/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.h | 16 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype); 18 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype);
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H A D | animation.cpp | 542 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs() 749 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs() 1731 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) <<… in animateobjs() 1785 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) <<… in animateobjs() 2948 …hitobject = movesprite(i, (Cos(sprite[i].extra) * synctics) << 6, (Sin(sprite[i].extra) * synctics… in animateobjs() 2955 …hitobject = movesprite(i, (Cos(sprite[i].ang) * synctics) << 6, (Sin(sprite[i].ang) * synctics) <<… in animateobjs() 3187 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 2, (Sin(sprite[i].ang) * synctics) << … in animateobjs() 3192 …movestat = movesprite(i, (Cos(sprite[i].ang) * synctics) << 3, (Sin(sprite[i].ang) * synctics) << … in animateobjs() 3300 movestat = movesprite(i, dax, day, daz, 4 << 8, 4 << 8, 1); in animateobjs() 3444 movestat = movesprite((short)i, dax, day, daz, 4 << 8, 4 << 8, 1); in animateobjs() [all …]
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H A D | network.cpp | 1156 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0, 1182 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0, 1207 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0, 1234 movesprite((short) j, (dax * synctics) << 3, (day * synctics) << 3, 0,
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H A D | effects.cpp | 1129 …movesprite(j, (Cos(sprite[j].ang) * synctics) << 3, (((int)sintable[sprite[j].ang]) * synctics) <<… in makeasplash() 1358 movesprite(j, (Cos(daang)*synctics)<<3, (Sin(daang)*synctics)<<3, daz, 4<<8, 4<<8, 1); in warpfxsprite()
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/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | engine.h | 67 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, unsigned int cl…
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H A D | grenade.cpp | 133 …int nMov = movesprite(nGrenadeSprite, Cos(nAngle) * (sprite[nPlayerSprite].clipdist << 3), Sin(nAn… in ThrowGrenade() 373 …int nMov = movesprite(nGrenadeSprite, GrenadeList[nGrenade].x, GrenadeList[nGrenade].y, sprite[nGr… in FuncGrenade()
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H A D | lavadude.cpp | 120 …int nRet = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSpr… in FuncLavaLimb() 355 …int nVal = movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, 0, 0, 0, CLIP… in FuncLava()
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H A D | snake.cpp | 339 nMov = movesprite(nSprite, in FuncSnake() 404 …movesprite(nSprite2, var_30 + var_30 * i + eax * Cos(var_28), var_30 + var_34 * i + eax * Sin(var_… in FuncSnake()
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H A D | move.cpp | 502 int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned … in movesprite() function 630 …return movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, sprite[nSprite].z… in MoveCreature() 1051 movesprite(i, in MoveSector() 1249 return movesprite(nSprite, x >> 2, y >> 2, (z >> 13) + (Sin(ecx) >> 5), 0, 0, nClipType); in AngleChase() 1459 …int nVal = movesprite(nSprite, sprite[nSprite].xvel << 10, sprite[nSprite].yvel << 10, sprite[nSpr… in FuncCreatureChunk()
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H A D | fish.cpp | 195 …if (movesprite(nSprite, sprite[nSprite].xvel << 8, sprite[nSprite].yvel << 8, sprite[nSprite].zvel… in FuncFishLimb() 517 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 13, sprite[nSprite].yvel << 13, sprite[nSpr… in FuncFish()
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H A D | spider.cpp | 333 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << nVel, sprite[nSprite].yvel << nVel, sprite[… in FuncSpider()
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H A D | queen.cpp | 301 …return movesprite(nSprite, v26 >> 2, v27 >> 2, (Sin(bobangle) >> 5) + (nSqrt >> 13), 0, 0, CLIPMAS… in QueenAngleChase() 964 movesprite(nSprite, dx, dy, dz, 0, 0, CLIPMASK1); in FuncQueenHead()
