Searched refs:movingAccuracy (Results 1 – 7 of 7) sorted by relevance
27 , movingAccuracy(0.0f) in CR_DECLARE_STRUCT()144 , movingAccuracy(0.0f) in WeaponDef()269 float movingAccuracy; ///< inaccuracy while owner moving member
1412 weaponDef->movingAccuracy = sAICallback->WeaponDef_getMovingAccuracy(skirmishAIId, weaponDefId); in GetWeaponDefById()
56 float movingAccuracy; ///< INaccuracy (!) while owner moving member
112 WEAPONTAG(float, movingAccuracy).externalName("accuracy").defaultValue(0.0f).tagFunction(AccuracyTo…
450 salvoError = gs->randVector() * (owner->IsMoving()? weaponDef->movingAccuracy: accuracyError); in UpdateFire()
470 ADD_FLOAT("movingAccuracy", wd.movingAccuracy); in InitParamMap()
4166 return getWeaponDefById(skirmishAIId, weaponDefId)->movingAccuracy; in skirmishAiCallback_WeaponDef_getMovingAccuracy()