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Searched refs:musicVolume (Results 1 – 25 of 204) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dguest_additions.h390 void syncGK2VolumeFromScummVM(const int16 musicVolume) const;
391 void syncHoyle5VolumeFromScummVM(const int16 musicVolume) const;
392 void syncLSL6HiresVolumeFromScummVM(const int16 musicVolume) const;
394 void syncRamaVolumeFromScummVM(const int16 musicVolume) const;
417 void syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const;
421 void syncHoyle5UI(const int16 musicVolume) const;
422 void syncLSL6HiresUI(const int16 musicVolume) const;
423 void syncMGDXUI(const int16 musicVolume) const;
426 void syncPQ4UI(const int16 musicVolume) const;
428 void syncQFG4UI(const int16 musicVolume) const;
[all …]
H A Dguest_additions.cpp1002 syncInGameUI(musicVolume, sfxVolume); in restoreFromLauncher()
1057 syncHoyle5UI(musicVolume); in restoreFromLauncher()
1064 syncLSL6HiresUI(musicVolume); in restoreFromLauncher()
1096 syncRamaUI(musicVolume); in restoreFromLauncher()
1126 selector = SELECTOR(musicVolume); in restoreFromLauncher()
1156 writeSelectorValue(_segMan, sound->value, SELECTOR(musicVolume), musicVolume); in restoreFromLauncher()
1355 syncMGDXUI(musicVolume); in restoreFromLauncher()
1359 syncPQ4UI(musicVolume); in restoreFromLauncher()
1367 syncQFG4UI(musicVolume); in restoreFromLauncher()
1371 syncHoyle5UI(musicVolume); in restoreFromLauncher()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dguest_additions.h383 void syncLSL6VolumeFromScummVM(const int16 musicVolume) const;
398 void syncGK2VolumeFromScummVM(const int16 musicVolume) const;
399 void syncHoyle5VolumeFromScummVM(const int16 musicVolume) const;
401 void syncRamaVolumeFromScummVM(const int16 musicVolume) const;
426 void syncInGameUI(const int16 musicVolume, const int16 sfxVolume) const;
430 void syncHoyle5UI(const int16 musicVolume) const;
432 void syncLSL6UI(const int16 musicVolume) const;
434 void syncMGDXUI(const int16 musicVolume) const;
437 void syncPQ4UI(const int16 musicVolume) const;
439 void syncQFG4UI(const int16 musicVolume) const;
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H A Dguest_additions.cpp1037 syncInGameUI(musicVolume, sfxVolume); in restoreFromLauncher()
1092 syncHoyle5UI(musicVolume); in restoreFromLauncher()
1124 syncRamaUI(musicVolume); in restoreFromLauncher()
1143 syncLSL6UI(musicVolume); in restoreFromLauncher()
1169 selector = SELECTOR(musicVolume); in restoreFromLauncher()
1199 writeSelectorValue(_segMan, sound->value, SELECTOR(musicVolume), musicVolume); in restoreFromLauncher()
1400 syncMGDXUI(musicVolume); in restoreFromLauncher()
1404 syncPQ4UI(musicVolume); in restoreFromLauncher()
1412 syncQFG4UI(musicVolume); in restoreFromLauncher()
1416 syncHoyle5UI(musicVolume); in restoreFromLauncher()
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/dports/games/gltron/gltron-0.70/scripts/
H A Daudio.lua35 settings.musicVolume = settings.musicVolume + 0.05
36 if settings.musicVolume > 1.0 then
37 settings.musicVolume = 1.0
43 settings.musicVolume = settings.musicVolume - 0.05
44 if settings.musicVolume < 0.0 then
45 settings.musicVolume = 0.0
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dsound.cpp59 int musicVolume = ConfMan.getInt("music_volume"); in syncSoundSettings() local
63 …e) != voiceVolume || _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) != musicVolume) { in syncSoundSettings()
64 int masterVolume = MAX(musicVolume, voiceVolume) * 2 / 3 + 86; in syncSoundSettings()
68 _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume); in syncSoundSettings()
106 …int musicVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 1) / (mast… in volumeControls() local
110 int musicVolumeY = 72 + 61 - musicVolume * 4; in volumeControls()
118 copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface); in volumeControls()
145 musicVolume = updateVolume(musicVolume, musicVolumeY); in volumeControls()
153 musicVolume = (masterVolume + 1) * (musicVolume + 1) - 1; in volumeControls()
154 _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume); in volumeControls()
