Searched refs:myBodyForce (Results 1 – 3 of 3) sorted by relevance
484 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcUDotPass1Inward() local488 z = getArticulatedBodyCentrifugalForces(abvc) - myBodyForce; in calcUDotPass1Inward()591 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcInverseDynamicsPass2Inward() local598 F = getMk_G(pc)*A_GB + getGyroscopicForce(vc) - myBodyForce; in calcInverseDynamicsPass2Inward()680 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcEquivalentJointForces() local685 z = myBodyForce - getTotalCentrifugalForces(vc); in calcEquivalentJointForces()
245 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcEquivalentJointForces() local248 z = myBodyForce; in calcEquivalentJointForces()380 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcInverseDynamicsPass2Inward() local384 F = getMk_G(pc)*A_GB - myBodyForce; in calcInverseDynamicsPass2Inward()
621 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcInverseDynamicsPass2Inward() local629 F = getMk_G(pc)*A_GB + getGyroscopicForce(vc) - myBodyForce; // 57 flops in calcInverseDynamicsPass2Inward()831 const SpatialVec& myBodyForce = bodyForces[nodeNum]; in calcEquivalentJointForces() local837 z = myBodyForce - getTotalCentrifugalForces(vc); in calcEquivalentJointForces()