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Searched refs:musicEnd (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dblood.cpp2225 char *musicEnd; in parsedefinitions_game() local
2227 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
2230 while (pScript->textptr < musicEnd) in parsedefinitions_game()
2510 char *musicEnd; in parsedefinitions_game()
2521 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
2524 while (pScript->textptr < musicEnd) in parsedefinitions_game()
/dports/games/openbve/OpenBVE-1.8.2.1/source/Plugins/Train.OpenBve/Sound/
H A DSoundCfg.Bve4.cs438 …ost.RegisterSound(Path.CombineFile(trainFolder, b), SoundCfgParser.mediumRadius, out var musicEnd); in Parse()
439 train.Cars[train.DriverCar].Horns[2].EndSound = musicEnd as SoundBuffer; in Parse()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp5488 char *musicEnd; in parsedefinitions_game() local
5490 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
5493 while (pScript->textptr < musicEnd) in parsedefinitions_game()
5622 char *musicEnd; in parsedefinitions_game() local
5633 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
5636 while (pScript->textptr < musicEnd) in parsedefinitions_game()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp7226 char *musicEnd; in parsedefinitions_game() local
7228 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
7231 while (pScript->textptr < musicEnd) in parsedefinitions_game()
7360 char *musicEnd; in parsedefinitions_game() local
7371 if (scriptfile_getbraces(pScript, &musicEnd)) in parsedefinitions_game()
7374 while (pScript->textptr < musicEnd) in parsedefinitions_game()