Searched refs:musicEnd (Results 1 – 4 of 4) sorted by relevance
2225 char *musicEnd; in parsedefinitions_game() local2227 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()2230 while (pScript->textptr < musicEnd) in parsedefinitions_game()2510 char *musicEnd; in parsedefinitions_game()2521 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()2524 while (pScript->textptr < musicEnd) in parsedefinitions_game()
438 …ost.RegisterSound(Path.CombineFile(trainFolder, b), SoundCfgParser.mediumRadius, out var musicEnd); in Parse()439 train.Cars[train.DriverCar].Horns[2].EndSound = musicEnd as SoundBuffer; in Parse()
5488 char *musicEnd; in parsedefinitions_game() local5490 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()5493 while (pScript->textptr < musicEnd) in parsedefinitions_game()5622 char *musicEnd; in parsedefinitions_game() local5633 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()5636 while (pScript->textptr < musicEnd) in parsedefinitions_game()
7226 char *musicEnd; in parsedefinitions_game() local7228 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()7231 while (pScript->textptr < musicEnd) in parsedefinitions_game()7360 char *musicEnd; in parsedefinitions_game() local7371 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()7374 while (pScript->textptr < musicEnd) in parsedefinitions_game()