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Searched refs:mul_v3_fl (Results 1 – 25 of 192) sorted by relevance

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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dmultires_inline.h37 mul_v3_fl(tangent_matrix[0], -1.0f); in BKE_multires_construct_tangent_matrix()
38 mul_v3_fl(tangent_matrix[1], -1.0f); in BKE_multires_construct_tangent_matrix()
43 mul_v3_fl(tangent_matrix[1], -1.0f); in BKE_multires_construct_tangent_matrix()
52 mul_v3_fl(tangent_matrix[0], -1.0f); in BKE_multires_construct_tangent_matrix()
H A Dboids.c194 mul_v3_fl(bbd->wanted_co, mul); in rule_goal_avoid()
543 mul_v3_fl(vec2, t); in rule_follow_leader()
603 mul_v3_fl(vec2, t); in rule_follow_leader()
667 mul_v3_fl(bbd->wanted_co, 1.1f); in rule_average_speed()
674 mul_v3_fl(vec, asbr->level); in rule_average_speed()
691 mul_v3_fl(vec, asbr->level); in rule_average_speed()
1215 mul_v3_fl(jump_v, len); in boid_brain()
1355 mul_v3_fl(new_vel, new_speed); in boid_body()
1398 mul_v3_fl(force, length); in boid_body()
1411 mul_v3_fl(acc, 1.0f / pa_mass); in boid_body()
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H A Dparticle_child.c302 mul_v3_fl(dvec, (max_length - *cur_length) / step_length); in check_path_length()
386 mul_v3_fl((key - 1)->vel, 0.5); in psys_apply_child_modifiers()
535 mul_v3_fl(y_vec, amplitude * cosf(t)); in do_kink()
536 mul_v3_fl(z_vec, amplitude / 2.f * sinf(2.f * t)); in do_kink()
542 mul_v3_fl(y_vec, -amplitude * cosf(t + (float)M_PI / 3.f)); in do_kink()
549 mul_v3_fl(y_vec, amplitude * -sinf(t + (float)M_PI / 6.f)); in do_kink()
553 mul_v3_fl(state_co, amplitude); in do_kink()
558 mul_v3_fl(par_vec, MIN2(length, amplitude / 2.f)); in do_kink()
646 mul_v3_fl(&pa[0], clump_noise_size); in do_clump()
676 mul_v3_fl(rco, t); in do_rough()
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H A Deffect.c626 mul_v3_fl(surface_vel, (1.0f / 3.0f)); in closest_point_on_surface()
649 mul_v3_fl(vec, point->vel_to_frame); in get_effector_data()
936 mul_v3_fl(force, strength * efd->falloff); in do_physical_effector()
948 mul_v3_fl(force, strength * efd->falloff); in do_physical_effector()
960 mul_v3_fl(temp, strength * efd->falloff); in do_physical_effector()
979 mul_v3_fl(temp, strength * efd->falloff); in do_physical_effector()
981 mul_v3_fl(force, point->vel_to_sec); in do_physical_effector()
984 mul_v3_fl(force, -strength * efd->falloff); in do_physical_effector()
1000 mul_v3_fl(force, strength * fac); in do_physical_effector()
1015 mul_v3_fl(force, strength * efd->falloff); in do_physical_effector()
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H A Darmature_update.c398 mul_v3_fl(poseMat[1], scaleFac); in splineik_evaluate_bone()
409 mul_v3_fl(poseMat[0], scale); in splineik_evaluate_bone()
412 mul_v3_fl(poseMat[2], scale); in splineik_evaluate_bone()
440 mul_v3_fl(poseMat[0], scale); in splineik_evaluate_bone()
441 mul_v3_fl(poseMat[2], scale); in splineik_evaluate_bone()
487 mul_v3_fl(poseMat[0], final_scale); in splineik_evaluate_bone()