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/dports/games/scummvm/scummvm-2.5.1/engines/drascula/
H A Dsound.cpp59 int musicVolume = ConfMan.getInt("music_volume"); in syncSoundSettings() local
63 …e) != voiceVolume || _mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) != musicVolume) { in syncSoundSettings()
64 int masterVolume = MAX(musicVolume, voiceVolume) * 2 / 3 + 86; in syncSoundSettings()
68 _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume); in syncSoundSettings()
106 …int musicVolume = CLIP(((_mixer->getVolumeForSoundType(Audio::Mixer::kMusicSoundType) + 1) / (mast… in volumeControls() local
110 int musicVolumeY = 72 + 61 - musicVolume * 4; in volumeControls()
118 copyBackground(183, 56, 194, musicVolumeY, 39, 2 + musicVolume * 4, tableSurface, screenSurface); in volumeControls()
145 musicVolume = updateVolume(musicVolume, musicVolumeY); in volumeControls()
153 musicVolume = (masterVolume + 1) * (musicVolume + 1) - 1; in volumeControls()
154 _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, musicVolume); in volumeControls()
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/dports/games/toppler/toppler-1.1.6/
H A Dsoundsys.cc221 musicVolume = MIX_MAX_VOLUME; in playmusic()
241 while (musicVolume != vol) { in fadeToVol()
243 if (musicVolume > vol) { in fadeToVol()
244 musicVolume -= 4; in fadeToVol()
245 if (musicVolume < vol) in fadeToVol()
246 musicVolume = vol; in fadeToVol()
248 musicVolume += 4; in fadeToVol()
249 if (musicVolume > vol) in fadeToVol()
250 musicVolume = vol; in fadeToVol()
253 Mix_VolumeMusic(musicVolume); in fadeToVol()
/dports/games/dunelegacy/dunelegacy-0.96.4/include/FileClasses/music/
H A DMusicPlayer.h55 …MusicPlayer(bool bMusicOn, int newMusicVolume) : musicOn(bMusicOn), musicVolume(newMusicVolume), t… in MusicPlayer()
56 Mix_VolumeMusic(musicVolume); in MusicPlayer()
106 inline int getMusicVolume() const { return musicVolume; }; in getMusicVolume()
114 musicVolume = newVolume; in setMusicVolume()
123 int musicVolume; variable
/dports/games/avoision/avoision-1.1/Data/Menus/
H A DAudioMenu.lua35 if not isNumber(audioSettings.musicVolume) then
36 audioSettings.musicVolume = 0.5
42 Audio.setMusicVolume(audioSettings.musicVolume)
64 file:write(" musicVolume = " .. audioSettings.musicVolume .. ",")
110 audioSettings.musicVolume = choice / 10
111 Audio.setMusicVolume(audioSettings.musicVolume)
/dports/games/fbg2/fbg2-0.4/Data/Menus/
H A DAudioMenu.lua38 if not isNumber(audioSettings.musicVolume) then
39 audioSettings.musicVolume = 0.5
45 Audio.setMusicVolume(audioSettings.musicVolume)
67 file:write(" musicVolume = " .. audioSettings.musicVolume .. ",")
113 audioSettings.musicVolume = choice / 10
114 Audio.setMusicVolume(audioSettings.musicVolume)
/dports/games/viruskiller/viruskiller-1.03/src/
H A DCAudio.cpp29 musicVolume = 100; in Audio()
45 void Audio::setMusicVolume(int musicVolume) in setMusicVolume() argument
47 this->musicVolume = musicVolume; in setMusicVolume()
49 Mix_VolumeMusic(musicVolume); in setMusicVolume()
156 Mix_VolumeMusic(musicVolume); in playMusic()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/fmod/src/
H A Dfmod_music.cpp64 static float musicVolume; variable
135 musicVolume = 1.f; in DM_Music_Init()
180 musicVolume = value; in DMFmod_Music_Set()
181 if (music) music->setVolume(musicVolume); in DMFmod_Music_Set()
182 DSFMOD_TRACE("Music_Set: MUSIP_VOLUME = " << musicVolume); in DMFmod_Music_Set()
254 music->setVolume(musicVolume); in startSong()
/dports/games/krank/krank-07/src/
H A DSound.py20 self.musicVolume = 1.0
79 if self.musicVolume > 0:
81 self.setMusicVolume(self.musicVolume)
85 self.musicVolume = clamp(volume, 0.0, 1.0)
86 pygame.mixer.music.set_volume(self.musicVolume)
87 if self.musicVolume > 0:
/dports/games/scummvm/scummvm-2.5.1/engines/agi/
H A Dglobal.cpp119 int musicVolume = ConfMan.getInt("music_volume"); in applyVolumeToMixer() local
122 musicVolume *= gameVolume; in applyVolumeToMixer()
123 musicVolume /= 15; in applyVolumeToMixer()
128 musicVolume = CLIP<int>(musicVolume, 0, Audio::Mixer::kMaxMixerVolume); in applyVolumeToMixer()
136 _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundIsMuted ? 0 : musicVolume); in applyVolumeToMixer()
