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Searched refs:music_pos (Results 1 – 6 of 6) sorted by relevance

/dports/devel/py-game/pygame-2.1.0/src_c/
H A Dmusic.c39 static Uint64 music_pos = 0; variable
49 music_pos += len; in mixmusic_callback()
83 music_pos = 0; in endmusic_callback()
114 music_pos = 0; in music_play()
271 ticks = (long)(1000 * music_pos / in music_get_pos()
/dports/games/opentyrian/opentyrian-opentyrian-77a8715634e3/src/
H A Dloudness.c102 SAMPLE_TYPE *music_pos = feedme; in audio_cb() local
122 opl_update((SAMPLE_TYPE *)music_pos, i); in audio_cb()
123 music_pos += i; in audio_cb()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/
H A Di_musicpack.c1307 unsigned int music_pos; in GetMusicPosition() local
1313 music_pos = current_track_pos; in GetMusicPosition()
1316 return (double) music_pos / freq; in GetMusicPosition()
/dports/devel/allegro/allegro-4.4.3.1/demos/shooter/
H A Dgame.c37 static int fade_intro_item(int music_pos, int fade_speed) in fade_intro_item() argument
39 while (midi_pos < music_pos) { in fade_intro_item()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/
H A Di_sdlmusic.c1276 unsigned int music_pos; in GetMusicPosition() local
1282 music_pos = current_track_pos; in GetMusicPosition()
1285 return (double) music_pos / freq; in GetMusicPosition()
/dports/games/garden-of-coloured-lights/garden-1.0.9/src/
H A Dsound.c1070 int music_pos; variable
1197 music_pos = 0; in init_beat()
1217 music_pos = 0; in init_beat_new_level()
1289 music_pos++; in run_beat()
1290 if (music[overmusic_pos][music_pos][0] == SUBMUSIC_END) in run_beat()
1292 music_pos = 0; in run_beat()
1303 submusic_playing[i] = music[overmusic_pos][music_pos][i]; in run_beat()