/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | b_move.cpp | 43 delta = angle - (player->mo->movedir << 29); in Roam() 64 if (player->mo->movedir == DI_NODIR) in Move() 67 if ((unsigned)player->mo->movedir >= 8) in Move() 80 player->mo->movedir = DI_NODIR; in Move() 142 olddir = (dirtype_t)player->mo->movedir; in NewChaseDir() 185 player->mo->movedir = d[1]; in NewChaseDir() 192 player->mo->movedir = d[2]; in NewChaseDir() 202 player->mo->movedir = olddir; in NewChaseDir() 217 player->mo->movedir = tdir; in NewChaseDir() 232 player->mo->movedir = tdir; in NewChaseDir() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_target.c | 249 gi.WriteDir (self->movedir); in use_target_splash() 274 gi.WriteDir (self->movedir); in use_target_steam() 297 gi.WriteDir (self->movedir); in use_target_fire() 354 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 424 VectorNormalize (self->movedir); in target_laser_think() 652 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 664 temp = self->movedir[0]; in target_lightramp_think() 665 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 666 self->movedir[1] = temp; in target_lightramp_think() 667 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_target.c | 249 gi.WriteDir (self->movedir); in use_target_splash() 274 gi.WriteDir (self->movedir); in use_target_steam() 297 gi.WriteDir (self->movedir); in use_target_fire() 354 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 424 VectorNormalize (self->movedir); in target_laser_think() 652 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 664 temp = self->movedir[0]; in target_lightramp_think() 665 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 666 self->movedir[1] = temp; in target_lightramp_think() 667 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 Vec3Copy (self->movedir, ent->velocity); in use_target_spawner() 403 Vec3Scale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 Vec3Copy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalizef (self->movedir, self->movedir); in target_laser_think() 674 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 686 temp = self->movedir[0]; in target_lightramp_think() 687 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 688 self->movedir[1] = temp; in target_lightramp_think() 689 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_target.c | 325 gi.WriteDir (self->movedir); in use_target_splash() 374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 384 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 493 VectorCopy (self->movedir, last_movedir); in target_laser_think() 496 VectorNormalize (self->movedir); in target_laser_think() 641 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 653 temp = self->movedir[0]; in target_lightramp_think() 654 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 655 self->movedir[1] = temp; in target_lightramp_think() 656 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_target.c | 349 gi.WriteDir (self->movedir); in use_target_splash() 398 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 408 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 533 VectorCopy (self->movedir, last_movedir); in target_laser_think() 536 VectorNormalize (self->movedir); in target_laser_think() 681 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 693 temp = self->movedir[0]; in target_lightramp_think() 694 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 695 self->movedir[1] = temp; in target_lightramp_think() 696 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_target.c | 325 gi.WriteDir (self->movedir); in use_target_splash() 374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 385 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 494 VectorCopy (self->movedir, last_movedir); in target_laser_think() 497 VectorNormalize (self->movedir); in target_laser_think() 642 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 654 temp = self->movedir[0]; in target_lightramp_think() 655 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 656 self->movedir[1] = temp; in target_lightramp_think() 657 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_target.c | 325 gi.WriteDir (self->movedir); in use_target_splash() 374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 386 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 510 VectorCopy (self->movedir, last_movedir); in target_laser_think() 513 VectorNormalize (self->movedir); in target_laser_think() 667 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 679 temp = self->movedir[0]; in target_lightramp_think() 680 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 681 self->movedir[1] = temp; in target_lightramp_think() 682 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_target.c | 309 gi.WriteDir(self->movedir); in use_target_splash() 355 VectorCopy(self->movedir, ent->velocity); in use_target_spawner() 363 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner() 460 VectorCopy(self->movedir, last_movedir); in target_laser_think() 463 VectorNormalize(self->movedir); in target_laser_think() 594 style[0] = 'a' + self->movedir[0] +(level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 603 temp = self->movedir[0]; in target_lightramp_think() 604 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 605 self->movedir[1] = temp; in target_lightramp_think() 606 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_target.c | 346 gi.WriteDir(self->movedir); in use_target_splash() 395 VectorCopy(self->movedir, ent->velocity); in use_target_spawner() 405 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner() 528 VectorCopy(self->movedir, last_movedir); in target_laser_think() 531 VectorNormalize(self->movedir); in target_laser_think() 677 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 686 temp = self->movedir[0]; in target_lightramp_think() 687 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 688 self->movedir[1] = temp; in target_lightramp_think() 689 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_target.c | 368 gi.WriteDir (self->movedir); in use_target_splash() 417 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 428 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 543 VectorCopy (self->movedir, last_movedir); in target_laser_think() 546 VectorNormalize (self->movedir); in target_laser_think() 691 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 703 temp = self->movedir[0]; in target_lightramp_think() 704 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 705 self->movedir[1] = temp; in target_lightramp_think() 706 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_target.c | 330 gi.WriteDir (self->movedir); in use_target_splash() 379 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 391 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 515 VectorCopy (self->movedir, last_movedir); in target_laser_think() 518 VectorNormalize (self->movedir); in target_laser_think() 672 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 684 temp = self->movedir[0]; in target_lightramp_think() 685 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 686 self->movedir[1] = temp; in target_lightramp_think() 687 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_target.c | 344 gi.WriteDir (self->movedir); in use_target_splash() 393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner() 403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner() 512 VectorCopy (self->movedir, last_movedir); in target_laser_think() 515 VectorNormalize (self->movedir); in target_laser_think() 660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 672 temp = self->movedir[0]; in target_lightramp_think() 673 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 674 self->movedir[1] = temp; in target_lightramp_think() 675 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_target.c | 309 gi.WriteDir(self->movedir); in use_target_splash() 355 VectorCopy(self->movedir, ent->velocity); in use_target_spawner() 363 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner() 460 VectorCopy(self->movedir, last_movedir); in target_laser_think() 463 VectorNormalize(self->movedir); in target_laser_think() 594 style[0] = 'a' + self->movedir[0] +(level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think() 603 temp = self->movedir[0]; in target_lightramp_think() 604 self->movedir[0] = self->movedir[1]; in target_lightramp_think() 605 self->movedir[1] = temp; in target_lightramp_think() 606 self->movedir[2] *= -1; in target_lightramp_think() [all …]
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