/dports/games/openjazz/openjazz-20190106/src/io/
H A Dsound.cpp96 int musicVolume = MAX_VOLUME >> 1; // 50% variable
363 setMusicVolume(musicVolume); in playMusic()
426 return musicVolume; in getMusicVolume()
436 musicVolume = volume; in setMusicVolume()
437 if (volume < 1) musicVolume = 0; in setMusicVolume()
438 if (volume > MAX_VOLUME) musicVolume = MAX_VOLUME; in setMusicVolume()
443 if (musicFile) ModPlug_SetMasterVolume(musicFile, musicVolume * 5.12); in setMusicVolume()
448 xmp_set_player(xmpC, XMP_PLAYER_VOLUME, musicVolume); in setMusicVolume()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/fluidsynth/src/
H A Dfluidsynth_music.cpp176 static float musicVolume = 1.0f; variable
284 DMFluid_Sfx()->Set(sfxBuf, SFXBP_VOLUME, musicVolume); in startPlayer()
335 musicVolume = 1.f; in DM_Music_Init()
390 musicVolume = value; in DM_Music_Set()
394 DMFluid_Sfx()->Set(sfxBuf, SFXBP_VOLUME, musicVolume); in DM_Music_Set()
399 setSynthGain(musicVolume); in DM_Music_Set()
401 DSFLUIDSYNTH_TRACE("Music_Set: MUSIP_VOLUME = " << musicVolume); in DM_Music_Set()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/setup/
H A Dsound.c59 static int musicVolume = 8; variable
202 M_BindIntVariable("music_volume", &musicVolume); in BindSoundVariables()
245 sfxVolume = 8; musicVolume = 8; in BindSoundVariables()
249 sfxVolume = 10; musicVolume = 10; in BindSoundVariables()
252 sfxVolume = 8; musicVolume = 13; in BindSoundVariables()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/setup/
H A Dsound.c60 static int musicVolume = 8; variable
212 M_BindIntVariable("music_volume", &musicVolume); in BindSoundVariables()
255 sfxVolume = 8; musicVolume = 8; in BindSoundVariables()
259 sfxVolume = 10; musicVolume = 10; in BindSoundVariables()
262 sfxVolume = 8; musicVolume = 13; in BindSoundVariables()
/dports/games/criticalmass/CriticalMass-1.5/utilssdl/
H A DAudio.cpp270 float musicVolume = 0.8; in updateVolume() local
271 ConfigS::instance()->getFloat( "musicVolume", musicVolume); in updateVolume()
272 newVolume = (int)(MIX_MAX_VOLUME * musicVolume); in updateVolume()
273 if( _musicVolume != musicVolume) in updateVolume()
275 _musicVolume = musicVolume; in updateVolume()
/dports/games/blobwars/blobwars-2.00/src/
H A DCAudio.cpp52 void Audio::setMusicVolume(int musicVolume) in setMusicVolume() argument
54 this->musicVolume = musicVolume; in setMusicVolume()
57 Mix_VolumeMusic(musicVolume); in setMusicVolume()
228 Mix_VolumeMusic(musicVolume); in playMusic()
243 Mix_VolumeMusic(musicVolume); in playMusicOnce()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Audio/
H A DAudio.cpp75 m_MusicVolume = config.musicVolume; in Initialize()
112 musicVolume = volume; in _MusicInfo()
118 int musicVolume; member
132 if (pMusicInfo->musicVolume == -1) in SetupPlayMusicThread()
139 MidiRPC_ChangeVolume(pMusicInfo->musicVolume); in SetupPlayMusicThread()
155 if (pMusicInfo->musicVolume == -1) in SetupPlayMusicThread()
/dports/games/openxcom/OpenXcom-1.0/src/Menu/
H A DIntroState.cpp43 _oldMusic = Options::musicVolume; in IntroState()
45 Options::musicVolume = Options::soundVolume = std::max(_oldMusic, _oldSound); in IntroState()
46 _game->setVolume(Options::soundVolume, Options::musicVolume, -1); in IntroState()
448 Options::musicVolume = _oldMusic; in init()
450 _game->setVolume(Options::soundVolume, Options::musicVolume, Options::uiVolume); in init()
/dports/games/scummvm/scummvm-2.5.1/engines/asylum/system/
H A Dconfig.cpp60 musicVolume = 0; in ConfigurationManager()
88 musicVolume = ConfMan.getInt("music_volume"); in read()
94 Sound::convertVolumeTo(musicVolume); in read()
121 int32 mixerMusicVolume = musicVolume; in write()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/ui/dialogs/
H A Daudiosettingsdialog.cpp48 CVarSliderWidget *musicVolume; in DENG_GUI_PIMPL() local
79 area.add(musicVolume = new CVarSliderWidget ("music-volume")); in DENG_GUI_PIMPL()
100 musicVolume->setDisplayFactor(100.0 / 255.0); in DENG_GUI_PIMPL()
102 musicVolume->setStep(1.0 / musicVolume->displayFactor()); in DENG_GUI_PIMPL()
284 layout << *musicVolLabel << *d->musicVolume in AudioSettingsDialog()

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