Home
last modified time | relevance | path

Searched refs:moveangle (Results 1 – 25 of 28) sorted by relevance

12

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dc_effect.cpp306 angle_t moveangle = R_PointToAngle2(0,0,actor->momx,actor->momy); in P_RunEffect() local
312 fixed_t backx = actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect()
313 fixed_t backy = actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect()
316 angle_t an = (moveangle + ANG90) >> ANGLETOFINESHIFT; in P_RunEffect()
358 actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), in P_RunEffect()
359 actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), in P_RunEffect()
361 moveangle + ANG180, 2, 2); in P_RunEffect()
H A Dp_map.cpp1468 angle_t moveangle; in P_HitSlideLine() local
1524 moveangle = P_PointToAngle (0,0, tmxmove, tmymove); in P_HitSlideLine()
1525 deltaangle = moveangle-lineangle; in P_HitSlideLine()
1529 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine()
1531 deltaangle = moveangle-lineangle; // V in P_HitSlideLine()
1534 moveangle = lineangle - deltaangle; in P_HitSlideLine()
1538 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine()
1539 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine()
1540 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_effect.cpp407 angle_t moveangle; in P_RunEffect() local
412 moveangle = R_PointToAngle2(0,0,actor->velx,actor->vely); in P_RunEffect()
416 moveangle = actor->angle; in P_RunEffect()
427 fixed_t backx = - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect()
428 fixed_t backy = - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect()
431 angle_t an = (moveangle + ANG90) >> ANGLETOFINESHIFT; in P_RunEffect()
481 fixedvec3 pos = actor->Vec3Angle(-actor->radius * 2, moveangle, in P_RunEffect()
485 moveangle + ANG180, 2, 2); in P_RunEffect()
H A Dp_map.cpp2380 angle_t moveangle; in HitSlideLine() local
2443 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in HitSlideLine()
2445 moveangle += 10; // prevents sudden path reversal due to // phares in HitSlideLine()
2447 deltaangle = moveangle - lineangle; // V in HitSlideLine()
2451 moveangle = lineangle - deltaangle; in HitSlideLine()
2457 moveangle >>= ANGLETOFINESHIFT; in HitSlideLine()
2458 tmxmove = FixedMul(movelen, finecosine[moveangle]); in HitSlideLine()
2459 tmymove = FixedMul(movelen, finesine[moveangle]); in HitSlideLine()
2951 angle_t lineangle, moveangle, deltaangle; in BounceWall() local
3022 moveangle = R_PointToAngle2(0, 0, mo->velx, mo->vely); in BounceWall()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_map.c1085 angle_t moveangle; in P_HitSlideLine() local
1154 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
1161 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine()
1163 deltaangle = moveangle-lineangle; // V in P_HitSlideLine()
1167 moveangle = lineangle - deltaangle; in P_HitSlideLine()
1170 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine()
1171 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine()
1172 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_map.c1085 angle_t moveangle; in P_HitSlideLine() local
1154 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
1161 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine()
1163 deltaangle = moveangle-lineangle; // V in P_HitSlideLine()
1167 moveangle = lineangle - deltaangle; in P_HitSlideLine()
1170 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine()
1171 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine()
1172 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_map.c1146 angle_t moveangle; in P_HitSlideLine() local
1215 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
1222 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine()
1224 deltaangle = moveangle-lineangle; // V in P_HitSlideLine()
1228 moveangle = lineangle - deltaangle; in P_HitSlideLine()
1231 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine()
1232 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine()
1233 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_map.c1264 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
1284 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine()
1285 deltaangle = moveangle - lineangle; in P_HitSlideLine()
1504 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local
1536 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall()
1537 deltaangle = (2 * lineangle) - moveangle; in P_BounceWall()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_map.c1264 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
1284 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine()
1285 deltaangle = moveangle - lineangle; in P_HitSlideLine()
1504 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local
1536 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall()
1537 deltaangle = (2 * lineangle) - moveangle; in P_BounceWall()
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_map.c1257 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
1277 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
1278 deltaangle = moveangle-lineangle; in P_HitSlideLine()