488 mul_v3_fl(poseMat[2], final_scale); in splineik_evaluate_bone()
498 mul_v3_fl(poseMat[0], radius); in splineik_evaluate_bone()
499 mul_v3_fl(poseMat[2], radius); in splineik_evaluate_bone()
H A Dkelvinlet.c144 mul_v3_fl(k_it[0], 0.5f); in sculpt_kelvinet_integrate()
148 mul_v3_fl(k_it[1], 0.5f); in sculpt_kelvinet_integrate()
159 mul_v3_fl(r_disp, 1.0f / 6.0f); in sculpt_kelvinet_integrate()
H A Dmultires_reshape_apply_base.c129 mul_v3_fl(center, 1.0f / tot); in multires_reshape_apply_base_refit_base_mesh()
169 mul_v3_fl(push, dist); in multires_reshape_apply_base_refit_base_mesh()
H A Dcurve_deform.c111 mul_v3_fl(dvec, ctime * (float)path->len); in where_on_path_deform()
122 mul_v3_fl(dvec, (ctime - 1.0f) * (float)path->len); in where_on_path_deform()
234 mul_v3_fl(cent, radius); in calc_curve_deform()
H A Dparticle_system.c1492 mul_v3_fl(dx[0], dtime); in integrate_particle()
1494 mul_v3_fl(dv[0], dtime); in integrate_particle()
1503 mul_v3_fl(dx[1], dtime); in integrate_particle()
1505 mul_v3_fl(dv[1], dtime); in integrate_particle()
1513 mul_v3_fl(dx[2], dtime); in integrate_particle()
1515 mul_v3_fl(dv[2], dtime); in integrate_particle()
1524 mul_v3_fl(dx[3], dtime); in integrate_particle()
1526 mul_v3_fl(dv[3], dtime); in integrate_particle()
2965 mul_v3_fl(vr_tan, pa->size); in collision_response()
4373 mul_v3_fl(resDomain, 0.5f); in particles_fluid_step()
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H A Dsoftbody.c1118 mul_v3_fl(nv1, time); in sb_detect_face_pointCached()
1227 mul_v3_fl(nv1, time); in sb_detect_face_collisionCached()
1230 mul_v3_fl(nv2, time); in sb_detect_face_collisionCached()
1233 mul_v3_fl(nv3, time); in sb_detect_face_collisionCached()
1403 mul_v3_fl(nv1, time); in sb_detect_edge_collisionCached()
1406 mul_v3_fl(nv2, time); in sb_detect_edge_collisionCached()
1409 mul_v3_fl(nv3, time); in sb_detect_edge_collisionCached()
1724 mul_v3_fl(nv1, time); in sb_detect_vertex_collisionCached()
2095 mul_v3_fl(gravity, in _softbody_calc_forces_slice_in_a_thread()
2418 mul_v3_fl(dx, forcetime); in softbody_apply_forces()
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/dports/graphics/blender/blender-2.91.0/source/blender/compositor/operations/
H A DCOM_GlareSimpleStarOperation.cpp44 mul_v3_fl(c, f1); in generateGlare()
53 mul_v3_fl(c, f1); in generateGlare()
73 mul_v3_fl(c, f1); in generateGlare()
82 mul_v3_fl(c, f1); in generateGlare()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_gizmo_navigate_type.c119 mul_v3_fl(dy, 2.0f); in draw_xyz_wire()
131 mul_v3_fl(dx, 0.75f); in draw_xyz_wire()
141 mul_v3_fl(dy, 2.0f); in draw_xyz_wire()
158 mul_v3_fl(dx, 2.0f); in draw_xyz_wire()
163 mul_v3_fl(dy, 2.0f); in draw_xyz_wire()
H A Dview3d_gizmo_camera.c210 mul_v3_fl(widget->matrix_basis[0], scale_matrix); in WIDGETGROUP_camera_refresh()
211 mul_v3_fl(widget->matrix_basis[1], scale_matrix); in WIDGETGROUP_camera_refresh()
465 mul_v3_fl(gz->matrix_space[0], BLI_rctf_size_x(&viewgroup->state.view_border)); in WIDGETGROUP_camera_view_draw_prepare()