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H A D | set.cpp | 205 …if (movesprite(nSprite, Cos(sprite[nSprite].ang) * nVel, Sin(sprite[nSprite].ang) * nVel, sprite[n… in FuncSoul()
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H A D | object.cpp | 1029 … movesprite(SlideData2[nSlide].field_6, var_34 << 14, var_2C << 14, 0, 0, 0, CLIPMASK1); in FuncSlide() 1438 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 12, sprite[nSprite].yvel << 12, sprite[nSpr… in FuncSpark() 2045 …int nMov = movesprite(nSprite, sprite[nSprite].xvel << 6, sprite[nSprite].yvel << 6, sprite[nSprit… in FuncObject()
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H A D | player.cpp | 1445 nMove = movesprite(nPlayerSprite, x, y, z, 5120, -5120, CLIPMASK0); in FuncPlayer() 1620 … movesprite(nPlayerSprite, var_F4, var_F8, z, 5120, -5120, CLIPMASK0); in FuncPlayer() 1705 … if ((movesprite(nPlayerSprite, x, y, 0, 5120, 0, CLIPMASK0) & 0xC000) == 0x8000) in FuncPlayer()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgun.cpp | 393 movesprite((short)j, in shootgun() 822 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode() 881 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode() 927 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode() 952 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode() 1002 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode() 1047 hitobject=movesprite((short)i,dax,day,daz,4<<8,4<<8,1); in gunstatuslistcode()
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H A D | tekstat.cpp | 693 movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in tweakdeathdist() 2748 hitobject = movesprite((short)i,dax,day,daz,4L<<8,4L<<8,1); in statuslistcode() 3073 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,CLIFFCLIP); in statuslistcode() 3103 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,CLIFFCLIP); in statuslistcode() 3210 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode() 3240 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode() 3257 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode() 3346 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode() 3361 movestat=movesprite(( short)i,dax,day,0L,1024,1024,CLIFFCLIP); in statuslistcode() 3677 movestat=movesprite(( short)i,dax,day,0L,1024L,1024L,2); in statuslistcode() [all …]
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H A D | tekwar.h | 790 short movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype…
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | actors4.c | 80 j = movesprite(i,0,0,sprite[i].extra*2,CLIPMASK0); in moveactors() 102 j = movesprite(i,0,0,sprite[i].extra,CLIPMASK0); in moveactors() 197 movesprite(i,0,0,-300,CLIPMASK0); in moveactors() 240 j = movesprite(i, in moveactors() 685 j = movesprite(i, in moveactors() 717 j = movesprite(i, in moveactors() 742 j = movesprite(i, in moveactors() 789 j = movesprite(i, in moveactors() 1211 j = movesprite(i, in moveactors() 1293 j = movesprite(i, in moveactors()
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H A D | actors3.c | 244 j = movesprite(i, in moveweapons() 1057 … movesprite(j,(sprite[j].xvel*sintable[(sprite[j].ang+512)&2047])>>14, in movetransports() 1072 … movesprite(j,(sprite[j].xvel*sintable[(sprite[j].ang+512)&2047])>>14, in movetransports()
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H A D | FUNCT.H | 553 extern int movesprite(short spritenum,long xchange,long ychange,long zchange,unsigned long cliptype…
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H A D | actors1.c | 629 movesprite(short spritenum, long xchange, long ychange, long zchange, unsigned long cliptype) in movesprite() function 712 movetype = movesprite(i, in ssp()
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H A D | gamedef2.c | 482 hittype[g_i].movflag = movesprite(g_i, in move() 1300 …movesprite(g_i,sintable[(g_sp->ang+1024)&2047]>>10,sintable[(g_sp->ang+512)&2047]>>10,g_sp->zvel,C… in parse() 1304 …movesprite(g_i,sintable[(g_sp->ang-0)&2047]>>10,sintable[(g_sp->ang-512)&2047]>>10,g_sp->zvel,CLIP… in parse()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.h | 46 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.h | 54 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask);
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