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Searched refs:movetarget (Results 1 – 25 of 286) sorted by relevance

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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/progs/
H A Dserver.qc24 The angle of the movetarget effects standing and bowing direction, but has no effect on movement, w…
27 must be present. The name of this movetarget.
42 Something has bumped into a movetarget. If it is a monster
50 if (other.movetarget != self)
64 self.goalentity = self.movetarget = find (world, targetname, other.target);
66 if (!self.movetarget)
/dports/games/quake-data/quake-data-1.0.6_2/qw/
H A Dserver.qc24 The angle of the movetarget effects standing and bowing direction, but has no effect on movement, w…
27 must be present. The name of this movetarget.
42 Something has bumped into a movetarget. If it is a monster
50 if (other.movetarget != self)
64 self.goalentity = self.movetarget = find (world, targetname, other.target);
66 if (!self.movetarget)
/dports/games/quake-source/quake-source-1.01_1/qw/
H A Dserver.qc24 The angle of the movetarget effects standing and bowing direction, but has no effect on movement, w…
27 must be present. The name of this movetarget.
42 Something has bumped into a movetarget. If it is a monster
50 if (other.movetarget != self)
64 self.goalentity = self.movetarget = find (world, targetname, other.target);
66 if (!self.movetarget)
/dports/games/qcc/send/v101qc/
H A Dmonsters.qc96 self.goalentity = self.movetarget = find(world, targetname, self.target);
98 if (!self.movetarget)
105 if (self.movetarget.classname == "path_corner")
155 self.goalentity = self.movetarget = find(world, targetname, self.target);
156 if (!self.movetarget)
163 if (self.movetarget.classname == "path_corner")
207 self.goalentity = self.movetarget = find(world, targetname, self.target);
208 if (!self.movetarget)
/dports/games/quake-source/quake-source-1.01_1/send/v101qc/
H A Dmonsters.qc96 self.goalentity = self.movetarget = find(world, targetname, self.target);
98 if (!self.movetarget)
105 if (self.movetarget.classname == "path_corner")
155 self.goalentity = self.movetarget = find(world, targetname, self.target);
156 if (!self.movetarget)
163 if (self.movetarget.classname == "path_corner")
207 self.goalentity = self.movetarget = find(world, targetname, self.target);
208 if (!self.movetarget)
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ai/
H A Dai_movement.c152 if(!self->movetarget) in AI_CheckEyes()
348 if (!self->movetarget || !self->client) in AI_MoveToGoalEntity()
353 if(!Q_stricmp(self->movetarget->classname,"rocket") || in AI_MoveToGoalEntity()
354 !Q_stricmp(self->movetarget->classname,"grenade") || in AI_MoveToGoalEntity()
355 !Q_stricmp(self->movetarget->classname,"hgrenade")) in AI_MoveToGoalEntity()
357 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity()
372 VectorSubtract (self->movetarget->s.origin, self->s.origin, self->ai->move_vector); in AI_MoveToGoalEntity()
376 self->movetarget = NULL; in AI_MoveToGoalEntity()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
387 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
481 if (other->movetarget != self) in target_actor_touch()
487 other->goalentity = other->movetarget = NULL; in target_actor_touch()
549 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
552 other->goalentity = other->movetarget; in target_actor_touch()
554 if (!other->movetarget && !other->enemy) in target_actor_touch()
559 else if (other->movetarget == other->goalentity) in target_actor_touch()
561 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/q2pro/q2pro/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
387 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
481 if (other->movetarget != self) in target_actor_touch()
487 other->goalentity = other->movetarget = NULL; in target_actor_touch()
549 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
552 other->goalentity = other->movetarget; in target_actor_touch()
554 if (!other->movetarget && !other->enemy) in target_actor_touch()
559 else if (other->movetarget == other->goalentity) in target_actor_touch()
561 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
387 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
481 if (other->movetarget != self) in target_actor_touch()
487 other->goalentity = other->movetarget = NULL; in target_actor_touch()
549 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
552 other->goalentity = other->movetarget; in target_actor_touch()
554 if (!other->movetarget && !other->enemy) in target_actor_touch()
559 else if (other->movetarget == other->goalentity) in target_actor_touch()
561 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
410 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
411 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
505 if (other->movetarget != self) in target_actor_touch()
511 other->goalentity = other->movetarget = NULL; in target_actor_touch()
578 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
581 other->goalentity = other->movetarget; in target_actor_touch()
583 if (!other->movetarget && !other->enemy) in target_actor_touch()
588 else if (other->movetarget == other->goalentity) in target_actor_touch()
590 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
387 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
481 if (other->movetarget != self) in target_actor_touch()
487 other->goalentity = other->movetarget = NULL; in target_actor_touch()
