/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | multimesh.cpp | 151 VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); in set_instance_color()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | multimesh.cpp | 151 VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); in set_instance_color()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | multimesh.cpp | 250 VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); in set_instance_color()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | multimesh.cpp | 250 VisualServer::get_singleton()->multimesh_instance_set_color(multimesh, p_instance, p_color); in set_instance_color()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 196 FUNC3(multimesh_instance_set_color, RID, int, const Color &) in FUNCRID()
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H A D | visual_server_raster.h | 260 BIND3(multimesh_instance_set_color, RID, int, const Color &)
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 196 FUNC3(multimesh_instance_set_color, RID, int, const Color &) in FUNCRID()
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H A D | visual_server_raster.h | 260 BIND3(multimesh_instance_set_color, RID, int, const Color &)
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/dports/devel/godot2/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 217 FUNC3(multimesh_instance_set_color, RID, int, const Color &);
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H A D | rasterizer_dummy.h | 475 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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H A D | rasterizer.h | 300 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/ |
H A D | visual_server_wrap_mt.h | 217 FUNC3(multimesh_instance_set_color, RID, int, const Color &);
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H A D | rasterizer_dummy.h | 475 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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H A D | rasterizer.h | 300 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
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/dports/devel/godot2-tools/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 388 …eDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color); in _bind_methods()
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H A D | visual_server.h | 368 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 678 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/ |
H A D | rasterizer_iphone.h | 678 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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/dports/devel/godot2/godot-2.1.6-stable/servers/ |
H A D | visual_server.cpp | 388 …eDB::bind_method(_MD("multimesh_instance_set_color"), &VisualServer::multimesh_instance_set_color); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 810 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 432 void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} in multimesh_instance_set_color() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 810 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 432 void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {} in multimesh_instance_set_color() function
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 829 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 829 virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color);
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