1497 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local
1530 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall()
1531 deltaangle = (2*lineangle)-moveangle; in P_BounceWall()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_map.c616 angle_t moveangle; in P_HitSlideLine() local
642 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
643 deltaangle = moveangle-lineangle; in P_HitSlideLine()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsv_phys.c1154 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org; in SV_PushMove() local
1206 VectorScale(pusher->fields.server->avelocity, movetime2, moveangle); in SV_PushMove()
1207 if (moveangle[0] || moveangle[2]) in SV_PushMove()
1223 else if (moveangle[1]) in SV_PushMove()
1256 VectorNegate (moveangle, a); in SV_PushMove()
1343 check->fields.server->angles[1] += trace.fraction * moveangle[1]; in SV_PushMove()
1348 check->fields.server->angles[1] += trace.fraction * moveangle[1]; in SV_PushMove()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_map.c735 angle_t moveangle; in P_HitSlideLine() local
761 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
762 deltaangle = moveangle-lineangle; in P_HitSlideLine()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_map.c735 angle_t moveangle; in P_HitSlideLine() local
761 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
762 deltaangle = moveangle-lineangle; in P_HitSlideLine()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_map.c1846 angle_t moveangle; in P_HitSlideLine() local
1925 moveangle = R_PointToAngle2 (0,0, tsm_xmove, tsm_ymove); in P_HitSlideLine()
1934 moveangle += 10; in P_HitSlideLine()
1937 deltaangle = moveangle - lineangle; in P_HitSlideLine()
1941 moveangle = lineangle - deltaangle; in P_HitSlideLine()
1943 tsm_xmove = FixedMul (movelen, cosine_ANG(moveangle)); in P_HitSlideLine()
1944 tsm_ymove = FixedMul (movelen, sine_ANG(moveangle)); in P_HitSlideLine()
/dports/games/heretic/glheretic-1.2/
H A Dp_map.c925 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
945 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
946 deltaangle = moveangle-lineangle; in P_HitSlideLine()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_map.c986 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
1006 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine()
1007 deltaangle = moveangle - lineangle; in P_HitSlideLine()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_map.c702 angle_t moveangle; in P_HitSlideLine() local
728 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine()
729 deltaangle = moveangle-lineangle; in P_HitSlideLine()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_map.c963 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
983 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine()
984 deltaangle = moveangle - lineangle; in P_HitSlideLine()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsv_phys.c1662 …vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermin… in SV_PushMove() local
1715 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle); in SV_PushMove()
1716 if (moveangle[0] || moveangle[2]) in SV_PushMove()
1732 else if (moveangle[1]) in SV_PushMove()
1765 VectorNegate (moveangle, a); in SV_PushMove()
1877 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
1882 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
/dports/games/darkplaces/darkplaces/
H A Dsv_phys.c1663 …vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermin… in SV_PushMove() local
1716 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle); in SV_PushMove()
1717 if (moveangle[0] || moveangle[2]) in SV_PushMove()
1733 else if (moveangle[1]) in SV_PushMove()
1766 VectorNegate (moveangle, a); in SV_PushMove()
1878 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
1883 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dtextures.cpp750 ld spinangle, scale, proj, moveangle, shift, slant, stretch, tx, ty; member
755 moveangle = hrandf() * 2 * M_PI; in shuffle()
785 View = spin(moveangle) * xpush(delta*shift) * spin(-moveangle) * View; in apply()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dp_map.c3039 angle_t lineangle, moveangle, deltaangle; in P_HitCameraSlideLine() local
3060 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitCameraSlideLine()
3061 deltaangle = moveangle-lineangle; in P_HitCameraSlideLine()
3084 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local
3106 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine()
3107 deltaangle = moveangle-lineangle; in P_HitSlideLine()
3129 angle_t lineangle, moveangle, deltaangle; in P_HitBounceLine() local
3149 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitBounceLine()
3150 deltaangle = moveangle + 2*(lineangle - moveangle); in P_HitBounceLine()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_map.cc991 angle_t moveangle = R_PointToAngle(0, 0, tmxmove, tmymove); in HitSlideLine() local
992 angle_t deltaangle = moveangle - lineangle; in HitSlideLine()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.AiUtils.vc863 // Attempts to move actor in its current (ob->moveangle) direction.

12