549 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
552 other->goalentity = other->movetarget; in target_actor_touch()
554 if (!other->movetarget && !other->enemy) in target_actor_touch()
559 else if (other->movetarget == other->goalentity) in target_actor_touch()
561 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dm_actor.c136 if(self->movetarget) in actor_run()
385 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
386 if((!self->movetarget) ||(strcmp(self->movetarget->classname, "target_actor") != 0)){ in actor_use()
474 if(other->movetarget != self) in target_actor_touch()
480 other->goalentity = other->movetarget = NULL; in target_actor_touch()
533 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
536 other->goalentity = other->movetarget; in target_actor_touch()
538 if(!other->movetarget && !other->enemy){ in target_actor_touch()
541 } else if(other->movetarget == other->goalentity){ in target_actor_touch()
542 VectorSubtract(other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
391 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
392 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
486 if (other->movetarget != self) in target_actor_touch()
492 other->goalentity = other->movetarget = NULL; in target_actor_touch()
559 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
562 other->goalentity = other->movetarget; in target_actor_touch()
564 if (!other->movetarget && !other->enemy) in target_actor_touch()
569 else if (other->movetarget == other->goalentity) in target_actor_touch()
571 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
391 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
392 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
486 if (other->movetarget != self) in target_actor_touch()
492 other->goalentity = other->movetarget = NULL; in target_actor_touch()
559 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
562 other->goalentity = other->movetarget; in target_actor_touch()
564 if (!other->movetarget && !other->enemy) in target_actor_touch()
569 else if (other->movetarget == other->goalentity) in target_actor_touch()
571 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dm_actor.c142 if (self->movetarget) in actor_run()
410 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
411 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) { in actor_use()
503 if (other->movetarget != self) in target_actor_touch()
509 other->goalentity = other->movetarget = NULL; in target_actor_touch()
560 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
563 other->goalentity = other->movetarget; in target_actor_touch()
565 if (!other->movetarget && !other->enemy) { in target_actor_touch()
568 } else if (other->movetarget == other->goalentity) { in target_actor_touch()
569 VectorSubtract(other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
391 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
392 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
486 if (other->movetarget != self) in target_actor_touch()
492 other->goalentity = other->movetarget = NULL; in target_actor_touch()
559 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
562 other->goalentity = other->movetarget; in target_actor_touch()
564 if (!other->movetarget && !other->enemy) in target_actor_touch()
569 else if (other->movetarget == other->goalentity) in target_actor_touch()
571 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/egl/egl-0.3.1_9/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 Vec3Subtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dm_actor.c140 if (self->movetarget) in actor_run()
405 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
406 if ((!self->movetarget) || (strcmp(self->movetarget->classname, "target_actor") != 0)) in actor_use()
500 if (other->movetarget != self) in target_actor_touch()
506 other->goalentity = other->movetarget = NULL; in target_actor_touch()
568 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
571 other->goalentity = other->movetarget; in target_actor_touch()
573 if (!other->movetarget && !other->enemy) in target_actor_touch()
578 else if (other->movetarget == other->goalentity) in target_actor_touch()
580 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Dsixteen.c43 int movetarget; member
51 int movecount, movetarget; member
60 ret->movetarget = 0; in default_params()
85 ret->movetarget = 0; in game_fetch_preset()
104 ret->movetarget = 0; in decode_params()
114 ret->movetarget = atoi(string); in decode_params()
127 if (params->movetarget) in encode_params()
208 if (params->movetarget) { in new_game_desc()
475 state->movetarget = params->movetarget; in new_game()
493 ret->movetarget = state->movetarget; in dup_game()
[all …]
/dports/games/quake2-psychomod/psychomod/src/
H A Dm_actor.c121 if (self->movetarget) in actor_run()
386 self->goalentity = self->movetarget = G_PickTarget(self->target); in actor_use()
484 if (other->movetarget != self) in target_actor_touch()
490 other->goalentity = other->movetarget = NULL; in target_actor_touch()
552 other->movetarget = G_PickTarget(self->target); in target_actor_touch()
555 other->goalentity = other->movetarget; in target_actor_touch()
557 if (!other->movetarget && !other->enemy) in target_actor_touch()
562 else if (other->movetarget == other->goalentity) in target_actor_touch()
564 VectorSubtract (other->movetarget->s.origin, other->s.origin, v); in target_actor_touch()

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