Searched refs:musflags (Results 1 – 5 of 5) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | s_sound.c | 1937 …music_stacks->musflags = (status == JT_MASTER ? mflags : (S_CheckQueue() ? queue_flags : mapmusfla… in S_AddMusicStackEntry() 1956 new_mst->musflags = mflags; in S_AddMusicStackEntry() 2066 entry->musflags = mapmusflags; in S_RecallMusic() 2081 entry->musflags = mapmusflags; in S_RecallMusic() 2101 S_ChangeMusicEx(entry->musname, entry->musflags, entry->looping, 0, music_stack_fadeout, 0); in S_RecallMusic() 2104 S_ChangeMusicEx(entry->musname, entry->musflags, entry->looping, 0, 0, music_stack_fadein); in S_RecallMusic()
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H A D | s_sound.h | 242 UINT16 musflags; member
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H A D | p_local.h | 262 void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UIN…
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H A D | lua_baselib.c | 1306 UINT16 musflags = luaL_optinteger(L, 3, 0); in lib_pPlayJingleMusic() local 1328 P_PlayJingleMusic(player, musname, musflags, looping, jingletype); in lib_pPlayJingleMusic()
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H A D | p_user.c | 1511 UINT16 musflags = 0; in P_PlayJingle() local 1517 if(LUAh_MusicJingle(jingletype, newmusic, &musflags, &looping)) in P_PlayJingle() 1522 P_PlayJingleMusic(player, newmusic, musflags, looping, jingletype); in P_PlayJingle() 1528 void P_PlayJingleMusic(player_t *player, const char *musname, UINT16 musflags, boolean looping, UIN… in P_PlayJingleMusic() argument 1534 S_RetainMusic(musname, musflags, looping, 0, status); in P_PlayJingleMusic()
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