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Searched refs:multiview_eye (Results 1 – 10 of 10) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dimage_gpu.c90 static GPUTexture *gpu_texture_create_tile_mapping(Image *ima, const int multiview_eye) in gpu_texture_create_tile_mapping() argument
92 GPUTexture *tilearray = ima->gputexture[TEXTARGET_2D_ARRAY][multiview_eye]; in gpu_texture_create_tile_mapping()
260 const int multiview_eye) in get_image_gpu_texture_ptr() argument
266 return &(ima->gputexture[textarget][multiview_eye]); in get_image_gpu_texture_ptr()
322 const int current_view = iuser ? ((iuser->flag & IMA_SHOW_STEREO) != 0 ? iuser->multiview_eye : in image_get_gpu_texture()
352 *tex = gpu_texture_create_tile_mapping(ima, iuser ? iuser->multiview_eye : 0); in image_get_gpu_texture()
H A Dimage.c3780 rv_index = is_stereo ? iuser->multiview_eye : iuser->view; in BKE_image_multilayer_index()
3805 iuser->multi_index = iuser->multiview_eye; in BKE_image_multiview_index()
4607 actview = iuser->multiview_eye; in image_get_render_result()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_image_types.h54 char multiview_eye; member
H A DDNA_view3d_types.h281 char multiview_eye; member
H A DDNA_space_types.h589 char multiview_eye; member
/dports/graphics/blender/blender-2.91.0/source/blender/windowmanager/intern/
H A Dwm_draw.c168 sima->iuser.multiview_eye = sview; in wm_draw_region_stereo_set()
185 v3d->multiview_eye = sview; in wm_draw_region_stereo_set()
187 bgpic->iuser.multiview_eye = sview; in wm_draw_region_stereo_set()
207 sseq->multiview_eye = sview; in wm_draw_region_stereo_set()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/
H A Doverlay_image.c120 return v3d->multiview_eye; in camera_background_images_stereo_eye()
130 iuser->multiview_eye = camera_background_images_stereo_eye(scene, v3d); in camera_background_images_stereo_setup()
H A Doverlay_extra.c1198 const bool is_right = v3d->multiview_eye == STEREO_RIGHT_ID; in OVERLAY_camera_cache_populate()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_draw.c281 v3d->multiview_eye = v3d->stereo3d_camera; in view3d_stereo3d_setup()
284 is_left = v3d->multiview_eye == STEREO_LEFT_ID; in view3d_stereo3d_setup()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_sequencer/
H A Dsequencer_draw.c1295 int view = (sseq->multiview_eye == STEREO_RIGHT_ID) ? 1 : 0; in sequencer_ibuf_get()
1790 bmain, region, depsgraph, scene, sseq, cfra, offset, names[sseq->multiview_eye]); in sequencer_draw_preview()