Searched refs:msrefracttex (Results 1 – 3 of 3) sorted by relevance
/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | renderlights.cpp | 13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable 578 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer() 713 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer() 718 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer() 721 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer() 4067 if(msaasamples) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | renderlights.cpp | 13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable 578 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer() 713 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer() 718 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer() 721 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer() 4067 if(msaasamples) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | renderlights.cpp | 13 … 0, msdepthrb = 0, msstencilrb = 0, mshdrfbo = 0, mshdrtex = 0, msrefractfbo = 0, msrefracttex = 0; variable 584 if(msrefracttex) { glDeleteTextures(1, &msrefracttex); msrefracttex = 0; } in cleanupmsbuffer() 708 if(!msrefracttex) glGenTextures(1, &msrefracttex); in setupmsbuffer() 713 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in setupmsbuffer() 716 …bufferTexture2D_(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, msrefracttex, 0); in setupmsbuffer() 4647 if(msaalight) glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, msrefracttex); in rendertransparent()
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