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Searched refs:musics (Results 1 – 25 of 177) sorted by relevance

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/dports/audio/splay/splay-0.9.5.2/apps/
H A Dxsplay.cc53 }musics; variable
68 musics.move+=value; in music_move()
86 return musics.stop; in music_isstop()
96 musics.restart=true; in music_restart()
101 musics.stop=true; in music_stop()
109 musics.stop=false; in music_play()
443 musics.move=0; in xplay()
459 musics.currentrun+=musics.move; in xplay()
463 if(!musics.stop) in xplay()
468 musics.stop=true; in xplay()
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/dports/games/opensonic/opensnc-src-0.1.4/src/core/
H A Dresourcemanager.c33 static hashtable_music_t* musics; variable
43 musics = hashtable_music_t_create(music_destroy); in resourcemanager_init()
50 musics = hashtable_music_t_destroy(musics); in resourcemanager_release()
57 hashtable_music_t_release_unreferenced_entries(musics); in resourcemanager_release_unused_resources()
88 hashtable_music_t_add(musics, key, data); in resourcemanager_add_music()
93 return hashtable_music_t_find(musics, key); in resourcemanager_find_music()
98 return hashtable_music_t_ref(musics, key); in resourcemanager_ref_music()
103 return hashtable_music_t_unref(musics, key); in resourcemanager_unref_music()
/dports/games/ensemblist/ensemblist-040126/
H A Dsound.c27 } musics[]= { variable
37 unsigned nb_musics = (sizeof(musics)/sizeof(*musics));
70 musics[i].mod = Player_Load(musics[i].file, 16, 0); in sound_init()
71 if (NULL==musics[i].mod) { in sound_init()
72 …gltv_log_fatal("MikMod : Cannot load module '%s' : %s", musics[i].file, MikMod_strerror(MikMod_err… in sound_init()
74 musics[i].mod->wrap = 1; in sound_init()
98 Player_Start(musics[zik].mod); in sound_music_start()
135 Player_Free(musics[i].mod); in sound_end()
/dports/games/etracer/etr-0.8.1/src/
H A Daudio.cpp165 MusicIndex[name] = musics.size(); in LoadPiece()
166 musics.push_back(m); in LoadPiece()
174 musics.reserve(list.size()); in LoadMusicList()
196 themes[i].situation[0] = musics[MusicIndex[item]]; in LoadMusicList()
207 for (std::size_t i = 0; i < musics.size(); i++) in FreeMusics()
208 delete musics[i]; in FreeMusics()
209 musics.clear(); in FreeMusics()
258 if (musid >= musics.size()) return false; in Play()
259 sf::Music* music = musics[musid]; in Play()
268 if (musid >= musics.size()) return false; in Play()
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/dports/games/alienblaster/alienblaster/src/
H A Dmixer.cc36 musics = Musics(0); in Mixer()
70 for (unsigned int index = 0; index < musics.size(); index++) { in freeMixer()
71 Mix_FreeMusic(musics[index]); in freeMixer()
146 musics.push_back(Mix_LoadMUS(fn.c_str())); in loadMusic()
147 fn2mus[ fn ] = musics.size() - 1; in loadMusic()
148 return musics.size() - 1; in loadMusic()
158 Mix_FadeInMusic( musics[ loadMusic( FN_MUSIC[ (int)musNum ] ) ], loop, fadeInTime ); in playMusic()
/dports/games/supertux/supertux-0.1.3/src/
H A Dmusic_manager.cpp45 std::map<std::string, MusicResource>::iterator i = musics.find(file); in load_music()
46 assert(i != musics.end()); in load_music()
57 std::map<std::string, MusicResource>::iterator i = musics.find(file); in exists_music()
58 if(i != musics.end()) { in exists_music()
68 musics.insert( in exists_music()
H A Dmusic_manager.h60 std::map<std::string, MusicResource> musics; variable
/dports/games/mrboom/MrBoom-src-5.2/
H A Dcommon.cpp69 static audio_mixer_sound_t *musics[NB_CHIPTUNES]; variable
128 static Mix_Music *musics[NB_CHIPTUNES]; variable
537 musics[i] = Mix_LoadMUS(filePath); in mrboom_load()
538 if (!musics[i]) in mrboom_load()
557 musics[i] = NULL; in mrboom_load()
561 musics[i] = audio_mixer_load_mod(buf, len); in mrboom_load()
566 musics[1] = audio_mixer_load_mod(SOUND_WTH6_MOD, SOUND_WTH6_MOD_len); in mrboom_load()
689 audio_mixer_destroy(musics[i]); in mrboom_deinit()
691 free(musics[i]); in mrboom_deinit()
925 if (Mix_PlayMusic(musics[index], -1) == -1) in mrboom_sound()
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/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscapeMusicManager.cpp100 void LandscapeMusicManager::addMusic(std::vector<LandscapeInclude *> &musics) in addMusic() argument
103 for (includeitor = musics.begin(); in addMusic()
104 includeitor != musics.end(); in addMusic()
108 addMusicTypes(include->musics); in addMusic()
112 void LandscapeMusicManager::addMusicTypes(std::vector<LandscapeMusicType *> &musics) in addMusicTypes() argument
115 for (itor = musics.begin(); in addMusicTypes()
116 itor != musics.end(); in addMusicTypes()
H A DLandscapeMusicManager.h57 void addMusic(std::vector<LandscapeInclude *> &musics);
58 void addMusicTypes(std::vector<LandscapeMusicType *> &musics);
/dports/games/scorched3d/scorched/src/common/landscapedef/
H A DLandscapeInclude.cpp63 while (!musics.empty()) in ~LandscapeInclude()
65 delete musics.back(); in ~LandscapeInclude()
66 musics.pop_back(); in ~LandscapeInclude()
104 musics.push_back(music); in readXML()
/dports/games/tecnoballz/tecnoballz-0.93.1/
H A DAUTHORS22 Authors of all musics of the game. All musics were created
H A DMakefile.am2 SUBDIRS = src src/TecnoballZ src/TecnoballZ/textures src/TecnoballZ/hires src/TecnoballZ/musics src…
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_sound.cpp121 if (const Record *music = Defs().musics.tryFind("id", Str_Text(lumpName))) in SndInfoParser()
129 if (Record *music = Defs().musics.tryFind("id", mapInfo.gets("music"))) in SndInfoParser()
/dports/archivers/deutex/deutex-5.2.2/man/
H A Ddeutex.txt.in69 *musics/*, *patches/*, *sounds/*, *sprites/*, *textures/*. The
93 *wadinfo.txt* and the files in *flats/*, *lumps/*, *musics/*,
283 *-musics*::
