1625 if(last_command<move_n || last_command>move_nw){//update the frame name too in next_command()
1645 actors_list[i]->que[1] <= move_nw) { in next_command()
1647 actors_list[i]->que[2] <= move_nw) { in next_command()
1649 actors_list[i]->que[3] <= move_nw) in next_command()
[all …]
H A Dclient_serv.h573 move_nw = 27, enumerator
H A Dactors.c1756 return act->moving || (act->que[0] >= move_n && act->que[0] <= move_nw); in on_the_move()