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Searched refs:music_fade (Results 1 – 6 of 6) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h24 bool (*music_fade)(double fadetime); member
H A Daudio.c223 B.music_fade(fadetime); in stop_bgm_internal()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c56 .music_fade = audio_null_music_fade,
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/sdl/
H A Dmixer_sound.c697 static UINT32 music_fade(UINT32 interval, void *param) in music_fade() function
1540 fading_id = SDL_AddTimer(10, music_fade, NULL); in I_FadeSongFromVolume()
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c608 .music_fade = audio_sdl2mixer_music_fade,
/dports/emulators/xsystem35/xsystem35-1.7.3-pre5/doc/
H A DChangeLog191 * music_fade.c: pcmobj$B$,(BNULL$B$N;~$K(Bfade$B$,;O$^$k$HMn$A$F$$$?$N$r(B fix