Searched refs:move_state_t (Results 1 – 3 of 3) sorted by relevance
102 } move_state_t; typedef117 void Move_segment(move_state_t *ms);
341 static void Bounce_edge(move_state_t *ms, move_bounce_t bounce) in Bounce_edge()410 static void Bounce_wall(move_state_t *ms, move_bounce_t bounce) in Bounce_wall()505 void Move_segment(move_state_t *ms) in Move_segment()1554 static void Cannon_dies(move_state_t *ms) in Cannon_dies()1624 static void Object_hits_target(move_state_t *ms, long player_cost) in Object_hits_target()1831 static void Object_crash(move_state_t *ms) in Object_crash()1910 move_state_t ms; in Move_object()2025 static void Player_crash(move_state_t *ms, int pt, bool turning) in Player_crash()2216 move_state_t ms[RES]; in Move_player()2606 move_state_t ms[RES]; in Turn_player()
93 } move_state_t; typedef