Searched refs:multiview_eye (Results 1 – 10 of 10) sorted by relevance
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | image_gpu.c | 90 static GPUTexture *gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye) in gpu_texture_create_tile_mapping() argument 92 GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye]; in gpu_texture_create_tile_mapping() 260 const int multiview_eye) in get_image_gpu_texture_ptr() argument 266 return &(ima->gputexture[textarget][multiview_eye]); in get_image_gpu_texture_ptr() 322 const int current_view = iuser ? ((iuser->flag & IMA_SHOW_STEREO) != 0 ? iuser->multiview_eye : in image_get_gpu_texture() 352 *tex = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0); in image_get_gpu_texture()
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H A D | image.c | 3780 rv_index = is_stereo ? iuser->multiview_eye : iuser->view; in BKE_image_multilayer_index() 3805 iuser->multi_index = iuser->multiview_eye; in BKE_image_multiview_index() 4607 actview = iuser->multiview_eye; in image_get_render_result()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_image_types.h | 54 char multiview_eye; member
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H A D | DNA_view3d_types.h | 281 char multiview_eye; member
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H A D | DNA_space_types.h | 589 char multiview_eye; member
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/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/ |
H A D | wm_draw.c | 168 sima->iuser.multiview_eye = sview; in wm_draw_region_stereo_set() 185 v3d->multiview_eye = sview; in wm_draw_region_stereo_set() 187 bgpic->iuser.multiview_eye = sview; in wm_draw_region_stereo_set() 207 sseq->multiview_eye = sview; in wm_draw_region_stereo_set()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_image.c | 120 return v3d->multiview_eye; in camera_background_images_stereo_eye() 130 iuser->multiview_eye = camera_background_images_stereo_eye(scene, v3d); in camera_background_images_stereo_setup()
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H A D | overlay_extra.c | 1198 const bool is_right = v3d->multiview_eye == STEREO_RIGHT_ID; in OVERLAY_camera_cache_populate()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_draw.c | 281 v3d->multiview_eye = v3d->stereo3d_camera; in view3d_stereo3d_setup() 284 is_left = v3d->multiview_eye == STEREO_LEFT_ID; in view3d_stereo3d_setup()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/ |
H A D | sequencer_draw.c | 1295 int view = (sseq->multiview_eye == STEREO_RIGHT_ID) ? 1 : 0; in sequencer_ibuf_get() 1790 bmain, region, depsgraph, scene, sseq, cfra, offset, names[sseq->multiview_eye]); in sequencer_draw_preview()
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