284 Select musics.
368 'dir'*/musics/*::
369 When extracting, musics are saved to this directory. When composing,
370 musics are read from this directory.
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Daudiomanager.cpp129 char *name = musics[id]; in musicpreload()
156 if(!musics.inrange(id)) in musicsuggest()
161 char *name = musics[id]; in musicsuggest()
175 if(!gamemusic->playing() || !musics.inrange(id)) return; in musicfadeout()
176 if(!strcmp(musics[id], gamemusic->name)) gamemusic->fadeout(lastmillis+1000, 1000); in musicfadeout()
193 musics.add(newstring(name)); in registermusic()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/src/defs/
H A Dded.cpp65 , musics (names.addSubrecord("musics")) in ded_s()
83 musics.addLookupKey(defn::Definition::VAR_ID, DEDRegister::OnlyFirst); in ded_s()
167 Record &def = musics.append(); in addMusic()
189 musics.clear(); in release()
573 if (Record const *def = musics.tryFind(defn::Definition::VAR_ID, id)) in getMusicNum()
/dports/games/xblast/xblast-2.10.4/
H A DINSTALL11 o optionally get sound packages sounds and musics
30 o move content of musics dir to xblast/sounds, if you have it
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/src/
H A Dtuxmath.h81 extern Mix_Music* musics[]; /* declared in setup.c; also used in fileops.c, game.c */
H A Dsetup.c90 Mix_Music* musics[NUM_MUSICS]; variable
862 if (musics[i]) in cleanup_memory()
863 Mix_FreeMusic(musics[i]); in cleanup_memory()
864 musics[i] = NULL; in cleanup_memory()
/dports/games/tecnoballz/tecnoballz-0.93.1/src/TecnoballZ/
H A DMakefile.am3 SUBDIRS = lores hires textures sounds musics texts subdir
/dports/games/voadi/voadi-v0.3/data/
H A Dproject_db.dat378 file{ path = "musics/adam", author = "Adam Kol", license = "CC-BY-SA-4.0" }
379 file{ path = "musics/adam/melody-1.ogg", author = "Adam Kol", license = "CC-BY-SA-4.0" }
380 file{ path = "musics/alex", author = "Alex Gleason", license = "CC-BY-SA-4.0" }
381 file{ path = "musics/alex/cave.ogg", author = "Alex Gleason", license = "CC-BY-SA-4.0" }
383 file{ path = "musics/alex/desert.ogg", author = "Alex Gleason", license = "CC-BY-SA-4.0" }
384 file{ path = "musics/alex/rush.ogg", author = "Alex Gleason", license = "CC-BY-SA-4.0" }
385 file{ path = "musics/avgvst", author = "Avgvst", license = "CC-BY-3.0" }
387 file{ path = "musics/cosmicgem829", author = "cosmicgem829", license = "CC-BY-SA-4.0" }
388 file{ path = "musics/cosmicgem829/bar.ogg", author = "cosmicgem829", license = "CC-BY-SA-4.0" }
394 file{ path = "musics/cosmicgem829/sad.ogg", author = "cosmicgem829", license = "CC-BY-SA-4.0" }
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/dports/games/xblast/
H A D.license-catalog.mk5 …ages-2005-01-06.tar.gz levels-2005-01-06.tar.gz models-2005-01-06.tar.gz musics-2005-01-06.tar.gz …
/dports/games/freedroidrpg/freedroidrpg-0.16.1/sound/
H A DREADME1 All sounds and musics are OGG encoded with:
/dports/games/tecnoballz/tecnoballz-0.93.1/src/TecnoballZ/musics/
H A DMakefile.am2 pkgdatadir = $(datadir)/tecnoballz/musics

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