Home
last modified time | relevance | path

Searched refs:music_is_playing (Results 1 – 12 of 12) sorted by relevance

/dports/devel/p5-SDL/SDL-2.548/lib/pods/SDL/Mixer/
H A DMusic.pod89 my $music_is_playing = 0;
93 $music_is_playing = 0;
101 $music_is_playing = 1;
103 SDL::delay( 100 ) while( $music_is_playing );
/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Daudio.h43 int music_is_playing();
H A Daudio.c233 int music_is_playing() in music_is_playing() function
/dports/games/taisei/taisei-1.3.2/src/audio/
H A Dbackend.h26 bool (*music_is_playing)(void); member
H A Daudio.c218 if(B.music_is_playing() && !B.music_is_paused()) { in stop_bgm_internal()
279 if(B.music_is_playing()) { in start_bgm()
/dports/games/taisei/taisei-1.3.2/src/audio/null/
H A Daudio_null.c58 .music_is_playing = audio_null_music_is_playing,
/dports/games/opensonic/opensnc-src-0.1.4/src/scenes/
H A Dcredits.c172 if(!music_is_playing()) { in credits_update()
H A Dlangselect.c167 if(!music_is_playing()) { in langselect_update()
H A Dstageselect.c177 else if(!music_is_playing()) { in stageselect_update()
H A Doptions.c163 else if(!music_is_playing() && scene_time >= 0.2) { in options_update()
H A Dlevel.c1016 if(music_is_playing()) in level_update()
2297 if(!override_music && !music_is_playing()) in update_music()
/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/
H A Daudio_sdl2mixer.c610 .music_is_playing = audio_sdl2mixer_music_is_playing,