/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | c_effect.cpp | 306 angle_t moveangle = R_PointToAngle2(0,0,actor->momx,actor->momy); in P_RunEffect() local 312 fixed_t backx = actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect() 313 fixed_t backy = actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect() 316 angle_t an = (moveangle + ANG90) >> ANGLETOFINESHIFT; in P_RunEffect() 358 actor->x - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), in P_RunEffect() 359 actor->y - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2), in P_RunEffect() 361 moveangle + ANG180, 2, 2); in P_RunEffect()
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H A D | p_map.cpp | 1468 angle_t moveangle; in P_HitSlideLine() local 1524 moveangle = P_PointToAngle (0,0, tmxmove, tmymove); in P_HitSlideLine() 1525 deltaangle = moveangle-lineangle; in P_HitSlideLine() 1529 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine() 1531 deltaangle = moveangle-lineangle; // V in P_HitSlideLine() 1534 moveangle = lineangle - deltaangle; in P_HitSlideLine() 1538 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine() 1539 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine() 1540 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_effect.cpp | 407 angle_t moveangle; in P_RunEffect() local 412 moveangle = R_PointToAngle2(0,0,actor->velx,actor->vely); in P_RunEffect() 416 moveangle = actor->angle; in P_RunEffect() 427 fixed_t backx = - FixedMul (finecosine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect() 428 fixed_t backy = - FixedMul (finesine[(moveangle)>>ANGLETOFINESHIFT], actor->radius*2); in P_RunEffect() 431 angle_t an = (moveangle + ANG90) >> ANGLETOFINESHIFT; in P_RunEffect() 481 fixedvec3 pos = actor->Vec3Angle(-actor->radius * 2, moveangle, in P_RunEffect() 485 moveangle + ANG180, 2, 2); in P_RunEffect()
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H A D | p_map.cpp | 2380 angle_t moveangle; in HitSlideLine() local 2443 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in HitSlideLine() 2445 moveangle += 10; // prevents sudden path reversal due to // phares in HitSlideLine() 2447 deltaangle = moveangle - lineangle; // V in HitSlideLine() 2451 moveangle = lineangle - deltaangle; in HitSlideLine() 2457 moveangle >>= ANGLETOFINESHIFT; in HitSlideLine() 2458 tmxmove = FixedMul(movelen, finecosine[moveangle]); in HitSlideLine() 2459 tmymove = FixedMul(movelen, finesine[moveangle]); in HitSlideLine() 2951 angle_t lineangle, moveangle, deltaangle; in BounceWall() local 3022 moveangle = R_PointToAngle2(0, 0, mo->velx, mo->vely); in BounceWall() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_map.c | 1085 angle_t moveangle; in P_HitSlideLine() local 1154 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 1161 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine() 1163 deltaangle = moveangle-lineangle; // V in P_HitSlideLine() 1167 moveangle = lineangle - deltaangle; in P_HitSlideLine() 1170 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine() 1171 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine() 1172 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_map.c | 1085 angle_t moveangle; in P_HitSlideLine() local 1154 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 1161 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine() 1163 deltaangle = moveangle-lineangle; // V in P_HitSlideLine() 1167 moveangle = lineangle - deltaangle; in P_HitSlideLine() 1170 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine() 1171 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine() 1172 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_map.c | 1146 angle_t moveangle; in P_HitSlideLine() local 1215 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 1222 moveangle += 10; // prevents sudden path reversal due to // phares in P_HitSlideLine() 1224 deltaangle = moveangle-lineangle; // V in P_HitSlideLine() 1228 moveangle = lineangle - deltaangle; in P_HitSlideLine() 1231 moveangle >>= ANGLETOFINESHIFT; in P_HitSlideLine() 1232 tmxmove = FixedMul (movelen, finecosine[moveangle]); in P_HitSlideLine() 1233 tmymove = FixedMul (movelen, finesine[moveangle]); in P_HitSlideLine()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | p_map.c | 1264 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 1284 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine() 1285 deltaangle = moveangle - lineangle; in P_HitSlideLine() 1504 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local 1536 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall() 1537 deltaangle = (2 * lineangle) - moveangle; in P_BounceWall()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | p_map.c | 1264 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 1284 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine() 1285 deltaangle = moveangle - lineangle; in P_HitSlideLine() 1504 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local 1536 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall() 1537 deltaangle = (2 * lineangle) - moveangle; in P_BounceWall()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | p_map.c | 1257 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 1277 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 1278 deltaangle = moveangle-lineangle; in P_HitSlideLine() 1497 angle_t lineangle, moveangle, deltaangle; in P_BounceWall() local 1530 moveangle = R_PointToAngle2(0, 0, mo->momx, mo->momy); in P_BounceWall() 1531 deltaangle = (2*lineangle)-moveangle; in P_BounceWall()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_map.c | 616 angle_t moveangle; in P_HitSlideLine() local 642 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 643 deltaangle = moveangle-lineangle; in P_HitSlideLine()