466 mul_v3_fl(gz->matrix_space[1], BLI_rctf_size_y(&viewgroup->state.view_border)); in WIDGETGROUP_camera_view_draw_prepare()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/transform/
H A Dtransform_mode_shear.c195 mul_v3_fl(vec, td->factor * gps->runtime.multi_frame_falloff); in applyShear()
198 mul_v3_fl(vec, td->factor); in applyShear()
202 mul_v3_fl(vec, td->factor); in applyShear()
H A Dtransform_mode_translate.c333 mul_v3_fl(tvec, td->factor * gps->runtime.multi_frame_falloff); in applyTranslationValue()
336 mul_v3_fl(tvec, td->factor); in applyTranslationValue()
341 mul_v3_fl(tvec, td->factor); in applyTranslationValue()
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/intern/
H A Dgpu_material.c369 mul_v3_fl(rad, 1.0f + sharpness); in compute_sss_kernel()
475 mul_v3_fl(profile, disk_area); in compute_sss_translucence_kernel()
480 mul_v3_fl(texels[i], 1.0f / (area_accum)); in compute_sss_translucence_kernel()
496 mul_v3_fl(texels[resolution - 2], 0.25f); in compute_sss_translucence_kernel()
497 mul_v3_fl(texels[resolution - 3], 0.5f); in compute_sss_translucence_kernel()
498 mul_v3_fl(texels[resolution - 4], 0.75f); in compute_sss_translucence_kernel()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_pose.c198 mul_v3_fl(disp, segments[ik].weights[vd.index]); in do_pose_brush_task_cb_ex()
202 mul_v3_fl(disp, 1.0f - mask); in do_pose_brush_task_cb_ex()
314 mul_v3_fl(gftd.pos_avg, 1.0f / (float)gftd.pos_count); in sculpt_pose_grow_pose_factor()
578 mul_v3_fl(fdata.pose_origin, 1.0f / (float)fdata.tot_co); in SCULPT_pose_calc_pose_data()
801 mul_v3_fl(fdata.pose_origin, 1.0f / (float)fdata.tot_co); in pose_ik_chain_init_face_sets()
805 mul_v3_fl(fdata.fallback_origin, 1.0f / (float)fdata.fallback_count); in pose_ik_chain_init_face_sets()
920 mul_v3_fl(ik_chain->segments[0].orig, 1.0f / origin_count); in pose_ik_chain_init_face_sets_fk()
928 mul_v3_fl(ik_chain->segments[0].head, 1.0f / target_count); in pose_ik_chain_init_face_sets_fk()
1202 mul_v3_fl(ik_chain->segments[i].trans_mat[symm_it][scale_i], in SCULPT_do_pose_brush()
/dports/graphics/blender/blender-2.91.0/source/blender/modifiers/intern/
H A DMOD_solidify_nonmanifold.c409 mul_v3_fl(edgedir, in MOD_solidify_nonmanifold_modifyMesh()
721 mul_v3_fl(edgedir, 1.0f / orig_edge_lengths[i]); in MOD_solidify_nonmanifold_modifyMesh()
1570 mul_v3_fl(face_nors[0], nor_ofs[0] * d); in MOD_solidify_nonmanifold_modifyMesh()
1571 mul_v3_fl(face_nors[1], nor_ofs[1] * d); in MOD_solidify_nonmanifold_modifyMesh()
1576 mul_v3_fl(face_nors[2], nor_ofs[2]); in MOD_solidify_nonmanifold_modifyMesh()
1667 mul_v3_fl(nor, total_angle / length_sq); in MOD_solidify_nonmanifold_modifyMesh()
1698 mul_v3_fl(nor, 0.5f); in MOD_solidify_nonmanifold_modifyMesh()
1699 mul_v3_fl(nor_back, 0.5f); in MOD_solidify_nonmanifold_modifyMesh()
1706 mul_v3_fl(nor, 1.0f / total_angle); in MOD_solidify_nonmanifold_modifyMesh()
1712 mul_v3_fl(nor, 0.5f); in MOD_solidify_nonmanifold_modifyMesh()
