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Searched refs:movingActorIsObstacle (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene_objects.h81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi…
H A Dscene_objects.cpp131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle in existsOnXZ() argument
147 isObstacle = movingActorIsObstacle; in existsOnXZ()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene_objects.h81 …bool existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle, bool standi…
H A Dscene_objects.cpp131 bool SceneObjects::existsOnXZ(int exceptSceneObjectId, float x, float z, bool movingActorIsObstacle in existsOnXZ() argument
147 isObstacle = movingActorIsObstacle; in existsOnXZ()