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Searched refs:moving_order (Results 1 – 1 of 1) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dorder_cmd.cpp1164 VehicleOrderID moving_order = GB(p2, 0, 16); in CmdMoveOrder() local
1174 if (moving_order >= v->GetNumOrders() || target_order >= v->GetNumOrders() || in CmdMoveOrder()
1175 moving_order == target_order || v->GetNumOrders() <= 1) return CMD_ERROR; in CmdMoveOrder()
1177 Order *moving_one = v->GetOrder(moving_order); in CmdMoveOrder()
1182 v->orders.list->MoveOrder(moving_order, target_order); in CmdMoveOrder()
1206 if (u->cur_real_order_index == moving_order) { in CmdMoveOrder()
1214 if (u->cur_implicit_order_index == moving_order) { in CmdMoveOrder()
1224 InvalidateVehicleOrder(u, moving_order | (target_order << 8)); in CmdMoveOrder()
1231 if (order_id == moving_order) { in CmdMoveOrder()
1233 } else if (order_id > moving_order && order_id <= target_order) { in CmdMoveOrder()
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