Searched refs:movementMax (Results 1 – 2 of 2) sorted by relevance
475 float movementMax = desiredSpeed * delta; in doUpdateMotion() local477 newVelocity[0] = movementMax * normalStuck[0]; in doUpdateMotion()478 newVelocity[1] = movementMax * normalStuck[1]; in doUpdateMotion()481 newVelocity[2] = movementMax * normalStuck[2]; in doUpdateMotion()