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Searched refs:musflags (Results 1 – 5 of 5) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c1937 …music_stacks->musflags = (status == JT_MASTER ? mflags : (S_CheckQueue() ? queue_flags : mapmusfla… in S_AddMusicStackEntry()
1956 new_mst->musflags = mflags; in S_AddMusicStackEntry()
2066 entry->musflags = mapmusflags; in S_RecallMusic()
2081 entry->musflags = mapmusflags; in S_RecallMusic()
2101 S_ChangeMusicEx(entry->musname, entry->musflags, entry->looping, 0, music_stack_fadeout, 0); in S_RecallMusic()
2104 S_ChangeMusicEx(entry->musname, entry->musflags, entry->looping, 0, 0, music_stack_fadein); in S_RecallMusic()
H A Ds_sound.h242 UINT16 musflags; member
H A Dp_local.h262 void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UIN…
H A Dlua_baselib.c1306 UINT16 musflags = luaL_optinteger(L, 3, 0); in lib_pPlayJingleMusic() local
1328 P_PlayJingleMusic(player, musname, musflags, looping, jingletype); in lib_pPlayJingleMusic()
H A Dp_user.c1511 UINT16 musflags = 0; in P_PlayJingle() local
1517 if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping)) in P_PlayJingle()
1522 P_PlayJingleMusic(player, newmusic, musflags, looping, jingletype); in P_PlayJingle()
1528 void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UIN… in P_PlayJingleMusic() argument
1534 S_RetainMusic(musname, musflags, looping, 0, status); in P_PlayJingleMusic()