/dports/devel/py-game/pygame-2.1.0/test/ |
H A D | mixer_music_test.py | 31 self.music_load("mp3") 35 self.music_load("ogg") 39 self.music_load("wav") 41 def music_load(self, format): member in MixerMusicModuleTest 327 self.music_load("ogg")
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/dports/games/naev/naev-0.7.0/src/ |
H A D | music.h | 36 int music_load( const char* name );
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H A D | nlua_music.c | 104 if (music_load( str )) { in musicL_load()
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H A D | music.c | 389 int music_load( const char* name ) in music_load() function
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/dports/games/opensonic/opensnc-src-0.1.4/src/core/ |
H A D | audio.h | 35 music_t *music_load(const char *path); /* will be unloaded automatically */
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H A D | audio.c | 60 music_t *music_load(const char *path) in music_load() function
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/dports/games/taisei/taisei-1.3.2/src/audio/ |
H A D | backend.h | 48 MusicImpl* (*music_load)(const char *vfspath); member
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/dports/games/taisei/taisei-1.3.2/src/resource/ |
H A D | bgm.c | 30 return _a_backend.funcs.music_load(path); in load_music()
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/dports/games/opensonic/opensnc-src-0.1.4/src/scenes/ |
H A D | questover.c | 66 music_play( music_load(QUESTOVER_MUSICFILE) , 0); in questover_init()
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H A D | credits.c | 173 music_t *m = music_load(OPTIONS_MUSICFILE); in credits_update()
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H A D | langselect.c | 168 music_t *m = music_load(OPTIONS_MUSICFILE); in langselect_update()
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H A D | stageselect.c | 178 music_t *m = music_load(OPTIONS_MUSICFILE); in stageselect_update()
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H A D | menu.c | 117 music_play( music_load(MENU_MUSICFILE) , INFINITY); in menu_init()
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H A D | options.c | 164 music_t *m = music_load(OPTIONS_MUSICFILE); in options_update()
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H A D | level.c | 429 music = music_load(musicfile); in level_load()
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/items/ |
H A D | itembox.c | 145 music_play( music_load("musics/invincible.ogg"), 0 ); in starbox_strategy() 153 music_play( music_load("musics/speed.ogg"), 0 ); in speedbox_strategy()
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/dports/games/taisei/taisei-1.3.2/src/audio/null/ |
H A D | audio_null.c | 59 .music_load = audio_null_music_load,
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/dports/devel/py-game/pygame-2.1.0/src_c/ |
H A D | music.c | 406 music_load(PyObject *self, PyObject *args, PyObject *keywds) in music_load() function 518 {"load", (PyCFunction)music_load, METH_VARARGS | METH_KEYWORDS, DOC_PYGAMEMIXERMUSICLOAD},
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/dports/games/opensonic/opensnc-src-0.1.4/src/entities/object_decorators/ |
H A D | audio.c | 209 s->mus = music_load(music_name); in playmusicstrategy_new()
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/dports/games/taisei/taisei-1.3.2/src/audio/sdl2mixer/ |
H A D | audio_sdl2mixer.c | 611 .music_load = audio_sdl2mixer_music_load,
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