Home
last modified time | relevance | path

Searched refs:movedir (Results 1 – 25 of 645) sorted by relevance

12345678910>>...26

/dports/games/zdoom/zdoom-2.8.1/src/
H A Db_move.cpp43 delta = angle - (player->mo->movedir << 29); in Roam()
64 if (player->mo->movedir == DI_NODIR) in Move()
67 if ((unsigned)player->mo->movedir >= 8) in Move()
80 player->mo->movedir = DI_NODIR; in Move()
142 olddir = (dirtype_t)player->mo->movedir; in NewChaseDir()
185 player->mo->movedir = d[1]; in NewChaseDir()
192 player->mo->movedir = d[2]; in NewChaseDir()
202 player->mo->movedir = olddir; in NewChaseDir()
217 player->mo->movedir = tdir; in NewChaseDir()
232 player->mo->movedir = tdir; in NewChaseDir()
[all …]
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_target.c249 gi.WriteDir (self->movedir); in use_target_splash()
274 gi.WriteDir (self->movedir); in use_target_steam()
297 gi.WriteDir (self->movedir); in use_target_fire()
354 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
424 VectorNormalize (self->movedir); in target_laser_think()
652 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
664 temp = self->movedir[0]; in target_lightramp_think()
665 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
666 self->movedir[1] = temp; in target_lightramp_think()
667 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_target.c249 gi.WriteDir (self->movedir); in use_target_splash()
274 gi.WriteDir (self->movedir); in use_target_steam()
297 gi.WriteDir (self->movedir); in use_target_fire()
354 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
424 VectorNormalize (self->movedir); in target_laser_think()
652 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
664 temp = self->movedir[0]; in target_lightramp_think()
665 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
666 self->movedir[1] = temp; in target_lightramp_think()
667 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 Vec3Copy (self->movedir, ent->velocity); in use_target_spawner()
403 Vec3Scale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 Vec3Copy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalizef (self->movedir, self->movedir); in target_laser_think()
674 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
686 temp = self->movedir[0]; in target_lightramp_think()
687 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
688 self->movedir[1] = temp; in target_lightramp_think()
689 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/q2pro/q2pro/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_target.c325 gi.WriteDir (self->movedir); in use_target_splash()
374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
384 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
493 VectorCopy (self->movedir, last_movedir); in target_laser_think()
496 VectorNormalize (self->movedir); in target_laser_think()
641 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
653 temp = self->movedir[0]; in target_lightramp_think()
654 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
655 self->movedir[1] = temp; in target_lightramp_think()
656 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_target.c349 gi.WriteDir (self->movedir); in use_target_splash()
398 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
408 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
533 VectorCopy (self->movedir, last_movedir); in target_laser_think()
536 VectorNormalize (self->movedir); in target_laser_think()
681 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
693 temp = self->movedir[0]; in target_lightramp_think()
694 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
695 self->movedir[1] = temp; in target_lightramp_think()
696 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_target.c325 gi.WriteDir (self->movedir); in use_target_splash()
374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
385 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
494 VectorCopy (self->movedir, last_movedir); in target_laser_think()
497 VectorNormalize (self->movedir); in target_laser_think()
642 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
654 temp = self->movedir[0]; in target_lightramp_think()
655 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
656 self->movedir[1] = temp; in target_lightramp_think()
657 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_target.c325 gi.WriteDir (self->movedir); in use_target_splash()
374 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
386 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
510 VectorCopy (self->movedir, last_movedir); in target_laser_think()
513 VectorNormalize (self->movedir); in target_laser_think()
667 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
679 temp = self->movedir[0]; in target_lightramp_think()
680 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
681 self->movedir[1] = temp; in target_lightramp_think()
682 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_target.c309 gi.WriteDir(self->movedir); in use_target_splash()
355 VectorCopy(self->movedir, ent->velocity); in use_target_spawner()
363 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner()
460 VectorCopy(self->movedir, last_movedir); in target_laser_think()
463 VectorNormalize(self->movedir); in target_laser_think()
594 style[0] = 'a' + self->movedir[0] +(level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
603 temp = self->movedir[0]; in target_lightramp_think()
604 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
605 self->movedir[1] = temp; in target_lightramp_think()
606 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dg_target.c346 gi.WriteDir(self->movedir); in use_target_splash()
395 VectorCopy(self->movedir, ent->velocity); in use_target_spawner()
405 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner()
528 VectorCopy(self->movedir, last_movedir); in target_laser_think()
531 VectorNormalize(self->movedir); in target_laser_think()
677 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
686 temp = self->movedir[0]; in target_lightramp_think()
687 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
688 self->movedir[1] = temp; in target_lightramp_think()
689 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_target.c368 gi.WriteDir (self->movedir); in use_target_splash()
417 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
428 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
543 VectorCopy (self->movedir, last_movedir); in target_laser_think()
546 VectorNormalize (self->movedir); in target_laser_think()
691 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
703 temp = self->movedir[0]; in target_lightramp_think()
704 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
705 self->movedir[1] = temp; in target_lightramp_think()
706 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_target.c330 gi.WriteDir (self->movedir); in use_target_splash()
379 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
391 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
515 VectorCopy (self->movedir, last_movedir); in target_laser_think()
518 VectorNormalize (self->movedir); in target_laser_think()
672 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
684 temp = self->movedir[0]; in target_lightramp_think()
685 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
686 self->movedir[1] = temp; in target_lightramp_think()
687 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_target.c344 gi.WriteDir (self->movedir); in use_target_splash()
393 VectorCopy (self->movedir, ent->velocity); in use_target_spawner()
403 VectorScale (self->movedir, self->speed, self->movedir); in SP_target_spawner()
512 VectorCopy (self->movedir, last_movedir); in target_laser_think()
515 VectorNormalize (self->movedir); in target_laser_think()
660 style[0] = 'a' + self->movedir[0] + (level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
672 temp = self->movedir[0]; in target_lightramp_think()
673 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
674 self->movedir[1] = temp; in target_lightramp_think()
675 self->movedir[2] *= -1; in target_lightramp_think()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_target.c309 gi.WriteDir(self->movedir); in use_target_splash()
355 VectorCopy(self->movedir, ent->velocity); in use_target_spawner()
363 VectorScale(self->movedir, self->speed, self->movedir); in SP_target_spawner()
460 VectorCopy(self->movedir, last_movedir); in target_laser_think()
463 VectorNormalize(self->movedir); in target_laser_think()
594 style[0] = 'a' + self->movedir[0] +(level.time - self->timestamp) / FRAMETIME * self->movedir[2]; in target_lightramp_think()
603 temp = self->movedir[0]; in target_lightramp_think()
604 self->movedir[0] = self->movedir[1]; in target_lightramp_think()
605 self->movedir[1] = temp; in target_lightramp_think()
606 self->movedir[2] *= -1; in target_lightramp_think()
[all …]

12345678910>>...26