Searched refs:mvp_loc (Results 1 – 2 of 2) sorted by relevance
131 const GLint mvp_loc = m_program->get_uniform_location("modelviewprojection"); in ortho() local132 glUniformMatrix3fv(mvp_loc, 1, false, mvp_matrix); in ortho()
131 GLuint mvp_loc; // ModelViewPorjection Matrix Loc member446 gl->glUniformMatrix4fv(gld->mvp_loc, 1, GL_FALSE, in draw_gear()639 gld->mvp_loc = gl->glGetUniformLocation(gld->program, "mvp"); in gears_init()