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Searched refs:movingAccuracy (Results 1 – 7 of 7) sorted by relevance

/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DWeaponDef.h27 , movingAccuracy(0.0f) in CR_DECLARE_STRUCT()
144 , movingAccuracy(0.0f) in WeaponDef()
269 float movingAccuracy; ///< inaccuracy while owner moving member
H A DAIAICallback.cpp1412 weaponDef->movingAccuracy = sAICallback->WeaponDef_getMovingAccuracy(skirmishAIId, weaponDefId); in GetWeaponDefById()
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDef.h56 float movingAccuracy; ///< INaccuracy (!) while owner moving member
H A DWeaponDef.cpp112 WEAPONTAG(float, movingAccuracy).externalName("accuracy").defaultValue(0.0f).tagFunction(AccuracyTo…
H A DWeapon.cpp450 salvoError = gs->randVector() * (owner->IsMoving()? weaponDef->movingAccuracy: accuracyError); in UpdateFire()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaWeaponDefs.cpp470 ADD_FLOAT("movingAccuracy", wd.movingAccuracy); in InitParamMap()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DSSkirmishAICallbackImpl.cpp4166 return getWeaponDefById(skirmishAIId, weaponDefId)->movingAccuracy; in skirmishAiCallback_WeaponDef_getMovingAccuracy()