Searched refs:mulscale18 (Results 1 – 12 of 12) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | map.cpp | 396 x += mulscale18(mapForward, Cos(nAngle)); in DrawMap() 397 y += mulscale18(mapForward, Sin(nAngle)); in DrawMap() 398 x -= mulscale18(mapStrafe, Cos(nAngle + 512)); in DrawMap() 399 y -= mulscale18(mapStrafe, Sin(nAngle + 512)); in DrawMap()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | draw.cpp | 749 tsp->x = tu->ox + mulscale18(tsp->x - tu->ox, smr4); in analyzesprites() 750 tsp->y = tu->oy + mulscale18(tsp->y - tu->oy, smr4); in analyzesprites() 751 tsp->z = tu->oz + mulscale18(tsp->z - tu->oz, smr4); in analyzesprites()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1768 return spr->z + mulscale18(heinum,j); in spriteGetZOfSlope() 1779 return tspr->z + mulscale18(heinum,j); in tspriteGetZOfSlope()
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H A D | pragmas_x86_gcc.h | 121 #define mulscale18(a,d) \ macro
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | pragmas.h | 152 #define mulscale18(a,d) \ macro 1207 int mulscale18(int,int); 1208 #pragma aux mulscale18 =\
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | PRAGMAS.H | 127 #pragma aux mulscale18 =\
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H A D | ENGINE.C | 1165 lwall[x+1] = mulscale18(l,walxrepeat); in prepwall()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | PRAGMAS.H | 127 #pragma aux mulscale18 =\
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H A D | ENGINE.C | 1204 lwall[x+1] = mulscale18(l,walxrepeat); in prepwall()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | PRAGMAS.H | 150 #pragma aux mulscale18 =\
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine.cpp | 2286 lwall[x+1] = mulscale18(l,walxrepeat); in prepwall() 5812 int const z = (tspr->z + mulscale18(slope, j) - globalposz); in classicDrawSprite()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 1066 lwall[x+1] = mulscale18(l,walxrepeat); in prepwall()
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