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | sv_phys.c | 1154 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org; in SV_PushMove() local 1206 VectorScale(pusher->fields.server->avelocity, movetime2, moveangle); in SV_PushMove() 1207 if (moveangle[0] || moveangle[2]) in SV_PushMove() 1223 else if (moveangle[1]) in SV_PushMove() 1256 VectorNegate (moveangle, a); in SV_PushMove() 1343 check->fields.server->angles[1] += trace.fraction * moveangle[1]; in SV_PushMove() 1348 check->fields.server->angles[1] += trace.fraction * moveangle[1]; in SV_PushMove()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_map.c | 735 angle_t moveangle; in P_HitSlideLine() local 761 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 762 deltaangle = moveangle-lineangle; in P_HitSlideLine()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_map.c | 735 angle_t moveangle; in P_HitSlideLine() local 761 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 762 deltaangle = moveangle-lineangle; in P_HitSlideLine()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_map.c | 1846 angle_t moveangle; in P_HitSlideLine() local 1925 moveangle = R_PointToAngle2 (0,0, tsm_xmove, tsm_ymove); in P_HitSlideLine() 1934 moveangle += 10; in P_HitSlideLine() 1937 deltaangle = moveangle - lineangle; in P_HitSlideLine() 1941 moveangle = lineangle - deltaangle; in P_HitSlideLine() 1943 tsm_xmove = FixedMul (movelen, cosine_ANG(moveangle)); in P_HitSlideLine() 1944 tsm_ymove = FixedMul (movelen, sine_ANG(moveangle)); in P_HitSlideLine()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_map.c | 925 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 945 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 946 deltaangle = moveangle-lineangle; in P_HitSlideLine()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_map.c | 986 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 1006 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine() 1007 deltaangle = moveangle - lineangle; in P_HitSlideLine()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_map.c | 702 angle_t moveangle; in P_HitSlideLine() local 728 moveangle = R_PointToAngle2 (0,0, tmxmove, tmymove); in P_HitSlideLine() 729 deltaangle = moveangle-lineangle; in P_HitSlideLine()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_map.c | 963 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 983 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine() 984 deltaangle = moveangle - lineangle; in P_HitSlideLine()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | sv_phys.c | 1662 …vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermin… in SV_PushMove() local 1715 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle); in SV_PushMove() 1716 if (moveangle[0] || moveangle[2]) in SV_PushMove() 1732 else if (moveangle[1]) in SV_PushMove() 1765 VectorNegate (moveangle, a); in SV_PushMove() 1877 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove() 1882 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
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/dports/games/darkplaces/darkplaces/ |
H A D | sv_phys.c | 1663 …vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermin… in SV_PushMove() local 1716 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle); in SV_PushMove() 1717 if (moveangle[0] || moveangle[2]) in SV_PushMove() 1733 else if (moveangle[1]) in SV_PushMove() 1766 VectorNegate (moveangle, a); in SV_PushMove() 1878 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove() 1883 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1]; in SV_PushMove()
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | textures.cpp | 750 ld spinangle, scale, proj, moveangle, shift, slant, stretch, tx, ty; member 755 moveangle = hrandf() * 2 * M_PI; in shuffle() 785 View = spin(moveangle) * xpush(delta*shift) * spin(-moveangle) * View; in apply()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_map.c | 3039 angle_t lineangle, moveangle, deltaangle; in P_HitCameraSlideLine() local 3060 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitCameraSlideLine() 3061 deltaangle = moveangle-lineangle; in P_HitCameraSlideLine() 3084 angle_t lineangle, moveangle, deltaangle; in P_HitSlideLine() local 3106 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitSlideLine() 3107 deltaangle = moveangle-lineangle; in P_HitSlideLine() 3129 angle_t lineangle, moveangle, deltaangle; in P_HitBounceLine() local 3149 moveangle = R_PointToAngle2(0, 0, tmxmove, tmymove); in P_HitBounceLine() 3150 deltaangle = moveangle + 2*(lineangle - moveangle); in P_HitBounceLine()
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | p_map.cc | 991 angle_t moveangle = R_PointToAngle(0, 0, tmxmove, tmymove); in HitSlideLine() local 992 angle_t deltaangle = moveangle - lineangle; in HitSlideLine()
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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | EntityEx.AiUtils.vc | 863 // Attempts to move actor in its current (ob->moveangle) direction.
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