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Searched refs:msrefracttex (Results 1 – 3 of 3) sorted by relevance

/dports/games/tesseract-data/tesseract/src/engine/
H A Drenderlights.cpp13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable
578 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer()
713 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer()
718 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer()
721 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer()
4067 if(msaasamples) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()
/dports/games/tesseract/tesseract/src/engine/
H A Drenderlights.cpp13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable
578 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer()
713 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer()
718 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer()
721 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer()
4067 if(msaasamples) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable
584 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer()
708 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer()
713 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer()
716 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer()
4647 if(msaalight) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()