Searched refs:mvely (Results 1 – 2 of 2) sorted by relevance
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/ |
H A D | mouselook.c | 42 int mvelx, mvely; in mouse_look_physics() local 43 get_mouselook_vel(&mvelx, &mvely); in mouse_look_physics() 48 mlook_vel_y = -mvely; in mouse_look_physics() 52 mvely *= (gShockPrefs.goInvertMouseY ? mlook_vsens : -mlook_vsens); in mouse_look_physics() 54 if (mvely != 0) { in mouse_look_physics() 56 fix pos = player_struct.eye_pos + mvely; in mouse_look_physics() 90 int mvelx, mvely; in mouse_look_toggle() local 91 get_mouselook_vel(&mvelx, &mvely); in mouse_look_toggle() 128 int mvelx, mvely; in mouse_look_unpause() local 129 get_mouselook_vel(&mvelx, &mvely); in mouse_look_unpause()
|
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/Libraries/INPUT/Source/ |
H A D | sdl_events.c | 715 int mvelx, mvely; in pump_events() local 716 get_mouselook_vel(&mvelx, &mvely); in pump_events() 747 int mvelx, mvely; in pump_events() local 748 get_mouselook_vel(&mvelx, &mvely); in pump_events()
|