Searched refs:music_pos (Results 1 – 6 of 6) sorted by relevance
39 static Uint64 music_pos = 0; variable49 music_pos += len; in mixmusic_callback()83 music_pos = 0; in endmusic_callback()114 music_pos = 0; in music_play()271 ticks = (long)(1000 * music_pos / in music_get_pos()
102 SAMPLE_TYPE *music_pos = feedme; in audio_cb() local122 opl_update((SAMPLE_TYPE *)music_pos, i); in audio_cb()123 music_pos += i; in audio_cb()
1307 unsigned int music_pos; in GetMusicPosition() local1313 music_pos = current_track_pos; in GetMusicPosition()1316 return (double) music_pos / freq; in GetMusicPosition()
37 static int fade_intro_item(int music_pos, int fade_speed) in fade_intro_item() argument39 while (midi_pos < music_pos) { in fade_intro_item()
1276 unsigned int music_pos; in GetMusicPosition() local1282 music_pos = current_track_pos; in GetMusicPosition()1285 return (double) music_pos / freq; in GetMusicPosition()
1070 int music_pos; variable1197 music_pos = 0; in init_beat()1217 music_pos = 0; in init_beat_new_level()1289 music_pos++; in run_beat()1290 if (music[overmusic_pos][music_pos][0] == SUBMUSIC_END) in run_beat()1292 music_pos = 0; in run_beat()1303 submusic_playing[i] = music[overmusic_pos][music_pos][i]; in run_beat()