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H A DMOD_smooth.c151 mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]); in smoothModifier_do()
178 mul_v3_fl(accumulated_vecs[i], 1.0f / (float)num_accumulated_vecs[i]); in smoothModifier_do()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_clip/
H A Dtracking_ops_orient.c208 mul_v3_fl(median, 1.0f / selected_count); in set_origin_exec()
653 mul_v3_fl(track->bundle_pos, scale); in do_set_scale()
658 mul_v3_fl(reconstructed_cameras[i].mat[3], scale); in do_set_scale()
666 mul_v3_fl(object->scale, scale); in do_set_scale()
667 mul_v3_fl(object->loc, scale); in do_set_scale()
/dports/graphics/blender/blender-2.91.0/source/blender/bmesh/operators/
H A Dbmo_normals.c125 mul_v3_fl(cent, 1.0f / cent_area_accum); in recalc_face_normals_find_index()
156 mul_v3_fl(dir, 1.0f / sqrtf(test.dist_sq)); in recalc_face_normals_find_index()
H A Dbmo_inset.c353 mul_v3_fl(tvec, shell_v3v3_mid_normalized_to_dist(eno_prev, eno_next)); in bmo_face_inset_individual()
358 mul_v3_fl(tvec, in bmo_face_inset_individual()
993 mul_v3_fl(tvec, shell_v3v3_mid_normalized_to_dist(e_info_a->no, e_info_b->no)); in bmo_inset_region_exec()
997 mul_v3_fl( in bmo_inset_region_exec()
1009 mul_v3_fl(tvec, in bmo_inset_region_exec()
1078 mul_v3_fl(tvec, shell_v3v3_normalized_to_dist(e_no_a, tvec)); in bmo_inset_region_exec()
1089 mul_v3_fl(tvec, edge_info[vecpair[0]].length); in bmo_inset_region_exec()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/gpencil/
H A Dgpencil_vertex_paint.c403 mul_v3_fl(grid->color, (1.0f / (float)grid->totcol)); in gpencil_grid_colors_calc()
444 mul_v3_fl(pt->vert_color, pt->vert_color[3]); in brush_tint_apply()
450 mul_v3_fl(pt->vert_color, 1.0f / pt->vert_color[3]); in brush_tint_apply()
463 mul_v3_fl(gps->vert_color_fill, gps->vert_color_fill[3]); in brush_tint_apply()
469 mul_v3_fl(gps->vert_color_fill, 1.0f / gps->vert_color_fill[3]); in brush_tint_apply()
531 mul_v3_fl(r_color, (1.0f / (float)totcol)); in get_surrounding_color()
1039 mul_v3_fl(average_color, (1.0f / (float)totcol)); in gpencil_vertexpaint_brush_do_frame()
/dports/graphics/blender/blender-2.91.0/source/blender/ikplugin/intern/
H A Diksolver_plugin.c269 mul_v3_fl(vec, pchan->bone->length); in where_is_ik_bone()
552 mul_v3_fl(tree->basis_change[a][0], stretch); in execute_posetree()
553 mul_v3_fl(tree->basis_change[a][1], stretch); in execute_posetree()
554 mul_v3_fl(tree->basis_change[a][2], stretch); in execute_posetree()
/dports/graphics/blender/blender-2.91.0/source/blender/blenlib/intern/
H A Dmath_geom.c128 mul_v3_fl(n, 0.5f); in area_squared_tri_v3()
162 mul_v3_fl(n, 0.5f); in area_squared_poly_v3()
1083 mul_v3_fl(r, w); in closest_on_tri_to_point_v3()
1095 mul_v3_fl(ac, w); in closest_on_tri_to_point_v3()
2062 mul_v3_fl(e1, du);
2063 mul_v3_fl(e2, dv);
2849 mul_v3_fl(ipoint, e); in isect_sweeping_sphere_tri_v3()
3081 mul_v3_fl(a, f1); in isect_line_line_strict_v3()
4694 mul_v3_fl(vec, u * v); in interp_bilinear_quad_v3()
4706 mul_v3_fl(res, u); in interp_barycentric_tri_v3()
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