Home
last modified time | relevance | path

Searched refs:movesprite (Results 1 – 25 of 36) sorted by relevance

12

/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dobjects.h16 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
18 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
H A Danimation.cpp542 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs()
749 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs()
1731 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) <<… in animateobjs()
1785 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) <<… in animateobjs()
2948 …hitobject = movesprite(i, (Cos(sprite[i].extra) * synctics) << 6, (Sin(sprite[i].extra) * synctics… in animateobjs()
2955 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 6, (Sin(sprite[i].ang) * synctics) <<… in animateobjs()
3187 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 2, (Sin(sprite[i].ang) * synctics) << … in animateobjs()
3192 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs()
3300 movestat = movesprite(i, dax, day, daz, 4 << 8, 4 << 8, 1); in animateobjs()
3444 movestat = movesprite((short)i, dax, day, daz, 4 << 8, 4 << 8, 1); in animateobjs()
[all …]
H A Dnetwork.cpp1156 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0,
1182 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0,
1207 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0,
1234 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0,
H A Deffects.cpp1129movesprite(j, (Cos(sprite[j].ang) * synctics) << 3, (((int)sintable[sprite[j].ang]) * synctics) <<… in makeasplash()
1358 movesprite(j, (Cos(daang)*synctics)<<3, (Sin(daang)*synctics)<<3, daz, 4<<8, 4<<8, 1); in warpfxsprite()
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/
H A Dengine.h67 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int cl…
H A Dgrenade.cpp133 …int nMov = movesprite(nGrenadeSprite, Cos(nAngle) * (sprite[nPlayerSprite].clipdist << 3), Sin(nAn… in ThrowGrenade()
373 …int nMov = movesprite(nGrenadeSprite, GrenadeList[nGrenade].x, GrenadeList[nGrenade].y, sprite[nGr… in FuncGrenade()
H A Dlavadude.cpp120 …int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSpr… in FuncLavaLimb()
355 …int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIP… in FuncLava()
H A Dsnake.cpp339 nMov = movesprite(nSprite, in FuncSnake()
404movesprite(nSprite2, var_30 + var_30 * i + eax * Cos(var_28), var_30 + var_34 * i + eax * Sin(var_… in FuncSnake()
H A Dmove.cpp502 int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned … in movesprite() function
630 …return movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, sprite[nSprite].z… in MoveCreature()
1051 movesprite(i, in MoveSector()
1249 return movesprite(nSprite, x >> 2, y >> 2, (z >> 13) + (Sin(ecx) >> 5), 0, 0, nClipType); in AngleChase()
1459 …int nVal = movesprite(nSprite, sprite[nSprite].xvel << 10, sprite[nSprite].yvel << 10, sprite[nSpr… in FuncCreatureChunk()
H A Dfish.cpp195 …if (movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, sprite[nSprite].zvel… in FuncFishLimb()
517 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 13, sprite[nSprite].yvel << 13, sprite[nSpr… in FuncFish()
H A Dspider.cpp333 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << nVel, sprite[nSprite].yvel << nVel, sprite[… in FuncSpider()
H A Dqueen.cpp301 …return movesprite(nSprite, v26 >> 2, v27 >> 2, (Sin(bobangle) >> 5) + (nSqrt >> 13), 0, 0, CLIPMAS… in QueenAngleChase()
964 movesprite(nSprite, dx, dy, dz, 0, 0, CLIPMASK1); in FuncQueenHead()
H A Dset.cpp205 …if (movesprite(nSprite, Cos(sprite[nSprite].ang) * nVel, Sin(sprite[nSprite].ang) * nVel, sprite[n… in FuncSoul()
H A Dobject.cpp1029movesprite(SlideData2[nSlide].field_6, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1); in FuncSlide()
1438 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSpr… in FuncSpark()
2045 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 6, sprite[nSprite].yvel << 6, sprite[nSprit… in FuncObject()
H A Dplayer.cpp1445 nMove = movesprite(nPlayerSprite, x, y, z, 5120, -5120, CLIPMASK0); in FuncPlayer()
1620movesprite(nPlayerSprite, var_F4, var_F8, z, 5120, -5120, CLIPMASK0); in FuncPlayer()
1705 … if ((movesprite(nPlayerSprite, x, y, 0, 5120, 0, CLIPMASK0) & 0xC000) == 0x8000) in FuncPlayer()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgun.cpp393 movesprite((short)j, in shootgun()
822 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
881 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
927 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
952 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
1002 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
1047 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
H A Dtekstat.cpp693 movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in tweakdeathdist()
2748 hitobject = movesprite((short)i,dax,day,daz,4L<<8,4L<<8,1); in statuslistcode()
3073 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,CLIFFCLIP); in statuslistcode()
3103 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,CLIFFCLIP); in statuslistcode()
3210 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode()
3240 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode()
3257 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode()
3346 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode()
3361 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode()
3677 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,2); in statuslistcode()
[all …]
H A Dtekwar.h790 short movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype…
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dactors4.c80 j = movesprite(i,0,0,sprite[i].extra*2,CLIPMASK0); in moveactors()
102 j = movesprite(i,0,0,sprite[i].extra,CLIPMASK0); in moveactors()
197 movesprite(i,0,0,-300,CLIPMASK0); in moveactors()
240 j = movesprite(i, in moveactors()
685 j = movesprite(i, in moveactors()
717 j = movesprite(i, in moveactors()
742 j = movesprite(i, in moveactors()
789 j = movesprite(i, in moveactors()
1211 j = movesprite(i, in moveactors()
1293 j = movesprite(i, in moveactors()
H A Dactors3.c244 j = movesprite(i, in moveweapons()
1057movesprite(j,(sprite[j].xvel*sintable[(sprite[j].ang+512)&2047])>>14, in movetransports()
1072movesprite(j,(sprite[j].xvel*sintable[(sprite[j].ang+512)&2047])>>14, in movetransports()
H A DFUNCT.H553 extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype…
H A Dactors1.c629 movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype) in movesprite() function
712 movetype = movesprite(i, in ssp()
H A Dgamedef2.c482 hittype[g_i].movflag = movesprite(g_i, in move()
1300movesprite(g_i,sintable[(g_sp->ang+1024)&2047]>>10,sintable[(g_sp->ang+512)&2047]>>10,g_sp->zvel,C… in parse()
1304movesprite(g_i,sintable[(g_sp->ang-0)&2047]>>10,sintable[(g_sp->ang-512)&2047]>>10,g_sp->zvel,CLIP… in parse()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.h46 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.h54 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);

12