Searched refs:move_nw (Results 1 – 5 of 5) sorted by relevance
/dports/games/el/Eternal-Lands-1.9.5.9-1/pawn_scripts/ |
H A D | client_serv.inc | 35 move_nw = 27,
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/dports/comms/lirc/lirc-0.9.0/daemons/ |
H A D | lircmd.c | 73 move_s, move_sw, move_w, move_nw, enumerator 95 {"MOVE_NW", move_nw, -1, 1, 0, 0, 0, 0},
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/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | actor_scripts.c | 233 case move_nw: in get_motion_vector() 359 actors_list[i]->que[0] <= move_nw) { in animate_actors() 489 if(act->que[k]>=move_n&&act->que[k]<=move_nw) printf("M"); in print_queue() 506 …t->attached_actor]->que[k]>=move_n&&actors_list[act->attached_actor]->que[k]<=move_nw) printf("M"); in print_queue() 1012 …>=move_n&&actors_list[i]->que[0]<=move_nw&&actors_list[i]->last_command>=move_n&&actors_list[i]->l… in next_command() 1609 if(actors_list[i]->que[0]>=move_n && actors_list[i]->que[0]<=move_nw) { in next_command() 1625 if(last_command<move_n || last_command>move_nw){//update the frame name too in next_command() 1645 actors_list[i]->que[1] <= move_nw) { in next_command() 1647 actors_list[i]->que[2] <= move_nw) { in next_command() 1649 actors_list[i]->que[3] <= move_nw) in next_command() [all …]
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H A D | client_serv.h | 573 move_nw = 27, enumerator
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H A D | actors.c | 1756 return act->moving || (act->que[0] >= move_n && act->que[0] <= move_nw); in on_the_move()
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